The Widowed
09-15-2006, 02:28 AM
Last night I realized "You know, we have a steaming boatload of salvage. We should do something with it."
So I did. After assembling various salvage bits into components, I saw that we had more than enough for a supercollider. In fact, we have more than enough for a whole lot of goodies! Great work, everyone! Your salvage contributions make us strong (and give us many excuses to get out there and blow stuff up).
But, being the nondespotic nontyrant that I am, I believe in mob rule...which is more or less democracy among the lawless hordes. Everyone here gets a vote on how the salvage should be invested...yes, including the people who haven't brought in a single scrap of salvage from Day One. You know who you are, you pack of blasted lazyboned freeloaders....
The rundown on the goodies we can knock together is as follows:
Supercollider
Crafted by the Linear Accelerator we presently have to replace the Linear Accelerator we presently have. The empowerment stations can create any salvage component without the trouble of swapping worktables and forges around, they can give the defenders an edge during a base raid and--with the new hour-long buff durations--they're ideal for reclamating yourself at the base, pumping yourself up at the Supercollider, running back and kicking the snot out of that archvillain who just spanked your feeble ass.
Pro: The Linear Accelerator gives us more types of buffs and powers than the Radiation Emulator did, and the Supercollider is certain to to give us even more; Considering the already impressive offerings of the Linear Accelerator, the Supercollider promises to have a tool for every crisis imaginable. Like its siblings, the Supercollider eats no control or energy. Plus, "Supercollider" is a really cool name.
Con: The Supercollider costs a lot of components (38 Material, 25 Power, 9 Hardware, 6 Protoype); We have all of these, but it's still a big investment. Since it's simply an upgraded Linear Accelerator, we'd have no reason to keep the Accelerator, so we'd end up selling it and losing the salvage invested in it. Sucky salvage system there. We have no idea how many more buffs and temp powers the Supercollider will offer, or what the new buffs and powers will be.
Holodisplay
A staple control item for any tech-friendly base. We have one already, but we can surely find room for two.
Pro: It's more efficient than the stock Terminal, with a higher control yield for no increase in energy cost. Plus, the floating globe is nifty.
Con: It has a footprint, however small it is. Upgrading from a Mainframe to a Supercomputer down the road will practically make the Holodisplay obsolete.
Monitor Bank
The Monitor Bank is to the Holodisplay what the Corner Terminal is to the Terminal, albeit with an inverse relationship in floorspace....
Pro: It generates more control than the Holodisplay does. It also mounts to the wall, consuming no floor space.
Con: It also eats more energy than the Holodisplay does (which, admittedly, is still pretty tiny compared to our Power Crystal's energy output). Plus, the Monitor Bank is uglier than leprosy porn. Just ask Kryo. About the ugliness, I mean. Not about leprosy porn.
Mission Computer
We used to have one of these, and we did a couple of awesome Silver Mantis strike forces with it.
Pro: It's the only place where you can get a Silver Mantis strike force, which is pretty fun. Plus, once the Cathedral of Pain trial returns, we can get there with the mission computer and acquire an Item of Power at long last.
Con: Whenever you're not doing the Silver Mantis strike force or the Cathedral of Pain trial, the Mission Computer is useless and it takes up plenty of space with a footprint bigger than that of a Database, last time I checked.
There are also a number of candidates which we can't yet access, but with a little effort we can make them reality as well:
Crystal Ward
In a base raid, the Crystal Ward will protect our Power Crystal and ensure that our enemies can't destroy our power supply without a heated fight. (Of course, they may simply go gunning for our comparatively defenseless control room instead). I have yet to actually see one of these items, so I have no idea what it looks like or how it performs. I bet it's pretty nice, though. All we need is one more Scent of Brimstone to build the Crystal Ward and become pioneers; Start taking those Bloody Bay missions, people.
Defense items and defense auxies
In a base raid, these can save our butts. Outside of a base raid, they're useless (although they do look pretty intimidating and they give our base character...). We presently have no rooms that will accept defense items, but that may change in the near future.
Auto Doc (or its Arcane equivalent, whatever that is)
The Auto Doc will sell inspiration-type heal-'em-uppers in the Medical Barn. Our droogies who screw up and win a free trip to the base reclamator will also find that the Auto Doc aids their healing and recovery when they emerge at their destination. Too bad Malice in Wonderland is a bit shy on healers, or we might have earned the supergroup badge which gives us schematics to the Auto Doc already.
Another Arcane Telepad
Oh, wait...I have that in my inventory already. Now I just need a place to put it.
Flames of Hephaestus or Robotic Somethingorother
Oh, wait...I have those, too. I'll plant them with the cheapie Forge and the cheapy Worktable when it looks like we're about to get raided. They're useless outside of a raid, and an extra 5% chance (per item) of rebuilding something which just happens to get wrecked while we're defending Wonderland makes them kind of useless in a raid as well. But between you and me, the Flames of Hephaestus looks sweet. The robot looks like an unmoving Star Wars droid, but the Flames is a big, rotating black iron torch. What's not to love?
Aeon Capacitor
We can build it, but that might be a little too ambitious for our level of power. Remember the Mega Monitor?
Remember, it's an unlimited poll. You can vote for as many choices as you wish; The first item to reach five votes WINS. But anyone who votes for all five items will be summarily wedgied by a roller coaster car in public. You have been warned. >:]
Okay, go vote, amuse yourselves and sample the veal now. :)
So I did. After assembling various salvage bits into components, I saw that we had more than enough for a supercollider. In fact, we have more than enough for a whole lot of goodies! Great work, everyone! Your salvage contributions make us strong (and give us many excuses to get out there and blow stuff up).
But, being the nondespotic nontyrant that I am, I believe in mob rule...which is more or less democracy among the lawless hordes. Everyone here gets a vote on how the salvage should be invested...yes, including the people who haven't brought in a single scrap of salvage from Day One. You know who you are, you pack of blasted lazyboned freeloaders....
The rundown on the goodies we can knock together is as follows:
Supercollider
Crafted by the Linear Accelerator we presently have to replace the Linear Accelerator we presently have. The empowerment stations can create any salvage component without the trouble of swapping worktables and forges around, they can give the defenders an edge during a base raid and--with the new hour-long buff durations--they're ideal for reclamating yourself at the base, pumping yourself up at the Supercollider, running back and kicking the snot out of that archvillain who just spanked your feeble ass.
Pro: The Linear Accelerator gives us more types of buffs and powers than the Radiation Emulator did, and the Supercollider is certain to to give us even more; Considering the already impressive offerings of the Linear Accelerator, the Supercollider promises to have a tool for every crisis imaginable. Like its siblings, the Supercollider eats no control or energy. Plus, "Supercollider" is a really cool name.
Con: The Supercollider costs a lot of components (38 Material, 25 Power, 9 Hardware, 6 Protoype); We have all of these, but it's still a big investment. Since it's simply an upgraded Linear Accelerator, we'd have no reason to keep the Accelerator, so we'd end up selling it and losing the salvage invested in it. Sucky salvage system there. We have no idea how many more buffs and temp powers the Supercollider will offer, or what the new buffs and powers will be.
Holodisplay
A staple control item for any tech-friendly base. We have one already, but we can surely find room for two.
Pro: It's more efficient than the stock Terminal, with a higher control yield for no increase in energy cost. Plus, the floating globe is nifty.
Con: It has a footprint, however small it is. Upgrading from a Mainframe to a Supercomputer down the road will practically make the Holodisplay obsolete.
Monitor Bank
The Monitor Bank is to the Holodisplay what the Corner Terminal is to the Terminal, albeit with an inverse relationship in floorspace....
Pro: It generates more control than the Holodisplay does. It also mounts to the wall, consuming no floor space.
Con: It also eats more energy than the Holodisplay does (which, admittedly, is still pretty tiny compared to our Power Crystal's energy output). Plus, the Monitor Bank is uglier than leprosy porn. Just ask Kryo. About the ugliness, I mean. Not about leprosy porn.
Mission Computer
We used to have one of these, and we did a couple of awesome Silver Mantis strike forces with it.
Pro: It's the only place where you can get a Silver Mantis strike force, which is pretty fun. Plus, once the Cathedral of Pain trial returns, we can get there with the mission computer and acquire an Item of Power at long last.
Con: Whenever you're not doing the Silver Mantis strike force or the Cathedral of Pain trial, the Mission Computer is useless and it takes up plenty of space with a footprint bigger than that of a Database, last time I checked.
There are also a number of candidates which we can't yet access, but with a little effort we can make them reality as well:
Crystal Ward
In a base raid, the Crystal Ward will protect our Power Crystal and ensure that our enemies can't destroy our power supply without a heated fight. (Of course, they may simply go gunning for our comparatively defenseless control room instead). I have yet to actually see one of these items, so I have no idea what it looks like or how it performs. I bet it's pretty nice, though. All we need is one more Scent of Brimstone to build the Crystal Ward and become pioneers; Start taking those Bloody Bay missions, people.
Defense items and defense auxies
In a base raid, these can save our butts. Outside of a base raid, they're useless (although they do look pretty intimidating and they give our base character...). We presently have no rooms that will accept defense items, but that may change in the near future.
Auto Doc (or its Arcane equivalent, whatever that is)
The Auto Doc will sell inspiration-type heal-'em-uppers in the Medical Barn. Our droogies who screw up and win a free trip to the base reclamator will also find that the Auto Doc aids their healing and recovery when they emerge at their destination. Too bad Malice in Wonderland is a bit shy on healers, or we might have earned the supergroup badge which gives us schematics to the Auto Doc already.
Another Arcane Telepad
Oh, wait...I have that in my inventory already. Now I just need a place to put it.
Flames of Hephaestus or Robotic Somethingorother
Oh, wait...I have those, too. I'll plant them with the cheapie Forge and the cheapy Worktable when it looks like we're about to get raided. They're useless outside of a raid, and an extra 5% chance (per item) of rebuilding something which just happens to get wrecked while we're defending Wonderland makes them kind of useless in a raid as well. But between you and me, the Flames of Hephaestus looks sweet. The robot looks like an unmoving Star Wars droid, but the Flames is a big, rotating black iron torch. What's not to love?
Aeon Capacitor
We can build it, but that might be a little too ambitious for our level of power. Remember the Mega Monitor?
Remember, it's an unlimited poll. You can vote for as many choices as you wish; The first item to reach five votes WINS. But anyone who votes for all five items will be summarily wedgied by a roller coaster car in public. You have been warned. >:]
Okay, go vote, amuse yourselves and sample the veal now. :)