View Full Version : Finding a team is hard?
Nerfed
12-09-2006, 11:50 PM
I was putzing around Perez Park with my blaster, minding my own business, and I get an invite. I've got nothing better to do, so I answer the call. 5 man team and growing. Cool. Where we headed? Hollows. Cool. On my way.
Get to the Hollows, we've got a full team and the mission is set: Frostfire. Yay. On the way to the door, someone remarks: "Why is it so hard to find a team for anything but Frostfire?" Someone points out that Frostfire is good XP.
We go through the mission, minimal deaths, but we exhausted our supply of wakies. In the room before Frostfire himself, I got knocked out. No problem, the mission door is close to where the base teleporter will drop me off. BRB, I say... going to base, I say... oops. I clicked Hospitol.
As I am running back to the Hollows, someone types, "wait for him".
Next thing I see is, "Damn imps!"
Then I see, MISSION COMPLETED flash on my screen.
Why is it so hard to find a team? Because so many people don't give a damn about anyone other than themselves. As long as they get their XP or their badge or their whatever, they don't care about anyone else.
I was doing a safeguard mission in Brickstown earlier in the week. The team I had pulled together slow fell apart, so it ended up being me and the scrapper... everyone else bailed. During the side mission where the Nemesis guys are meeting Crey guys and there's a temp power waiting to be had, the scrapper decided to go click it while I was tanking everything. My mission, my glowie, my effort... he swiped it while I was busy. Its a small issue. I could easily solo the mission again after 5 more radio missions. But that isn't the point.
Some people just really suck.
Solos
12-09-2006, 11:57 PM
What is the problem with them killing the last spawn to complete the mission? You still get the bonus even if you aren't in the mission. Also, i thought the mission owner got the staff at mission completion now?
Valcarde
12-10-2006, 12:14 AM
What is the problem with them killing the last spawn to complete the mission? You still get the bonus even if you aren't in the mission. Also, i thought the mission owner got the staff at mission completion now?
Not on the 'Weapon Deals' side-missions in Safeguards. Only the person who clicks the glowie weapon rack gets the temp power.
Remianen
12-10-2006, 05:30 AM
What is the problem with them killing the last spawn to complete the mission? You still get the bonus even if you aren't in the mission.
It's courtesy, Solos. Whether you understand it or not, there are many people who think it's 'weak sauce' to complete a mission or take a temp power out of turn. Personally, I don't care but I understand that there are people who have different points of view. I'm also desensitized to things like the example Nerfed gave so I've come to expect teams to keep going even after I drop. Of course, if I'm playing one of my typical defenders (kin or rad or dark), people are usually more than willing to wait for my happy ass to get back.
NibblerJr
12-10-2006, 06:27 AM
This is one of the reasons I'm really glad to be in a fairly large SG. I can almost always find a team through the PK, and if not, Guru teams are running most of the time.
And yeah, I really wouldn't like it if someone took a temp power without me being there. I am a temp power whore, my Corruptor has a good 13-15 temp powers. I rarely use a lot of them, but I just love having them.
Grae Knight
12-11-2006, 01:30 PM
This is one of the reasons I'm really glad to be in a fairly large SG. I can almost always find a team through the PK, and if not, Guru teams are running most of the time.
Amen brother....amen :)
Dr Jack Wolfe
12-11-2006, 03:13 PM
You guys team? Wow.
Laurentide
12-11-2006, 06:28 PM
Some ATs don't really have the option of just saying "screw it" and flying solo. My Sonic/Sonic, for example, is almost as bad as my Empath for soloing, so both end up on a lot of pickup teams.
I spend a lot of time meeting people in this game that I'd rather see on the backs of milk cartons, and I think I can count on one hand the number of actual friends I've made via Pick-up Group. There's kind of a reason why I don't play a lot of defenders, and that's it - the types I like to play can't solo for beans, and it takes until at least the thirties for the stupid to noise ratio to die down to something approaching tolerable levels.
That takes a whole lot of Hollows teams or their equivalents. I think I'd go mad.
And also, I think you do get shafted out of the mission bonus if you're outside the mission upon completion. The poor stone tanker I was working with recently had that problem, and he was one of the few intelligent people on that team. :(
- Laurentide
Jade_Dragon
12-11-2006, 06:53 PM
Well, all of my characters are built for solo, and maybe it's just me, but I've never played anything I couldn't make work. That's the problem, though, if you build one of the more difficult ATs for soloing, that makes it less useful on a team, and you have more problems finding teams. That's why ultimately I quit caring about it. I'll team with Gurus unless I am involved in something I want to accomplish solo, but I refuse most invites without even really thinking about it.
I'm not sure if you get the mission completion bonus if you are not in the mission, but I know you don't get the XP for any kills. So I'm not really sure if that's a big loss or not. Losing the XP for the Boss at the end of a mission can be a fairly big chunk of XP. Frostfire is good XP, I assume, for the foes and the Boss in the mission, so I can see why Nerfed is upset.
Taking someone's temp power in the Safeguard missions, though, that's a different story. I have no idea why the devs decided to add this "loot stealing" functionality to CoH when they'd avoided it so carefully before, but as far as I'm concerned, the temp power belongs to the mission owner, unless he says someone else can have it. At least the bank power seems to be given to everyone. Hopefully the devs will come up with a solution for this that is more consistent with the way they've treated temp powers in the past, but in the meantime, you'll either have to deal with jerks, or run the Safeguard missions solo.
And that's NOT easy, with a lot of Archetypes, so I can see why people try to team for them. The problem is, that's just bringing up all the old problems with PUGs again.
Blackbat
12-11-2006, 08:22 PM
What is the problem with them killing the last spawn to complete the mission? You still get the bonus even if you aren't in the mission. Also, i thought the mission owner got the staff at mission completion now?
I'll agree on them finishing the mission. That's no big deal, if it was that close to being finished I would just lay on the floor and wait if I felt I wanted to be in the actual mission when it was completed.
Taking a temp power is another story.
bpphantom
12-11-2006, 08:37 PM
Both are a bit sad to see.
If you're not in the mission for the defeat, you miss the AV xp, salvage and enh drop (iirc).
Just bad form really.
Remianen
12-12-2006, 12:49 AM
Well, all of my characters are built for solo, and maybe it's just me, but I've never played anything I couldn't make work. That's the problem, though, if you build one of the more difficult ATs for soloing, that makes it less useful on a team, and you have more problems finding teams. That's why ultimately I quit caring about it. I'll team with Gurus unless I am involved in something I want to accomplish solo, but I refuse most invites without even really thinking about it.
Yeah, I agree here. I tried to make an FF/Energy Offender and her build made her less than ideal for teaming (no bubbles except dispersion, etc). Though I do find that there are some AT combos that many feel are team-oriented that can be very soloable without sacrificing their team roles (rad and dark come to mind). But I'm of the mind that if it's not a Guru team, I'm better off solo.
Though as a result of my solo-centric playstyle, I didn't know until I read this thread that people could take temp powers from side missions if they're not the mission owner. That makes me even more wary so I figure now, I just won't take a safeguard or mayhem mission on those rare occasions I find myself in pickup groups (usually the early levels, before builds are generally fleshed out somewhat).
Jade_Dragon
12-12-2006, 01:00 AM
Yeah, I agree here. I tried to make an FF/Energy Offender and her build made her less than ideal for teaming (no bubbles except dispersion, etc). Though I do find that there are some AT combos that many feel are team-oriented that can be very soloable without sacrificing their team roles (rad and dark come to mind). But I'm of the mind that if it's not a Guru team, I'm better off solo.
Debuffers tend to be more soloable than buffers, because buffers as a rule can't buff themselves, but debuffs help the caster as much as the rest of the team. There are still SOME Powers in all Power Sets which are not useful solo, though (except for Trick Arrow, interestingly enough) so it's not like I think that self buffs should be EQUAL to team buffs.
Just a bit closer. :D
Nerfed
12-12-2006, 02:45 AM
As far as stealing temp powers go, it isn't new with safeguard missions... I know at least one older mission allows for it, also. The one where you have to recover 4 stolen artifacts... 2 of them are temp powers (Scroll of Ruin and Ring of Pain, I believe).
Those are glowies anyone in the mission is capable of taking.
Jade_Dragon
12-12-2006, 07:09 AM
Now that you mention it, the Wheel of Destruction may be the same way. Four items, all fire related.
However, there are multiple items in those missions IIRC. So one person can get one of them, and another the other. Perhaps the Safeguard mission should do the same. (Why can't you recover more than one weapon from the arms deal?)
Meltman
12-12-2006, 01:14 PM
For that matter, why can't clicking on the weapon rack give the same (or hell, even a random) temp power to everyone on the team? (In Safeguard AND Mayhem missions.)
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.