In the late 17th Century, the fairly notorious Scottish pirate Ian MacDamnit was being hunted down by the British Navy, the French Navy, the Spanish Navy, the Portuguese Navy, the Italian Navy, the Turkish Navy, the Norwegian Navy, the Danish Navy, the German Navy, the Greek Navy and the Austrian Navy (who live in a landlocked country and don't really have a Navy yet MacDamnit managed to piss them off anyway...). Realizing that his days were numbered, Captain MacDamnit piloted his fleet to the Ile de la Pitiť and spent two months scattering his ill-gotten plunder around the island, buring each chest in a separate location and marking the locations on his map of the island, hoping to use the map to recover his gold in the event that he somehow convinced all the angry nations and their angry governments and their angry Navies to chill out a little.
But the English Royal Navy caught up with him just north of Sharkhead Isle. Determined to avoid the humiliation of a hanging and ready to show those English knaves how a Scotsman could fight, MacDamnit resolved to go down fighting to the bitter end. Alas, the first salvo fired from the HMS North Southamptonshiretonwall struck the I Bet Ye Cannae Hit This--MacDamnit's flagship--with a full broadside, striking the galley with such force that MacDamnit teetered and fell headfirst through a hatch into the cargo hold, where he crash-landed inside a great rum cask and expired from drowning.
So much for going down fighting.
But before that brief, fateful battle was joined, Captain MacDamnit sealed the map inside an emptied rum bottle and hurled the bottle overboard, if only to spite the English and deny them a means to recovering his treasure. The bottle was washed ashore and recovered by a native fisherman, who traded it to a French trader in exchange for some onion stew. The trader then sold it to another French trader, who sold it to a Spanish fish merchant, who sold it to a Spanish shipwright, who traded it to an English roustabout....
And so it went through the centuries. Someone would buy the map, remove it from the bottle, look at it, become intimidated by the sheer number of X's on the map, find some excuse not
to go after the treasure, return the map to the bottle and sell the map to someone else. And so the map exchanged hands from one cripplingly lazy would-be treasure hunter to the next, until at long last, in the year 2006, the map was finally purchased by someone industrious enough--or blissfully clueless enough--to go hunting for Captain Ian MacDamnit's treasure:
And so Pierre made plans to set off in pursuit of MacDamnit's buried gold and jewels and works of art. He has scattered a small army of helper robots around Le Ile de la Pitiť--present-day Mercy Island--and plans to coordinate with them via short-wave radio as he homes in on the treasures.
Fortunately, Darkfire Alice managed to beat up one of Pierre's robots and snatch its communicator. Way to go, Alice!
From Pierre's communications in preparation for the treasure hunt, Malice in Wonderland (Reshuffled) have determined that Pierre plans to launch his operation on:
Sunday, January 22 at 8:00 PM Central
(On the Virtue server, of course.)
Though Pierre has not revealed the location where he and First Mate Luc will begin their search, he will be reading from the treasure map, identifying any landmarks at his next destination and consulting his sextant for his present coordinates (/loc style coordinates, that is). He has ten stops to go, then he will make his way off the island to spend his newly recovered loot. Since a suddenly wealthy Pierre could lead to a better equipped, better armed and more formidable Pierre, it would probably be in Malice's best interest to intercept him and fleece him of his plunder before he can get off the island with it.
It seems that Pierre will not be expecting Malice in Wonderland--or any allies they can call upon--to show up, so the surprise alone may convince him to surrender without a fight. He may or may not have Pierrebeard's Pirates assisting him somehow; MiW should prepare for this possibility in any case.
Intercept Pierre's radio transmissions by tuning in to the Global channel "L'Or de Pierre" (Pierre's Gold) at that time. Pierrebeard's Pirates (before or after I get the SG set up) should use that channel to roleplay with Pierre but should use the Supergroup chat for everything else. While the communicator that Alice salvaged from the robot does allow for two-way chat, be aware that anyone else who talks on the channel will indicate to Pierre that his operation has been compromised, and he and his pirates will immediately drop what they're doing and flee Mercy Island with whatever treasure Pierre has recovered up to that point.
There also lies the gamble. For every stop that Pierre makes it to, the treasure award increases by 10%. But the longer MiW waits to stop him, the more likely Pierre is to flee the island and get away. So do you stop him early for a small yet more certain award? Or do you wait for a bigger haul yet risk letting him swim off the island or trot a mere five steps or so to the ferry or one of the helicopters?
As it was last time, simply bump into Pierre to catch him. And, as it was last time, Pierre may try to lie about how much plunder he has. Be prepared to catch him in a lie in case he tries that stunt again....
(The reward table will be posted here as soon as I come up with a decent reward. For now, be ready to catch that wily rascal and fleece him of his gold on Sunday....)