View Full Version : Champions Character Discussion
Akamaz
05-20-2005, 08:57 PM
howdy everyone, I made this thread for my upcoming Champions New Millenium RP Thread.
I'll post the point values available for powers when i get home, however the points for stats and option points are listed below.
40 stat points to divide between the following stats.
Intelligence
Willpower
Presence
Tech
Dexterity
Luck
Constitution
Strength
Body
Movement
for the purposes of this game, Reflexes and Dexterity are one and the same, so if a skill tells you to use reflexes, use your dexterity stat.
Luck is a stat that can be temporarily spent to modify rolls, or permanantly spent to prevent death. It can rolled like other stats (for things involving random chance) when rolling luck, use your current luck attribute, not your base luck.
you get 40 option points, with which to buy skills, talents, perks ect. also depending on the situation, the GM may allow you to spend OP (option points) at a rate of 5:1 to gain additional power points. Be prepared to explain why.
you may also take disadvantages to gain more option points. please just keep it reasonable. there was an example used in one of the books that there was a player who created the most powerful being in the universe, but the powers only worked while that character was in the center of the universe, and outside of that point, he was worse than useless (quadrapalegic blind deaf mute that had a galay spanning empire hunting hum down)
ok, now on to the setting.
After the Praetorian War, many of the worlds heroes were wiped off the face of the earth, most of this was because of poor communication and a general lack of teamwork. The situation in the Praetorian war was so bad that even major supervillains of the world joined the fight.
More on the praetrorian war later...
As a result, one of the few organizations to surviv the war relativly intact (The Champions) decided to push for greater cooperation between different supergroups. With the help of some friends from the NSA, The Marksman (then leader of the Champions) Working with several supergroups worldwide, formed a group called Champions Inc.
The beginning was a little rough as supergroups who valued their independance viewed Champions Inc. as a corporate machine, selling heroing to the highest bidder. but one of the best PR departments in the known world slowly fixed that.
The majority of the funding comes from their Merchandising department. (superhero toy and comic book sales are at an all time high)
Now, several years later, the Champions organization has spread worldwide, they are able to offer benefits and retirement packages. and have even started a few schools, Called the "Arcadian Acadamy" which are fully accredited schools ranging from grades K-12. Tuition is covered by the Champions organization, with a lot of assistance from a government grant.
When you make your characters, please keep in mind that they should be teen agers, (13-17 preferred)
I'll have more up later,
Akamaz
05-21-2005, 12:27 PM
Allright! now the fun part. you get 25 points to spend on your powers.
GO TO IT!!! if you need some help with your character, please pm me, i'm more than glad to help out!
I thought the general feeling was that we would try one game at a time?
Akamaz
05-22-2005, 01:42 AM
i know, it will be one game at a time, i was just putting smoe stuff out for people to think about.
Akamaz
05-28-2005, 02:08 AM
well, since it loks like Quakes game is out of the running for the time being, anyone interested in making a fuzion champions character feel free to post it here, just remember, this is a "Hero High school" situation, so teen aged characters please!
AfterglowNoMore
05-28-2005, 02:36 AM
I'm willing if you can help me make a character in the Champions system. I heard it is signifigantly different than MSH.
Akamaz
05-28-2005, 02:44 PM
if anyone needs help, my YahooIM (and AIM) is akamaz1369, i'll be more than happy to sit down and give you all a hand
Akamaz
05-28-2005, 05:11 PM
if anyone needs help, my YahooIM (and AIM) is akamaz1369, i'll be more than happy to sit down and give you all a hand
BTW, the first thing to think of is what type of character you're looking to make, be it the; Martial Arts type, Mr Tank, The creepy psychic, or what have you. Since fuzion and champions are so flexible, odds are if you can think it up, i could help make it, (i've helped make everything from a superhero with multiple personalities (and multiple forms) to a rockstar, and all the way to a dragon.
if i don't et back to you right away odds are that i'm away from the computer, but feel free to leave me a message with your concept, and maybe a few powers you'd like to have. that way i'll have an idea of what to look over here to help you out.
Akamaz
05-28-2005, 05:12 PM
I'm willing if you can help me make a character in the Champions system. I heard it is signifigantly different than MSH.
yes, it is quite different, Champions is similar to cyberpunk as far as the mechanics of the system go.
Impact
05-30-2005, 06:54 AM
Ok so question.....are we using the 40 points like you said before or 25 now between all those stats? And also, are we still using the Fuzion stuff from that website or do we need to look up Champions stuff?
Radical Dreamer
05-30-2005, 05:26 PM
I think it's 40pts for the stats, 40pts on perks/talents/skills with the ability to take disadvantages for more option points, and 25pts on powers.
Akamaz
05-30-2005, 06:09 PM
yep, it's 40 points for stats, 40 option points, and 20 power points. you can take disadvantages for more option points, and it's the FuzionSystem (champions new millenium)
Impact
05-30-2005, 08:43 PM
LOL ok....20 or 25 power points?
Radical Dreamer
05-30-2005, 10:00 PM
He said 25 first but now I'm not sure. What's the final word on that? Oh and which derived stats are you using?
Akamaz
05-31-2005, 02:42 PM
Intelligence
Willpower
Presence
Tech
Dexterity
Luck
Constitution
Strength
Body
Movement
these are the base stats i'm using,
the derived stats are the normal ones, plus the following
endurance
energy defense
Speed
and sorry for the confusion about the power points... it will be 25
Amoeba Man
05-31-2005, 04:36 PM
So, as an example, I came up with these stats. Is this correct? I didn't see anything on rounding concerning dividing odd numbers.
Primary
Intelligence: 4
Willpower: 2
Presence: 2
Tech: 1
Dexterity: 7
Luck: 3
Constitution: 6
Strength: 7
Body: 4
Movement: 4
--------------
Total: 40
Figured
stun: 20
stun defence: 12
hits: 20
recovery: 13
run: 8
resistance: 6
endurance: 60
energy defense: 12
Speed: 4
Akamaz
05-31-2005, 04:41 PM
So, as an example, I came up with these stats. Is this correct? I didn't see anything on rounding concerning dividing odd numbers.
Primary
Intelligence: 4
Willpower: 2
Presence: 2
Tech: 1
Dexterity: 7
Luck: 3
Constitution: 6
Strength: 7
Body: 4
Movement: 4
--------------
Total: 40
Figured
stun: 20
stun defence: 12
hits: 20
recovery: 13
run: 8
resistance: 6
endurance: 60
energy defense: 12
Speed: 4
looks good so far AM, if you're doing AM you may want to take a shapeshifting power pool (growth, shrinking, multiform ect)
AfterglowNoMore
05-31-2005, 06:54 PM
Ok, for the sake of getting help on this, I'm going to throw out my hero concept for you guys to help me with. He's basically like Giant Man from the Avengers, he can grow really large by absorbing rock and plant life to increase his mass and size, his name is Miracle Grow. like the plant food, but with a w in grow, as opposed to gro. Any and all build help is much appreciated.
Akamaz
05-31-2005, 07:07 PM
two words, growth, and density increase. maybe some knockback resistance and hmm... a pinch of armor
mix well, and voila! instant superhero
some possible limitations you may consider are ones like "only works when in contact with the ground" or if you go with the armor, "ablative" (to smulate rocks and stuff getting knocked off by blasts. another possible power is insta change if you have a certain level you ALWAYS grow to.
AfterglowNoMore
05-31-2005, 07:14 PM
Ok, thanks, any certian attributes that I should pump points into rather than others?
Quakester
05-31-2005, 07:27 PM
some possible limitations you may consider are ones like "only works when in contact with the ground" or if you go with the armor, "ablative" (to smulate rocks and stuff getting knocked off by blasts. another possible power is insta change if you have a certain level you ALWAYS grow to.
You could call him Antaeus. The giant in Greek Mythos that got stronger so long as he was touching the ground.
Amoeba Man
05-31-2005, 08:00 PM
Oh man. Just made a quick list of powers I'm thinking of taking for Amoeba Man. It's longer then I thought. Don't know if I'll have the points for them all. I may have to shoot Maz off an email for some clarifications on some of these powers. Do they over lap at all, and such.
List
Entangle
Physical Damage Reduction
Lack of Weakness
Presence defence vs Intimidation
Bouncing
Morph Composition
Morph Limbs
Stretching
Morph Shape
Morph Size
Akamaz
05-31-2005, 08:24 PM
well, something you may want to think about AM, is what limitations you were talking about taking to those powers, and another thing to think of is "Power Pools" or Multipowers.
variable power pools allow you to spend points on "group" powers, like all of those morphing powers... you "set aside" a certain amount of power points to be made available to powers with the same special effect (like stretching, entangle, morph height size shape ect)
there is a price you pay for this flexibility tho, to begin with, you spend 4 points to get the variable power pool, then each point after that goes to giving points for the powers in the pool... yu may also want to look at the modifyers available to changing, like "does nto take an action to change"
EVERYONE BE SURE TO REMEMBER WHEN YOU PICK YOUR POWERS TO HAVE A SKILL TO BE ABLE TO USE YOUR POWER!!!"
if you can fly, but have a 0 skill in flying, be prepared to go "the greatest american hero"
remember, when you have no skill not only do you have a lower base number, but the difficulty goes up as well
(in example)
Captain Amazing has a flight of 1 and a dex of 4
Mikoto has a dex of 6 and a flight of zero
to pull off a normal difficulty flight manuver, the number captian amazing needs to roll is a 5 or better (normal difficulty is 10) (skill 1 = stat4=die roll 5 = 10)
to pull off that same manuver, Mikoto would have a difficulty of 12, thus she would need to roll a 6 (stat 6 plus die 6=12) good thing mikoto can phase though walls, because she has a better than even chance of smacking into one til she gets the hang of flying
(disclaimer= Mikoto is not in any way shape or form associated with this particular game, as she is my champions new millenium pet and would not want to fall prey to NPC folly...)
AfterglowNoMore
05-31-2005, 08:48 PM
Hey Maz, you able to get on AIM?
Akamaz
05-31-2005, 09:13 PM
i will be later, not at this moment tho (prolly in a few hours)
Radical Dreamer
05-31-2005, 10:28 PM
Thanks for the info. Now just three more little questions and I should have my character all ready for posting.
First in the instructions they mention everyman skills. Are you keeping those at the default or are you altering them to reflect the setting any?
Second, does each individual power have to have a skill or can, say, a multi-power pool all share the same skill since they all have a common source?
Third, if your power is an attack blast would having skill in it take the place of marksmanship in terms of accuracy? If it does what if you have a multi pool with both melee and ranged (ie fire sword & fire blast)?
Impact
05-31-2005, 10:30 PM
So we need to buy an additional skill for *every* power we take? Even if we have to make up our own?
*resigns himself to reading the entire book twice*
ChairLegOfTruth
05-31-2005, 10:31 PM
:jono: :jono: :jono:
And all that is why I have such a low opinion of Hero and Fuzion.
Vivian Moon
"The Urban Spaceman"
Stats
Int - 4
Wil - 5
Pre - 5
Tec - 5
Dex - 4
Luc - 5
Con - 3
Str - 2
Bod - 3
Mov - 4
Figured
Stun- 15
Hits- 15
SD - 6
Rec - 5
Run - 8m
.Spr - 12m
.Swm - 4m
.Leap- 4m
Res - 15
End - 30
ED - 6
Spd - 2
Options[40]
Complications [+15]
Outsider: British, Constant[15], Mild[5], Minor. [5]
Sense of Duty: To friends [5], Infrequent[5], Strong [10], Major [/2]. [10]
Skills
Perception - 3 [1]
Concentration - 4 [2]
Education - 2
Persuauion - 3 [1]
Athletics - 2
Teaching - 2
Local Expert (Area) - 2
Hand-to-Hand - 2
Evasion - 3 [1]
Driving - 1 [1]
Stealth - 3 [3]
Trading - 5 [5]
Wardrobe&Style - 3 [3]
Jack of all Trades - 3 [3]
Mechanics - 2 [2]
Paramedic - 3 [3]
Profession (Artist) - 8 [8]
Business - 4 [4]
TK Control - 6 [6]
Talents[3]
Intuition [3]
Perks[7]
Contact: Artistic Agent 1 [1]
Wealth 6 [6]
Gear[1.5]
Utility Belt [0.2]
Leatherman Multi-Tool [0.5]
Watch [0.5]
First Aid Kit [0.3]
Mobile Phone [0.5]
Powers[25]
TK Multipower. 15 [15]
(4 +4 Powers +No time for change[10])
Telekinesis
Forcefield
Force Wall
Flight
Fight&Flight mode:
TK-Str5, 12KD, Fly 25m.
Flight mode:
12KD, Fly 60m.
Fight mode:
TK-Str10, 12KD.
Fortify mode:
Force Wall 10d6, 4ED/SD, 2KD/EKD, 14m wide
London-born Vivian, Viv to his friends, moved to the states with his parents at the age of 10. When his telekinetic abilities began to manifest at puberty he was enrolled the Academy. What Viv wants to do with his life is his art but it seems that his destiny lies in superheroics. He's "a bit miffed" to say the least. However all is not lost; recently a number of his pieces have began to sell for quite high values and, while his parents still control his finances, he has made quite a personal fortune from his work. Maybe, just maybe, he can do both.
Vivian is currently 15.
AfterglowNoMore
05-31-2005, 10:38 PM
I am so freaking lost.
ChairLegOfTruth
05-31-2005, 10:43 PM
I am so freaking lost.
I refer you to my first line in the above post.
Akamaz
05-31-2005, 11:15 PM
So we need to buy an additional skill for *every* power we take? Even if we have to make up our own?
*resigns himself to reading the entire book twice*
actually, the power would be for a power grouping, like if you have a fire blast, an armor piercing fire blast, and a fireball spell, they would all use the same skill.
if there's a skill that already fits your "power" like hand to hand attack for you martial artist types, or marksmanship for you snipers you substitue that skill in place of a seperate power skill (that is your power skill)
the everyman skills are the default given by fuzion.
Deciding if you need to take a skill for a power is pretty much determined by the following: If you need to roll dice to use the power (either to hit, or in some cases as an evasion, or as an activation) then i would recommend taking a skill for it.
Some powers have a skill that they can default to, (to use my above example, Mikoto may have a dex of 6 and a flight of 0, but she does have acrobatics of 7, so depending on the situation, she may be able to use all or part of her acrobatics skill in place of flight. she still would have the higher difficulty of performing the action, but she would have a higher base niumber to work with.
Akamaz
05-31-2005, 11:16 PM
BTW, i am on AIM and Yahoo right now as akamaz1369
ChairLegOfTruth
05-31-2005, 11:45 PM
Character updated
I'll work on the more personal details later.
Akamaz
06-01-2005, 12:17 AM
Thanks for the info. Now just three more little questions and I should have my character all ready for posting.
First in the instructions they mention everyman skills. Are you keeping those at the default or are you altering them to reflect the setting any?
Second, does each individual power have to have a skill or can, say, a multi-power pool all share the same skill since they all have a common source?
Third, if your power is an attack blast would having skill in it take the place of marksmanship in terms of accuracy? If it does what if you have a multi pool with both melee and ranged (ie fire sword & fire blast)?
i'd say it all depends on the power, for instance, in CLOT's case he has a multipower that has force fields and flight, in his case he would use one skill for all of the powers in the multi power
in the case of ranged and hand to hand, i'd definately say that those would have seperate skills (in your example, you would have a ranged (ice blast) skill and a hand to hand attack (fire sword) skill
some powers use existing skills, for instance almost all of the sense powers use your perception skill to use them
ChairLegOfTruth
06-01-2005, 12:37 PM
Character updated
And again. (http://www.cohguru.com/forum/showpost.php?p=21650&postcount=28) I declare him complete.
(Yes, before you ask Vivian is a boy's name too)
Akamaz
06-01-2005, 08:39 PM
just a quick recap on what we seem to have so far for the team
A Young Green Lantern type who's not totally in control of his powers [Stan Walker]
The Gung Ho Power Armor Blaster (Thomas)[Akamaz]
The Telekinetic (Vivian)[CLOT]
The Witch (Complete with Broomstick)
The Sonic Blaster (plasma Wisp)
The Magically growing Tanker (Miracle Grow) [afterglow]
The Shapechanger (Amoeba Man)[Amoeba man]
The ""Spirit Detective" ( ) - Adrian Matthews" [Frost Sampson]
The Dork Knight (Obi wan chenobi) just kidding Quake)[quakester]
if any of this has changed lemme know, ok?
Impact
06-01-2005, 11:28 PM
I changed mine a bit. The ever helpful & amazing RD helped me walk through getting him made last night. He's high on hand to hand attacks, but I don't have any martial arts skills per se, partially because I wasn't really sure how/where to plug it in. But since we're students there's plenty of time left to learn. *nod nod* He's a bit of an energy user, but as the game goes on there are still a few things from that psionics book that I'd like to talk to ya about. :cool:
Quakester
06-01-2005, 11:33 PM
I may be able to squeeze time to play. I'm gonna be a jedi! Yep! The ones we all know and love. They live with their moms, have glasses, go to comic and RP conventions and waited for days to see episodes 1-3. :D
Plasma Wisp
06-02-2005, 04:19 AM
Yes.
ChairLegOfTruth
06-02-2005, 10:31 AM
just a quick recap on what we seem to have so far for the team
A Young Green Lantern type who's not totally in control of his powers
The Gung Ho Power Armor Blaster (Thomas)
The Telekinetic (Neon)
The Witch (Complete with Broomstick)
The Sonic Blaster
The Magically growing Tanker (Miracle Grow)
The Shapechanger (Amoeba Man)
and unless things have changed (Frosty) a martial artist?
if any of this has changed lemme know, ok?
Where'd you get all that from? The only complete character I've seen on-thread is my own... Who isn't Neon, that the MSH character I made, this is Vivian, or Viv, or at a push "Urban Spaceman"... :chuckle:
Akamaz
06-02-2005, 01:01 PM
sorry bout that CLOT, I'll update to show Viv. as far as where i got all that, I've been getting PM's and IM's to help some folks out.
Stan Walker
06-02-2005, 01:25 PM
im still up for the gaem just need to get the stats nailed down i saw the character type listed..i just wanted to make sure ya all knew i was still interested :cool:
Impact
06-02-2005, 09:53 PM
Well....now that we're in the last stretches before we get started i'm curious about a few things. Will this Academy be like say, Prof. X's school where we all live on campus or will we be commuting too and from school? And what kind of class/extra activities are available? I'd assume the normal high schoolish ones (along with some super heroish ones) but I was just curious if you had an idea. Annnnd (LOL) like the same thing with the MSH rp, will we all know each other before or should we work that out once things get started? I'm sure we all won't be in the same grade/classes so....yeah.....I think that's all my questions for now :chuckle:
ChairLegOfTruth
06-03-2005, 10:02 AM
Can someone please explain the American school system to me? I'm British.
Esbat
06-03-2005, 10:50 AM
Basically its...
Primary = Pre-Kindergarten (5 yrs) to 6th Grade (12/13 yrs)
Secondary = Junior High [7th grade] (13 yrs) to High School [12th grade] (18/19 yrs)
ChairLegOfTruth
06-03-2005, 11:31 AM
So 1st grade is age 6 and it progresses a grade per year?
Impact
06-03-2005, 11:36 AM
Usually first grade is 5 (or so) but yes it progresses year by year.
ChairLegOfTruth
06-03-2005, 11:56 AM
Okay now I'm confused... :think:
05-06 = 1st
06-07 = 2
07-08 = 3
08-09 = 4
09-10 = 5
10-11 = 6 <(You see what's got me fankled)
11-12 = 7
12-13 = 8
13-14 = 9
14-15 = 10
15-16 = 11
16-17 = 12
17-18 = 13
18-19 = 14th
Quakester
06-03-2005, 12:41 PM
I think the ages are a bit off. Should be shifted a year older. 6-7 = 1st, etc
Akamaz
06-03-2005, 01:08 PM
ok, in answer to frostys question, this is a boarding school, with students from all over the world. the activities are much like any other schools, however, unlike most schools, you have classes in using your powers. This is the start of the new school year at the Arcadian Acadamy (located in sunny Bay City, California) if you want your characters to know one another that's fine by me, the rooms bunk 3 to a room, with shared common areas with another room(basically the rooms are 3 beds (one bunkbed and one regular bed), 3 bookcases and 3 wardrobes (closets) the common areas have tables and chairs. also, one other interesting feature of the arcadian academy. the rooms are all underground. each room has a HDTV "window" that shows a vision of outside directly above the room. of course this can also be used to view TV.
the main reason for this construction is that lots of supervillains would like to prevent getting beat on by heroes in the future by taking out folks before they become heroes.
there is a main school facility above ground, only the rooms are located below. i'll post a picture of the building at a later time.
Akamaz
06-03-2005, 09:47 PM
in the immortal words of uncle... One More Thing... I've created a thread to post your actual "Character sheet" in. this will be for "build" discussion and advice, the actual charracter sheets go over there.
Radical Dreamer
06-04-2005, 04:21 PM
Ok I'd like to post my character for review before putting it up on the official character sheet thread.
Name: Bridget Charity
Hero Name: The American Witch
STATS (40pts)
Int: 2
Will: 3
Pre: 8
Tech: 1
Dex: 6
Luc: 2
Con: 5
Str: 4
Body: 5
Move: 4
Derived Stats
Stun: 25
Hits: 25
SD: 10
ED: 10
Rec: 9
Run: Combat 8, Sprint 12, Swim 4, Leap 4
Res: 9
End: 50
Speed: 3
OPTIONS (40pts)
Complications +25
Code of Honor Against Killing: Risk Harm and Ruin (10), Infrequent (5), Severe (15), Major (/2) [15]
Sense of Duty: Friends (5), Infrequent (5), Strong (10), Major (/2) [10]
Skills
Fighting Skills
Hand to Hand 2
Evasion 4 (2)
Power Skills
Magic Aura Control 4 (4)
Flight Control 4 (4)
Awareness Skills
Concentration 3 (1)
Perception 3 (1)
Control Skills
Driving 2 (2)
Body Skills
Acrobatics 4 (4)
Athletics 4 (2)
Social Skills
Conversation 4 (4)
Leadership 4 (4)
Persuasion 4 (2)
Seduction 4 (4)
Wardrobe & Style 4 (4)
Performance Skills
Acting 2 (2)
Performance 4 (4)
Singing 2 (2)
Education Skills
Education 2
Teaching 2
Local Expert 2
Expert: Arcane Lore 5 (5)
Talents
Beautiful 2 (6)
Perks
Renowned 2 (2)
Wealth 6 (6)
Gear
None
POWERS (25pts)
Multi-Power Pool: Magic Aura (9pts)
Effortless Blast 5d6, No Endurance Cost +4, (2pts)
Piercing Blast 6d6, Armor Piercing +3, (2pts)
Power Blast 9d6, (2pts)
Variable Pool: Support Spells (4 base, Can't change during combat -2, + 6pts)
Force Field: 16KD, Incantation to activate -1, Gesture to activate -1 (2pts)
Healing: 2d6, Incantation to activate -1, Gesture to activate -1 (2pts)
Invisible to Sight: Incantation to activate -1, Gesture to Activate -1 (2pts)
Flight: Combat 10, Sprint 15, No endurance cost +4, Grabbable Focus Broomstick -4, (2pt)
So that's where I am so far. I think I got all of the numbers added up properly but don't hesitate to let me know if I goofed up on something.
Impact
06-06-2005, 02:04 PM
*snatches the broomstick and flies away with it* :D
No seriously....Maz I was wondering if you got the PM I sent you a while back. And from the looks of things I think I need to go back and redo my complication numbers.
Akamaz
06-06-2005, 03:02 PM
*snatches the broomstick and flies away with it* :D
No seriously....Maz I was wondering if you got the PM I sent you a while back. And from the looks of things I think I need to go back and redo my complication numbers.
yes i did some pm's from you frosty, which one in particular were ytou asking about?
Impact
06-06-2005, 03:09 PM
The one where I was asking about the complications. I just wanted to get a yes or no on them before I factored in too many things from the points for them.
Akamaz
06-06-2005, 03:20 PM
i'll respond in pms
Impact
06-07-2005, 07:56 AM
Alrighty then. Thanks for getting back to me Maz & as promised here's my hero. If he gets a thumbs up i'll move him over to the official character thread.
Real Name: Adrian Matthews
Hero Name: Spiritwolf
STATS (40pts)
Int: 5
Will: 6
Pre: 5
Tech: 3
Dex: 5
Luc: 2
Con: 4
Str: 4
Body: 4
Move: 2
Derived Stats
Stun: 20
Hits: 20
SD: 8
ED: 8
Rec: 8
Run: Combat 4, Sprint 6, Swim 2, Leap 2
Res: 8
End: 40
Speed: 2.5
OPTIONS (40pts)
Complications +33
- Code of Honor Against Killing: Risk Harm and Ruin (10), Infrequent (5), Severe (15), Major (/2) - 15
- Sense of Duty: Friends (5), Infrequent (5), Strong (10), Major (/2) = 10
- Rival Tech Company: Have access to powerful weapons, powers and hardware (20), Worldwide influence (15), Watching (/5) = 7
Skills
Fighting Skills
Hand to Hand 5 (3)
Evasion 4 (2)
Melee Weapons 3 (3)
Ranged Weapon Skills
Marksmanship 3 (3)
Power Skills
Spirit Energy Controll 4 (4)
Teleportation Control 4 (4)
Awareness Skills
Concentration 5 (3)
Perception 5 (3)
Control Skills
None
Body Skills
Athletics 4 (2)
Acrobatics 3 (3)
Social Skills
Conversation 3 (3)
Persuasion 3 (1)
Wardrobe & Style 3 (3)
Technique Skills
Mechanics 4 (4)
Performance Skills
Acting 2 (2)
Education Skills
Education 2 (0)
Teaching 2 (0)
Local Expert 2 (0)
Business 2 (2)
Talents
Intuition (3)
Blind Reaction (3)
Rapid Healing (3)
Ambidexterity (3)
Night Vision (3)
Direction Sense (3)
Acute Sight (3)
Perks
Renowned 3 (3)
Wealth 6 (6)
Gear
None
POWERS (25pts)
Multi-Power Pool: Spirit Energy (9 pts)
- Spirit Blast 9D6 (2 pts)
- Spirit Punch 9D6 (2 pts)
- Spirit Wave 7D6, AoE Cone +2, (2 pts)
Teleportation (4 pts)
50% Damage Reduction - Physical (6 pts)
And that's that....I'll add the bio and everything on the character sheet thread......so thumbs up? thumbs down? Hopefully my math is ok.
the_starcrosser
06-07-2005, 06:49 PM
AHAH, i found the CORRECT thread this time.... umm... this is going to take some catching up, bear with me.. *goes to the grindstone*
Akamaz
06-07-2005, 07:28 PM
Alrighty then. Thanks for getting back to me Maz & as promised here's my hero. If he gets a thumbs up i'll move him over to the official character thread.
Real Name:
Hero Name: Spiritwolf
ect ect ect
what? no meditation skill?
j/k
it looks pretty good so far , but i gdo have one major question.. what's the breakdown on yout tport power? did you buy non combt movement, and any memorised locations? just wondering.
aside form that here's yer friggin thumbs up :thumbup: :thumbup:
Quakester
06-07-2005, 08:48 PM
Real Name: Chen Shao
Hero Name: Obi Wan Chenobi
STATS (40pts)
Int: 6
Will: 5
Pre: 2
Tech: 7
Dex: 6
Luc: 2
Con: 3
Str: 2
Body: 3
Move: 4
Derived Stats
Stun: 15
Hits: 15
SD: 6
ED: 6
Rec: 5
Run: Combat 8, Sprint 12, Swim 5, Leap 5
Res: 15
End: 30
Speed: 3
OPTIONS (40pts)
Complications +29
- Shy: Constant (15), Mild (5), Minor (/5) - 4
- Need Glasses : Constant (15), Strong (10), Extreme (/1) = 25
Skills
Fighting Skills
Evasion 4 (2)
Melee Weapons 4 (4)
Power Skills
Lightsaber Control 4 (4)
Telekinesis Control 3 (3)
Telepathy Control 3 (3)
Awareness Skills
Concentration 3 (1)
Control Skills
None
Body Skills
Acrobatics 4 (4)
Social Skills
Persuasion 2 (0)
Technique Skills
Electronics 5 (5)
Mechanics 4 (4)
Weaponsmith 5 (5)
Performance Skills
None
Education Skills
Education 2 (0)
Teaching 3 (1)
Local Expert 2 (0)
Cryptography 5 (5)
Research 5 (5)
Science 4 (4)
Languages 5 (5)
-Chinese
Talents
Eidetic Memory (3)
Speed Reader (3)
Lightning Calculator (3)
Ambidexterity (3)
Perks
None
Gear
None
POWERS (25pts)
Multi-Power Pool: Lightsaber (7pts)
- Deflection/Reflection (2pts)
4 Deflect all ranged attacks, +6 reflect at any target, -3 only vs energy attacks
- Hand Attack Blast 7D6 (2pts)
+4 No End, -4 Grabbable Focus, -1 no Knockback, +2 Killing, -1 Full power only
Telepathy 2d6 (2 pts)
Telekinesis Str 6 (8pts)
Superleap 20m/y (2pts)
Mind Control 5d6 (4pts)
-1 gesture to turn power on
Hope it all adds up. :)
Akamaz
06-07-2005, 09:17 PM
allright, a lightsaber! looks like Thomas will have someone to talk shop with.
Stan Walker
06-07-2005, 09:19 PM
still trying to get the young green lantern char nailed down..its really nothing but i do finally have his name..his alter ego is Jake Chambers..his hero name will be Evanescence-weilder of the quantum force (catchy name for the power huh?) :cool:
Impact
06-07-2005, 09:50 PM
Depending on what kind of shop he wants to talk he could chat with Adrian. ;)
The breakdown for my teleport (sorry it was late) is: 1 pt for 5 memorized locations, 3 pts for 3 m/y. I wanted to leave it open to give him more of the 'student' feel and let em learn the rest.
And concentration is my mediation skill ;) The backstory will explain a bit more about it....also left open for 'studentness' :D
Akamaz
06-08-2005, 03:24 AM
Mecha Engineering and Design and Beam Saber-ness shop
AfterglowNoMore
06-08-2005, 04:15 AM
How much longer do we have to get our characters in?
AfterglowNoMore
06-08-2005, 05:27 AM
Characteristics:
Intelligence 3
Willpower 4
Presence 2
Tech 1
Dexterity 6
Luck 3
Constitution 6
Strength 6
Body 6
Movement 3
Derived Stats:
Stun: 30
Hits: 30
SD: 12
ED: 60
Rec: 12
Run: Combat 6, Sprint 9, Swim 4, Leap 4
Res: 12
End: 12
Speed: ???
Options:
Complications (+8)
Stubborn: Constant 15, Strong 10, Minor /5 =5
Impulsiveness: Risk bodily harm, social or financial ruin 10, Mild 5, Minor /5 = 3
Skills:
Powers:
Morph Size 5
Morph Density 3
Surface Float 3
Knockback Resistance 4
Armor 6
Cannot be stunned 4
Ok this is what I have so far, I'm not too sure what I need talents and skills wise though.
ChairLegOfTruth
06-08-2005, 09:01 AM
Telekinesis 3d6 (5pts)
I think that'd be "Telekinesis Str 3 (5pts)"
Str 3 is, I think (without checking), human average. :)
Quakester
06-08-2005, 11:44 AM
I think that'd be "Telekinesis Str 3 (5pts)"
Str 3 is, I think (without checking), human average. :)
Something like that. Meh. Reading thru the books was like reading stereo intructions. In Hebrew. Underwater. In the dark. :P
Akamaz
06-08-2005, 01:54 PM
Ok this is what I have so far, I'm not too sure what I need talents and skills wise though.
well, i'd say to take what skills your average teen would take, also you might want to look at a power complication for the "cannot bestunned" it's a power limiter that is called "conditionall" the situation i would recommend is "only when morphed" (only when either grown, or when density is increased) that would save you one power point.
Akamaz
06-08-2005, 01:57 PM
Something like that. Meh. Reading thru the books was like reading stereo intructions. In Hebrew. Underwater. In the dark. :P
actually, in fuzion a 2 is the average joe in the street.
Quakester
06-08-2005, 02:29 PM
Meh. So far I am STILL teh UBER GEEK! :D
Akamaz
06-08-2005, 03:21 PM
yes... yes you are...
ia your reflection part of your multi power quake? because if it is, then it ooks like you charged yourself twice for it. by my math, you should have 7 power points left
Multi-Power Pool: Lightsaber (7pts)
- Deflection/Reflection (7pts) (as the most expensinve power here, it is the base 7 points)
4 Deflect all ranged attacks, +6 reflect at any target, -3 only vs energy attacks
- Hand Attack Blast 7D6 (2pts)
+4 No End, -4 Grabbable Focus, -1 no Knockback, +2 Killing, -1 Full power only
Telepathy 2d6 (2 pts)
Telekinesis 3d6 (5pts)
Superleap 20m/y (2pts)
Quakester
06-08-2005, 03:47 PM
yes... yes you are...
ia your reflection part of your multi power quake? because if it is, then it ooks like you charged yourself twice for it. by my math, you should have 7 power points left
Multi-Power Pool: Lightsaber (7pts)
- Deflection/Reflection (7pts) (as the most expensinve power here, it is the base 7 points)
4 Deflect all ranged attacks, +6 reflect at any target, -3 only vs energy attacks
- Hand Attack Blast 7D6 (2pts)
+4 No End, -4 Grabbable Focus, -1 no Knockback, +2 Killing, -1 Full power only
Telepathy 2d6 (2 pts)
Telekinesis 3d6 (5pts)
Superleap 20m/y (2pts)
It is and I obviously misnderstood so Woot for me!
Quakester
06-08-2005, 04:09 PM
Edited and fixed! I now have the Jedi mind trick!
Akamaz
06-08-2005, 07:21 PM
well, i'll be available (possibly) tonight on aim, our apartment has opened their pool up for the summer and my lil girl is a swimming addict :)
also, has anyone given thought to who you woul like to be a roomie with? remember they're 3 man/woman rooms.
Impact
06-09-2005, 12:17 AM
Oh so 3 people to a room? I was assuming 2. That'll work though. *nod nod*
Quakester
06-09-2005, 01:24 AM
I can't room with a girl! Aside from that meh. :p
Impact
06-09-2005, 02:16 AM
*laughs*
Yeah you don't want them findin out you still wet the bed.... :chuckle: :lol:
the_starcrosser
06-09-2005, 05:06 AM
heh. i think Radical Dreamer's char and i are the only females, so, does that mean we have two inna room, or ..... :look:
Impact
06-09-2005, 07:03 AM
*raises hand*
I vote for two to a room too....*nod nod*
Akamaz
06-09-2005, 01:04 PM
well, as far as rooms go, the girls rooms are on one "Side" of the floor, and boys rooms are on the other side
sort of like this
http://img.photobucket.com/albums/v504/akamazY2000/Champions/arcadianacademyrooms.jpg
and in the event that it ends up with extra space in some rooms, that's ok, the arcadian academy just isn't running at maximum occupancy quite yet.
Impact
06-09-2005, 01:26 PM
Oh yes indeed.....I do see some pranks brewing ahead of time.... :chuckle:
Quakester
06-09-2005, 01:29 PM
Can I get my own room? Frosty has a funky odor to him. :P
Akamaz
06-09-2005, 01:51 PM
that's what febreeze is for.
Quakester
06-09-2005, 02:04 PM
Or a gasmask. :p
Impact
06-09-2005, 02:56 PM
Says the geeky boy who thinks he's a jedi.... :rolleyes: :sarcasm:
You could always room with Viv and give me one to myself *grins at the amount of fun that could bring*
ChairLegOfTruth
06-09-2005, 03:20 PM
Says the geeky boy who thinks he's a jedi.... :rolleyes: :sarcasm:
You could always room with Viv and give me one to myself *grins at the amount of fun that could bring*
Oh no. You room with Jedi boy; I need the extra space for a workshop. Anyway I've had it up to here with "This is not the room you're looking for"; I'm not spending another night in a wardrobe! :grr:
Quakester
06-09-2005, 03:33 PM
Says the geeky boy who thinks he's a jedi.... :rolleyes: :sarcasm:
You could always room with Viv and give me one to myself *grins at the amount of fun that could bring*
I don't just THINK I'm a Jedi. You do too. *waves hand*
Impact
06-09-2005, 03:46 PM
*nods*
You're right. I think i'm a Jedi too.
*force pushes him out of the room and locks the door*
Akamaz
06-09-2005, 04:05 PM
well, there's 3 of you, and it's 3 to a room... so......
a jedi, a spirit detective, and a "urban spaceman"... I smell a sitcom!
or is that just frosty's socks?
Impact
06-09-2005, 09:50 PM
No.....*points to one of the beds* the jedi isn't poddy trained yet. Somebody call Yoda to teach him force 'hold-it-till-morning'
AfterglowNoMore
06-09-2005, 10:47 PM
Ok, then who am I stuck rooming with?
Quakester
06-10-2005, 12:00 PM
No.....*points to one of the beds* the jedi isn't poddy trained yet. Somebody call Yoda to teach him force 'hold-it-till-morning'
*wonders why Frost is pointing to his own bed* :chuckle:
Impact
06-10-2005, 01:33 PM
AG wouldn't that put you with AM?
And Quake...why did you put my covers on your bed.... :mad:
Quakester
06-10-2005, 01:40 PM
Those aren't the covers you're looking for *waves hand*
Akamaz
06-10-2005, 02:11 PM
Ok, then who am I stuck rooming with?
Hmm... probably Stan's character, and hmm.... if there isnt anyone left (who is a boy) Thomas sounds about right.
also, just to let everyone know, you all get REASONABLE personal effects... like regular clothes, a clock radio ect... remember... REASONABLE
Quakester
06-10-2005, 02:16 PM
Hmm... probably Stan's character, and hmm.... if there isnt anyone left (who is a boy) Thomas sounds about right.
also, just to let everyone know, you all get REASONABLE personal effects... like regular clothes, a clock radio ect... remember... REASONABLE
Landspeeder? ;)
Impact
06-10-2005, 02:17 PM
Does that mean I should leave my hanging kick bag at home?
Akamaz
06-10-2005, 05:18 PM
sorry quake, if you want a landspeeder you gotta pay for it...
hanging kick bag? not a problem, they also have a fully stocked Gym at the school with practice dummies. i'm working on finding some of the optional martial arts stuff that came with my champions new millenium book, as i believe for every so many points you get to pick a manuver (right now i'm in the process of transplanting my book into a 3 ring binder, since my binding is falling apart)
ChairLegOfTruth
06-10-2005, 08:06 PM
I paid for gear in character building.
Viv's a qualified first-aider folks and has his own medikit.
I might want to swap out his Leatherman for a PDA... or something. It depends on the Tech of the setting and what we get as freebies. Can 15yr olds drive in California?
Akamaz
06-10-2005, 08:18 PM
I paid for gear in character building.
Viv's a qualified first-aider folks and has his own medikit.
I might want to swap out his Leatherman for a PDA... or something. It depends on the Tech of the setting and what we get as freebies. Can 15yr olds drive in California?
that's fine, tech level is modern day, so if it's modern day stuff, you can get it. as far as the "free" gear it consists of Clothes, Toiletries, and "jkid stuff" that won't effect the game really.
like i said, be reasonable about the free stuff. a pda isn't a big deal, but a Fererri is something you buy with points..
speaking of ferarri, i'll be posting some stuff in the future regarding such wonderful things as making vehicles.
Quakester
06-10-2005, 08:21 PM
I need a toolkit, Dremel tool, PDA, hot glue gun, and a PSP! STAT! oh and duct tape!
Akamaz
06-10-2005, 08:29 PM
I need a toolkit, Dremel tool, PDA, hot glue gun, and a PSP! STAT! oh and duct tape!
a personal toolkit would cost points... there is a shop class though...
Impact
06-10-2005, 08:34 PM
So where do I sign up for the martial arts class? *grins* Do we have a "danger room" too? :chuckle: Also, eventually I wanted to talk to you about MA manuevers & such.... :thumbup: way to be ahead of me.
Quakester
06-10-2005, 08:39 PM
a personal toolkit would cost points... there is a shop class though...
Shop will work...Then I need a cot! ;)
Akamaz
06-10-2005, 08:59 PM
it is against school polcy to sleep in the classrooms ;)
i'm workin on it Frosty, my champions new millenium book has plug ins for mecha/vehicles, martial arts, and psychic phenomena
Quakester
06-10-2005, 09:02 PM
it is against school polcy to sleep in the classrooms ;)
i'm workin on it Frosty, my champions new millenium book has plug ins for mecha/vehicles, martial arts, and psychic phenomena
ARGH! Black flagged again! Hmm...might have to build a teleporter...*looks for parts*
HEY! You aren't using that wheelchair, are you?!
Impact
06-11-2005, 12:36 AM
Heh...a teleporter....lucky for you I can only use it for myself right now. But I can imagine all kinds of fun once I can open these gates against anyone I want... :lol:
Psychic phenomna....ooooh sounds interesting. So....are there any other students at this school who we don't know about yet? Like ones who're also joining us from Quake's game?
Akamaz
06-11-2005, 03:23 AM
Heh...a teleporter....lucky for you I can only use it for myself right now. But I can imagine all kinds of fun once I can open these gates against anyone I want... :lol:
Psychic phenomna....ooooh sounds interesting. So....are there any other students at this school who we don't know about yet? Like ones who're also joining us from Quake's game?
Well, every student i know of is listed on that list i made earlier, you've seen sheets for most of them so far, there is also one other student but there'll be plenty of time to meet ect. when we actually start... this is starting out with an "orientation" day, where you meet your teachers and roomates ect.
the_starcrosser
06-13-2005, 05:28 AM
I'm getting close to done with my char - RD's helping me quite a bit, which is really great. :) I'll post stats as soon as i get them ironed out. Chenobi may have a sparring partner. ;)
Edit: Did you say this was going to be over AIM, or on the board? (and when will it start?) Also... you said there was a list... where is that, exactly? i don't think i've seen it.
Quakester
06-13-2005, 11:57 AM
I'm getting close to done with my char - RD's helping me quite a bit, which is really great. :) I'll post stats as soon as i get them ironed out. Chenobi may have a sparring partner. ;)
Edit: Did you say this was going to be over AIM, or on the board? (and when will it start?) Also... you said there was a list... where is that, exactly? i don't think i've seen it.
I can't spar with a girl! :p
Akamaz
06-13-2005, 12:51 PM
here's the list
http://www.cohguru.com/forum/showpost.php?p=22045&postcount=36
Quakester
06-13-2005, 12:56 PM
It has changed, I'm not on it! :P
Impact
06-13-2005, 01:47 PM
I can see my hero snickering away in gym class now.... :lol: :chuckle:
"But...but...she's a girl!"
*thwak*
:shinner: :cry:
Akamaz
06-13-2005, 02:20 PM
heh well, we all have to make sacrifices...
besides, you'll also have Thomas to spar with... and yes, there is a danger room, through the awesome use of Force field technology and holographic projectors (as well as stun blasters).
and if you're scared of getting beaten up by a girl.... then maybe superheroing isn't you thing :)
(I can just see what would happen the first time that Mentalla decides to take over Bay City.)
is there anyone else i'm missing? (i'll put board names next to the character names)
Also, i promise i'll post thomas up soon as well.
Quakester
06-13-2005, 02:24 PM
Not scared of being beaten up by a girl. Just not supposed to fight girls. :p
Villains are a different story. :D
Impact
06-13-2005, 02:42 PM
There is one small change.
"Spirit Detective" ( :P ) - Adrian Matthews :cool:
Akamaz
06-13-2005, 04:55 PM
ok, i've got that updated frosty
Amoeba Man
06-13-2005, 04:57 PM
One of these days I'm going to get around to making AM. Maybe I should just subite a brick or blaster that I've already made in the hero system. That would be much easier.
:amoebaman
Amoeba Man
06-13-2005, 05:39 PM
Ok, posting character for review. Let me know what you think, or if my numbers are off. I'll add backstory (which I've already written) and skills shortly.
Hero Name: Gamma Guy
Real Name: Kevin Drucker
Int - 4
Will - 3
Pre - 3
Tech - 4
Dex - 7
Con - 6
Str - 3
Body - 3
Move - 3
Luck - 4
Stun - 15
Hits - 15
SD - 12
Recovery - 9
Run - 6
Swim - 3
Leap - 3
Resistance - 9
Endurance - 60
ED - 12
Spd - 4
Powers: 25 pts
Radiation Blast Multi-Power: 13
Basic-Blast - 9d6, no endurance cost(+4); (13) 2
Explosive Blast - 9d6, Explosive loses 1d6 per 4m/y(+4); (13) 2
Penetrating Blast - 9d6, Penetrating: minimum of 2 points per die(+4); (13) 2
Flight 20 m/y - 4 pts
N-Ray vision, visible effects(-1), concentration(-1); 2 pts
Akamaz
06-14-2005, 02:18 PM
One of these days I'm going to get around to making AM. Maybe I should just subite a brick or blaster that I've already made in the hero system. That would be much easier.
:amoebaman
NOOOOOOOOOOOOooooooooooooooo!
I want the humanoid Amoeba!
Amoeba Man
06-14-2005, 04:30 PM
Well if the demand is there then I guess I can finish making AM. But no comments on Gamma Guy?
Akamaz
06-14-2005, 04:39 PM
Well if the demand is there then I guess I can finish making AM. But no comments on Gamma Guy?
gamma guy looks pretty straightforwrd so far, so far he looks mostly like he'd be a blaster type, not getting close in, right?
Amoeba Man
06-14-2005, 04:49 PM
Right. I originally made him in response to a thread on the Hero Games boards. I wrote out a origin one night, with a little help from Mina, and found I liked the character.
Akamaz
06-14-2005, 05:06 PM
it's cool if you change your mind about playing Amoeba Man, I was just thinking we were a little blaster heavy so far.
Impact
06-15-2005, 01:40 PM
I have a question about the limitations on the powers and such....I know in Hero (I think) limitation costs are added in using kinda like a multiple type deal...with this is it just subtracted (or added) to the final cost?
Masked Revenger
06-15-2005, 02:12 PM
Hey guys, sorry I haven't posted in this thread often... things have been busy in my life right now (nothing dramatic, I'm getting married, and taking time off work means training someone to do my job... so not much time to post).
Anyway, is there a time frame on when this is starting? I'm still interested, but haven't even looked at the Fuzion rules, and probably won't until next week sometime.
Chris
Stan Walker
06-15-2005, 02:13 PM
Hey guys, sorry I haven't posted in this thread often... things have been busy in my life right now (nothing dramatic, I'm getting married, and taking time off work means training someone to do my job... so not much time to post).
Anyway, is there a time frame on when this is starting? I'm still interested, but haven't even looked at the Fuzion rules, and probably won't until next week sometime.
Chris
grats on getting married man!
Akamaz
06-15-2005, 03:56 PM
I have a question about the limitations on the powers and such....I know in Hero (I think) limitation costs are added in using kinda like a multiple type deal...with this is it just subtracted (or added) to the final cost?
yes, it is added/subtracted from the power cost (in the case of multi power pools, it subtracts from the "slot" cost.
Akamaz
06-15-2005, 03:58 PM
also, to answer your question MR, we have time, i'm still converting a lot of my stuff to text files from notebook paper.
Masked Revenger
06-15-2005, 08:48 PM
grats on getting married man!
Thanks! :D
Chris
Quakester
06-17-2005, 04:19 PM
Man I'm late but Grats, MR!
So, when are we starting this? I'm anxious for some Jedi/Hero goodness! :D
Redcat
06-17-2005, 04:33 PM
man it's been ever so long since I touched a PnP game though I have almost 2 shelves of books on everything from AD&D to ShadowRealm, including Champions though I think it is version 5.
Impact
06-17-2005, 04:44 PM
Definately congrats to MR! :bdance:
And we can't start yet....:chuckle: I'm still putting the finishing touches on my "spirit detective" ( :P ).
Redcat, by all means feel free to join us. I'm totally sure how we're going to play this across forums & such....but the more the merrier & all that jazz. :cool:
the_starcrosser
06-18-2005, 09:43 AM
Mkay, i think i've got most of the bugs worked out. Tell me if anything doesn't add up!
Real Name: Madeline Harrow
Hero Name: Origami
==STATS (40)==
Intelligence: 3
Willpower: 5
Presence: 4
Tech: 2
Dexterity: 6
Luck: 5
Constitution: 4
Strength: 3
Body: 3
Movement: 5
DERIVED STATS
Stun: 15
Hits: 15
Stun Defense: 8
Recovery: 7
Run: Combat 10m, Sprint 15m, Swim 5m, Leap 5m (per 3 sec)
Resistance: 15
Endurance: 40
Energy Defense: 8
Speed: 3
Humanity: 50
==OPTIONS (40)==
COMPLICATIONS (+25?)
Code of Honor Against Killing: Risk Harm and Ruin (10), Infrequent (5), Severe (15), Major (/2) +15
Sense of Duty: Friends (5), Infrequent (5), Strong (10), Major (/2) +10
SKILLS
Fighting
Evasion 4 (2)
HtH 3 (1)
Melee 4 (4)
Ranged
Marksman 2 (2)
Powers
Space Manipulation 4 (4)
Awareness
Concentration 3 (1)
Deduction 2 (2)
Perception 4 (2)
Control
Animal Handling 1 (1)
Driving 1 (1)
Riding 1 (1)
Body
Acrobatics 3 (3)
Athletics 3 (1)
Climbing 2 (2)
Stealth 3 (3)
Social
Conversation 3 (3)
Persuasion 4 (1)
Wardrobe 1 (0)
Tech
None
Performance
Acting 1 (1)
Performance 2 (1)
Singing 2 (2)
Education
Computers 2 (2)
Education 3 (1)
Expert: Reenactment Combat 3 (3)
Local Expert 2 (0)
Teaching 2 (0)
Survival 1 (1)
TALENTS
Animal Empathy (1)
Beautiful (1)
Combat Sense (2)
Direction Sense (2)
Intuition 3 (3)
PERKS
None
GEAR
Watch (.5)
Cell phone (.5)
POWERS (25)
Spatial Awareness (5 pts)
Variable Power Pool: Space Manipulation (4pts, no-time-to-change +2, no-skillroll-to-change +2, [+12 pts] (20 pts)
==Some possible pool powers...==
Hand Attack Blast: Sword, 6d6 (7 pts)
Killing +2, Gesture to activate -1
Force Field 16KD, (3pts)
Gesture to activate -1
Surface Float (1 pts)
Gesture to activate –1, No Endurance Cost
Gliding 20m/y (2m/y drop) (1 pts)
Gesture to activate –1, No Endurance Cost
Force Wall 8d6 SDP, 8 SD +2, 4 KD +2 (11pts)
Gesture to activate -1
Entangle 1d6 SDP per 1 pt
(+1 for 4 SD and 4 ED, +1 for 3 KD and EKD, +1 for tether attached to entangle) Gesture to activate -1
Armor 4KD (2pts)
Gesture to activate –1, No Endurance Cost
------------------------------------------------
Madeline’s ability to fold layers of space appeared toward the end of junior high. She and her parents wanted her to have as normal a life as possible, so they attempted to keep her in public school, but the chaos it caused among the other students made them decide that regular schools were no longer an option. Though not wealthy nor influential, they contacted the Academy in hopes that she could receive the education and “extra curricular” training she needs in an environment well-suited to “gifted” students.
Sweet and optimistic, if somewhat eccentric, Madeline is never afraid to give it her best and lend a hand. Madeline is currently 16.
Quakester
06-21-2005, 11:52 AM
Star has joined the fold! Now lets get playing! :p
Akamaz
06-21-2005, 12:49 PM
ok, sorry about the lack of info/stuff being posted here folks, just a very busy time of year for me (with the baby on the way and my first anniversry on sunday) that and all the planting im doing (got my 'maters in yesterday finally) i'm still working on getting my notes transposed to computerness, but i'm working on it.
Impact
06-21-2005, 02:24 PM
I'm gonna make a few changes to my hero so it's not toooo much of a rush on this end :cool: Besides we're still waiting for everyone's character to be finalized too.
the_starcrosser
06-21-2005, 06:51 PM
Yup. It's okay Maz, we'll wait, no rush. But we're just enthusiastic, so let us chomp the bit a little :D
Anythin' i should change before postin' it on the character sheet thread?
Akamaz
10-03-2006, 06:19 PM
bump :p
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