04-25-2005, 09:52 PM
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#1
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Inconceivably Piratical!
Join Date: Apr 2005
Location: Not Where I Was, Not Yet Where I Will Be
Posts: 4,010
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Statesman comments on Blaster damage
Click me Dammit!
Just noticed this and thought I'd post it here for reference.
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04-25-2005, 10:48 PM
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#2
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Blood Angel
Join Date: Apr 2005
Location: State of denial
Posts: 3,516
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Only thing I'd like to see is the blaster damage cap raised to 500%. That would even things out pretty well. We would out damage everyone again and be the Offensive Juggernauts the manual claims we are. But I doubt it'll happen. Least, not any time soon.
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04-26-2005, 12:29 AM
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#3
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Wants a random Avatar
Join Date: Apr 2005
Posts: 5,936
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The thing of it is (as I pointed out in a long winded reply) the cap only effects the highest level players. At level 1-10, you're never going to hit the cap. So this "limitation" to prevent Blasters from taking advantage of the fact that they're "at less risk" than Scrappers doesn't even exist before level 40. And once you get to level 40-50 where it does exist, Blasters are not "at less risk" because they clearly cannot survive ranged fire the way a Scrapper can survive melee attacks.
You know, the Tankers for the longest time complained that they should do as much damage as Scrappers have defense, and have as much defense as Scrappers do damage. I think it's time the Blasters insisted on being able to survive at range as long as a Scrapper can survive in melee.
(It would probably be too much to ask for the opposite, that a Scrapper be as fragile at range as a Blaster is in melee...)
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04-26-2005, 10:41 AM
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#4
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The nice guy
Join Date: Apr 2005
Posts: 3,337
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as an AR blaster I think maybe the answer is lowering the smash/letheal dam resistance.
I hate seeing my fully slotted power doing very little damage
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04-26-2005, 01:05 PM
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#5
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Blood Angel
Join Date: Apr 2005
Location: State of denial
Posts: 3,516
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Honestly, Blaster survivability has never been about defense but overwhleming offense. I think if we get that in the high levels like we did in the low our survivability goes up and we get less complaints. At least fewer from blasters, but everyone else will complain again.
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04-26-2005, 01:48 PM
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#6
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Dark and Edgy!
Join Date: Apr 2005
Location: That place... you know.
Posts: 6,155
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I've gone through several different "how to fix blasters" phases. Initially I thought a boost to defense was needed. Then I felt that increased range would do the trick.(I still would like more range OR a decrease in enemy minion range at least) Then I jumped on the increased damage bandwagon.(it's nice but is probably too easy to make us too powerful)
Currently I favor the following: A small increase in our Base Damage along with an "Armor Piercing" click power(similar to Aim or Buildup) which makes our damage unresistable for a short duration.
Other things that would be nice but not really needed: Some way to reduce aggro generation. It is frustrating that unless the tank on my team plays perfectly, I can snatch aggro away from him/her with alarming ease.
If Scrappers are meant to be Boss Killers, then make Blasters more effective against minions and Lt's. This alone would make us vastly more desireable in teams post 40.
Make Range MEANINGFUL as a defense. The farther away I am from an enemy, the harder I should be to hit.
__________________
Malibu Sally, 50 En/Dev Blaster
Madame Nabiha, 47 Nec/Dark Mastermind
Human Tomato, 37 Claw/Regen Scrapper
System Five, 26 Claw/Regen Stalker
Admiral Phogg, 15 Storm/Elec Defender
Ravishing Roy, 21 SS/Inv Brute
Moonwasp, 7 Warshade
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04-26-2005, 02:03 PM
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#7
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Adachi!!!
Join Date: Apr 2005
Location: Suburban Hell, MA
Posts: 9,069
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I have to agree with this proposal. Doesn't *seem* to unbalance blasters from the rest of the AT's
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04-26-2005, 02:11 PM
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#8
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Blood Angel
Join Date: Apr 2005
Location: State of denial
Posts: 3,516
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Quote:
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Originally Posted by Malibu Sally
If Scrappers are meant to be Boss Killers, then make Blasters more effective against minions and Lt's. This alone would make us vastly more desireable in teams post 40.
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We were, until so many people complained that blasters were depopulating Brickstown and other prime hunting spots. So they upped villain hp and everyone was happy. Except us. Rat bastards.
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04-26-2005, 02:18 PM
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#9
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Can haz Cheezburger!
Join Date: Apr 2005
Location: Dark Austoria
Posts: 729
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/em agrees with Sally
As a "Boss Killer", I'd love it if Blasters could wash away all the minions and LTs and let me beeline the Boss. Part of the reason I took flight actually, got tired of having to wade through a ton of minions (and getting hit by them too) to reach the boss.
__________________
---What? You were expecting claws?---
Global: @Tarberetta
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04-26-2005, 03:58 PM
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#10
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Blood Angel
Join Date: Apr 2005
Location: State of denial
Posts: 3,516
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I agree too, although I'd just be happy with a raise in our damage. It would also be nice if we had greater range than at least SOME of the villains we face. Every ranged attack they have is greater then our best attacks unless we slot for range, which sucks. Unless I use boost range, I can't even snipe safely.
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