Jade_Dragon
11-03-2006, 07:34 AM
Okay, I just finished setting up the Deep Six base, and with Elemento's help got enough characters into the group to add an Oversight room and a Salvage storage bin. I put a bunch of ToT salvage in there, but in case you hadn't noticed the post in the main forum, you won't be able to turn it in until I8. They had to take the contacts that accept the costumes out because the Halloween event ended, however, they'll be back and not associated with any event in I8.
Anyway, I gave the base a sort of tech feel, and dropped some decorations into it. It may not be exactly what we want for some of the more magic-oriented members of the group, but we can go back in and work on the design some. I stuck part of Noirbot's containment vat or whatever that thing is over in one corner, but couldn't quite remember exactly how it looked, so that's something Aether might want to go in and redesign.
As for the SGI base, I have some information about the items we can build that I said I would probably post here. Mainly, this is a listing of the component objects that we have, so we can decide how we want to use them, or even if we want to use them. They're still useful for Empowerment, as well, so if we've got a good selection of different things, and we do, it might be useful to hold on to it.
One thing I still want to do is log on to one of my other characters and write down what it takes to build an upgraded Empowerment Station. That might be more useful to our group than any of the other stuff. The mission computer, for instance, is pretty much useless to us if we don't want to do the Items of Power thing. Although on the villain side there is the Silver Mantis Task Force, which is given through the computer.
We currently have:
Tech Material = 37
Tech Power = 28
Tech Prototype = 2
Objects we can build:
Mission Computer
- Have to have a Control item other than the Combo Power/Control item. Not really useful to us.
- Material 6
Basic Telepad
- Teleport (we have one, not really room for another)
- Power 6
Holodisplay
- Aux item, adds Control to any Control item (but not the Combo Power/Control item)
- Material/Power 3/5
Monitor Bank
- Aux item, adds Control to any Control item (more than Holodisplay)
- Material/Hardware 12/1
Turbine Generator
- Energy item
- Material/Power/Hardware/Prototype 19/6/3/1
The Turbine Generator is probably the most useful thing, it would be our first step towards hooking up more Teleporters and Medical Bays. Unfortunately, I don't think it's any less Prestige than the Energy item we currently can use, and we have nowhere we can put that. Plus, we need 3 Tech Hardware before we can build it anyway.
Anyway, I gave the base a sort of tech feel, and dropped some decorations into it. It may not be exactly what we want for some of the more magic-oriented members of the group, but we can go back in and work on the design some. I stuck part of Noirbot's containment vat or whatever that thing is over in one corner, but couldn't quite remember exactly how it looked, so that's something Aether might want to go in and redesign.
As for the SGI base, I have some information about the items we can build that I said I would probably post here. Mainly, this is a listing of the component objects that we have, so we can decide how we want to use them, or even if we want to use them. They're still useful for Empowerment, as well, so if we've got a good selection of different things, and we do, it might be useful to hold on to it.
One thing I still want to do is log on to one of my other characters and write down what it takes to build an upgraded Empowerment Station. That might be more useful to our group than any of the other stuff. The mission computer, for instance, is pretty much useless to us if we don't want to do the Items of Power thing. Although on the villain side there is the Silver Mantis Task Force, which is given through the computer.
We currently have:
Tech Material = 37
Tech Power = 28
Tech Prototype = 2
Objects we can build:
Mission Computer
- Have to have a Control item other than the Combo Power/Control item. Not really useful to us.
- Material 6
Basic Telepad
- Teleport (we have one, not really room for another)
- Power 6
Holodisplay
- Aux item, adds Control to any Control item (but not the Combo Power/Control item)
- Material/Power 3/5
Monitor Bank
- Aux item, adds Control to any Control item (more than Holodisplay)
- Material/Hardware 12/1
Turbine Generator
- Energy item
- Material/Power/Hardware/Prototype 19/6/3/1
The Turbine Generator is probably the most useful thing, it would be our first step towards hooking up more Teleporters and Medical Bays. Unfortunately, I don't think it's any less Prestige than the Energy item we currently can use, and we have nowhere we can put that. Plus, we need 3 Tech Hardware before we can build it anyway.