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Old 02-01-2009, 12:29 AM   #1
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Question Coh macros for emotes?

I'm RPing a character that needs A lot of emotes especially ;jumpingjacks! It can take a while to type them out all the time and somtimes i miss an opertunity because it takes to long to type, so i was wondering if you could like in wow make a button that would automatically do the emote assigned to it. Is this possible?
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Old 02-01-2009, 12:52 AM   #2
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/macro JJax "em jumpingjacks"



A button will appear on your tray named JJax and clicking it will trigger the emote. Change the name and the emote inside the quotes for different emotes, obviously. Remember not to put a / inside the quotes before the em like you would if you were just typing the emote.


Another trick is using a separator and using text emotes (which appears in the chat window in italics) along with animated emotes. For example:


/macro Point "em point$$em points at $target accusingly."



You will get a button labelled Point in your tray and pressing it will simultaneously activate the pointing animation and the chat window will read "(your character name)points at (who or whatever you have targeted at the moment) accusingly."

$target is a variable that puts the name of whatever player or non-player mob you have targeted into the text. If you trigger the macro without having something targeted, it will just print $target instead of a name.
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Old 02-02-2009, 03:56 PM   #3
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This is up my alley.

I use files for my binds, so I can dump or load them when need be without having to retype them.

For example, one of my power quip bind files reads as:
6 "local Fleeing is NOT AN OPTION!$$powexec_name fault$$bind_load_file c:\keybinds\faultz.txt"

This means when I press keyboard key "6", it says the line I want it to say in local chat, execute the power I want to use, and load up the next bind file for the next button press.

Now one of the things I'm doing for another character of mine is "programming" a set of phrases divided by emotional response to my numpad key. You can do it with emotes too. Say if you wanted a button for physical training emotions, you could have c:\keybinds\PT1.txt use "em jumpingjacks" and at the end of the file load up c:\keybinds\PT2.txt, which performs "em warmup" and loops back on PT1.txt. That way you have the same button do multiple things each time you press it.

Also be aware there is a character limit for .txt bind files, it's the same as the chat window character limit.
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Old 02-02-2009, 04:42 PM   #4
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And if you do not have the link handy: http://www.the-swarm.org/Emotes/EmoteGuide.htm

And some information I have compiled: http://tdop.org/forum/index.php?topic=101.0
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Old 02-02-2009, 06:47 PM   #5
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or Wids made a big hnking thread about thses, lemme see if i can find it
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Old 02-02-2009, 06:49 PM   #6
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I have a speedster character who RP-wise is effectively unable to stop moving. I actually have the "jumpingjacks" emote as a bind:

/bind j "em jumpingjacks"

I find that to be the easiest way. For other emote-heavy characters, I usually just keep an additional small window full of macros off to the side of the screen.
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Old 02-02-2009, 06:50 PM   #7
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here's the thread i was talking about

http://www.cohguru.com/forum/showthr...combat+chatter
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Old 02-02-2009, 07:31 PM   #8
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Quote:
Originally Posted by Rakescar View Post
I use files for my binds, so I can dump or load them when need be without having to retype them.
I so wish we had this functionality for macros. I've posted the suggestion on the official forums, and even filed a /bug, but nothing.

At least I figured out that with the changes to cut and paste, I can at least copy my macros to text files to back them up.

And Akamaz beat me to the link to Wids' post. It covers everything you could ever want to know.

The way I do it, though, is that I have my keybinds set to activate my macros. So I can customize the macros to the individual character, but I only need one bindfile. It's a lot easier to edit the macros with the built in editor than to edit the keybind file and load it back in. But you can't load and save the edits you make!
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Old 02-03-2009, 06:54 AM   #9
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Well there's a workaround for that. You can bind a separate key to a load bind file, and then loop it to an unbind file for the next time you press it.
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Old 02-03-2009, 05:45 PM   #10
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Quote:
Originally Posted by Rakescar View Post
This is up my alley.

I use files for my binds, so I can dump or load them when need be without having to retype them.

For example, one of my power quip bind files reads as:
6 "local Fleeing is NOT AN OPTION!$$powexec_name fault$$bind_load_file c:\keybinds\faultz.txt"

This means when I press keyboard key "6", it says the line I want it to say in local chat, execute the power I want to use, and load up the next bind file for the next button press.

Now one of the things I'm doing for another character of mine is "programming" a set of phrases divided by emotional response to my numpad key. You can do it with emotes too. Say if you wanted a button for physical training emotions, you could have c:\keybinds\PT1.txt use "em jumpingjacks" and at the end of the file load up c:\keybinds\PT2.txt, which performs "em warmup" and loops back on PT1.txt. That way you have the same button do multiple things each time you press it.

Also be aware there is a character limit for .txt bind files, it's the same as the chat window character limit.
That sounds really awesome and helpful. Could we beg you into writing a more detailed explanation / tutorial for that, Rake?
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