View Full Version : How "conceptual" are your travel powers?
coldcut
05-12-2005, 08:34 PM
Odd thought. If COH had a system of travel other than travel powers (vehicles, effective mass transit, etc.), would your character have travel powers? I just made a character that I'm sort of attached to that just doesn't have any excuse to have travel powers, and looking at my characters, I'd probably de-travel a good quarter to a third of them if there were a better way of getting around. How about you?
Masked Revenger
05-12-2005, 08:38 PM
Odd thought. If COH had a system of travel other than travel powers (vehicles, effective mass transit, etc.), would your character have travel powers? I just made a character that I'm sort of attached to that just doesn't have any excuse to have travel powers, and looking at my characters, I'd probably de-travel a good quarter to a third of them if there were a better way of getting around. How about you?
If there were a better way of getting around without travel powers, I would take Super Jump away from MR (though not Combat Jumping, that power fits him).
Chris
Blue Bolt
05-12-2005, 08:41 PM
BB = speedster
Hence, superspeed defiitely fits :D
Mahaf
05-12-2005, 08:44 PM
Actually, if it were at all possible, Mahaf would have Flight, Teleportation, Super Speed, AND Super Jumping. :cool:
Fatal Caliber would DEFINITELY be cruising in an old Ford Mustang, though.
Dynamo-Man
05-12-2005, 08:47 PM
Super Jump fits Dynamo-Man since he's a lot like the Hulk (big bruiser-type), but flight could have worked too, giving him more of a Superman angle.
I would love to have vehicles. I could see half of my characters cruising the streets on motorcycles. :D
Lawmaker
05-12-2005, 08:48 PM
Yes, I would as well. There are a number of characters I have made who have travel powers, and yet their original concepts didn't. Many of my characters were created YEARS ago, and a few even had complete power overhauls since there are a few powersets that just don't fit my descriptions.
I looked back at my old designs and stuff, and discovered that a majority of them didn't have movement powers. In fact, i think i designed them more around superhero groups, where they had teleporters or fliers to get them around. Unfortunately there just isn't a good laternative to travel powers in this game...
Go Go Justice Mass Transit! :chuckle:
Maveric
05-12-2005, 08:48 PM
Old Mav has been known to explain his travel powers as gadgets. Anti-Gravity Belt, Teleportation Wristband Device, Hyper-Jump boots, Cybernetic Leg-Braces that enhance running speed.
I've tried to go without travel powers by going the quickness/swift/spriinting method. It is a fast way to travel but nothing compared to any of the other powers. In some zones it's pretty much required to have a travel power to traverse.
Sometimes I wish the Devs would have not counted the Travel powers as Power Pool powers. Personally I'd rather have seen a third Powerset set aside for just Travel powers (i.e. PRimary, Secondary, and then Travel).
With the introduction of Jet Packs (temporary power - flight) with this last expansion, I'm considering respecing out of travel powers alltogether, although that would get to be an expensive habit...
-Mav (good thread btw)
Stalking Shadow
05-12-2005, 09:18 PM
Shadow flies...
executive class.
Poison
05-12-2005, 09:18 PM
Poison has a teleport device in his belt, part of his old Malta equipment.
Sabbath is a speedster.
Raventhorne's a teleporter. The power fits the concept.
BvS' Bombshell uses Combat Leap (for defense), SS and Fly; mainly because she's more of a 'golden age' concept.
FIying Fox, being a natural MA Scrapper, doesn't use any of the top end travel powers, although I've given her Swift and Combat Leap to fit into the 'Flying' concept, and because they have an 'athletic' feel to them.
Metropolis1927
05-12-2005, 09:31 PM
I actually envisioned Blue Ox not having any travel powers. I lasted through 32 levels. By that time I was frustrated enough that I just went ahead and gave her SJ. I'm fine with it, but if I had my way I would not have taken a travel power for Babe.
Earth Angel uses earth's geo-magnetic field to lift and fly her from place to place. That was planned from the start.
Abigail Andrews (Abyss) uses her symbiotic extra-dimensional pet creature (named "Goopie") to teleport her around.
BB = speedster
Hence, superspeed defiitely fits :D
Ditto :P 8910
TopHat
05-12-2005, 09:51 PM
KoS can fly using his mind but Red Queen was not supposed to have a travel power. I forget how long I lasted without one but I remember finally caving in and just saying she got a hold of some anti-grav boots. It's just too much a ridiculous waste of time and much too much frustration to go without a travel power.
Jade_Dragon
05-12-2005, 09:56 PM
Jade Dragon and Blue Diamond have both been able to fly since the day they were created. Of course, Jade Dragon was based on Green Lantern, so his power has always been "something" picking him up and moving him around. My friend who created Blue Diamond said, and I quote, "He has bionic limbs and can fly". The bionics I eventually dropped :D but not the flight.
Their flight is very different, however. Jade Dragon, in keeping with how his power carries him along, "picks him up by his bootstraps", so to speak, is slower. He more floats along, although he's extremely manueverable. Blue Diamond, on the other hand, is a rocket, he goes from point A to point B (usually a bad guy's chin) in a straight line, as fast as he can. I like that in CoH I was able to adapt Flying to each of them, and make them just as individual as I'd originally envisioned them. B.D. also has Super Speed, and Combat Jumping for hurdling the occasional obstacle.
It took me a long time to decide on Sandy's travel Power. Originally, she had wings and could fly, but since CoH didn't have wings, and I didn't want to duplicate J.D. and B.D., I wanted to make her different. I knew that I wanted her to be able to levitate, slowly, but not fly at full speed. At first, I combined Hover and Super Speed, but I didn't like that, either. What I really wanted her to do is skip along the ground, in incredibly long strides. So I finally decided on Super Jump, figuring her robotic legs would give her great jumping height, but I travel with her by making little hopping jumps along roads, or by jumping from rooftop to rooftop. In other words, I don't really use the full height potential of Super Jump, only the speed.
I later decided to explain this ability by saying that her ability to levitate is basically the ability to counter the force of gravity. She can't travel that way, unless she can push off the ground with her legs. But if she DOES jump, then she is able to jump great distances by effectively decreasing her weight. She can then hover in midair, or drop back to the ground by playing around with her levitation.
Bloodwolf and Joe Everyman, however, as my "skill based" heroes, don't have any travel powers. They have Swift and Hurdle (or at least, Joe will once he gets to 20, BW already does) and I plan to slot them, and Sprint, as my travel powers. In fact, I've already found out that I just need to slot Hurdle one more time, on Bloodwolf, and he'll finally be able to clear the wall in Perez Park. :D I thought for a time it was capped, but it turns out I just needed one more SO.
Bloodwolf actually has an unimplemented travel power. His ability to Hurdle, I have explained as a pole that he uses for vaulting. I even described it in one of his Crey Updates. He's also supposed to have the ability to tightrope walk, so he can use grappling hooks to get from one rooftop to another. He doesn't swing on ropes like Batman does, though. It's just simply not in character.
I should also mention that I consider Invisibility or Stealth to be a travel power, as well, since it serves the same function -- to get you to a specific location in less time. In this case, the "less time" is time taken going around or confronting villains that may be in your way. So while they may not be as fast as the other travel powers, I still consider them the same concept. And Joe and Bloodwolf both use stealth. (BW is stealthy in the "true" sense, while Joe actually is stealthy because since he is disguised as a civilian, villains don't even notice him. It's the "hide in plain sight" type of stealth -- which is actually more effective)
The Widowed
05-12-2005, 09:57 PM
Widow used to have a pair of cobbled-up jump boots for her Super Jump power, but she dumped both the boots and the power with her first respec. Now she's all about Quickness, Swift and Hurdle, simply due to levels of training and physical fitness which would win her a medal in just about any Olympics track and field event.
But she doesn't have time to rack up credentials, qualify and win the Olympics. She's too busy fighting Paragon City's many villainous factions. :D
suburbanhell
05-12-2005, 10:36 PM
Major - Super Speed - Probably not, but nothing else really fits him either, aside from perhaps Super Leaping.
Nurse Red Cross - Super Speed / TP - Probably neither either.
Dr. Flamestriek - Super Speed - Very fitting.
Miss Judgement - Super Speed - Not so much.
Muscular Beaver - Super Speed - Fitting.
Brimstonia - Flight - She's an angel afterall, so very fitting.
Atse'Hashke - Will be re-rolled when I get to own a kheldian
Krystal Power - Super Speed - semi-fitting...
vyxzuw
05-12-2005, 11:02 PM
Sgt. Kern doesn't have any travel powers. (Slotted Sprint, and I have Swift.)
Randomus
05-12-2005, 11:59 PM
Undead PI shouldn't have a travel power, but I hate not having one. If it was possible he'd had a beat up old jalopy or a motorcycle.
inkblaster
05-13-2005, 12:11 AM
Inkblaster was going to have teleport if altered humans got a 4th power, so it was always sort of on the table.
My other characters have been designed post-beta so I kind of plan accordingly giving them travel abilities.
Had I a choice, the jet pack would be a nice option to have perma instead of the cheesy flight position.
Just being able to choose a different graphic for your power would be much nicer.
Like an amphibious motorcycle you can only use outdoors instead of super speed.
Or a rocket powered pogo stick instead of super jump.
My old version of Poison Frog had super jump, but he was a mutant so it seemed like major overkill.
Fully slotted combat jump and hurdle is probably about the right level for what he should have been able to do, but at the cost of 10 slots? Not worth it.
On the other end of the spectrum, you get recall friend you can port someone clear across IP in one shot, but then you wait 8 more levels to get the 'travel power', you can do 100 yds a shot with a big kick to your endurance. But I digress.
This brings up somewhat of a sore spot with me, the villains in the game have better gear than the heroes, sky skiffs and jetpacks are a prime example, you can even count the oscillators blades as another.
So yeah, for me the question isn't what if we had different travel powers, but why not.
Xielos
05-13-2005, 12:13 AM
RW started with having jet boots, but I thought Fly was way too slow and drained too much End, as I learned from my first character. So I swtched them to jump boots. If anyone has seen the Mario Brothers Movie, you know exactly what I mean, they work in the exact same manner.
Randomus
05-13-2005, 12:15 AM
RW started with having jet boots, but I thought Fly was way too slow and drained too much End, as I learned from my first character. So I swtched them to jump boots. If anyone has seen the Mario Brothers Movie, you know exactly what I mean, they work in the exact same manner.
Powered by John Leguizamo?
Xielos
05-13-2005, 12:18 AM
-.-'
What I meant was that they have a platform on the bottom which pushes the rest of the shoe up with enough force to lift the person.
Jade_Dragon
05-13-2005, 01:45 AM
This brings up somewhat of a sore spot with me, the villains in the game have better gear than the heroes, sky skiffs and jetpacks are a prime example, you can even count the oscillators blades as another.
Bloodwolf wouldn't mind "commandeering" a Sky Skiff. :D
As for the comment about the "flight position", though, don't you fly in the same position even with the Jet Pack? It seems to have wings on it, and the Sky Raiders seem to lean "into" the direction when they fly. They only hover upright. (Which heroes do, too)
I would like the choice to be able to fly upright, though, or in the "Silver Surfer" position, [gets sued. whoops] with a vehicle of some sort, like a scooter. [don't sue me again. I didn't say surfboard] Or even just fly with one or both arms forward.
Then again, both Jade Dragon and Blue Diamond fly in the "traditional" way, so I wouldn't actually use the changes.
Remianen
05-13-2005, 02:32 AM
All of my characters' travel powers are conceptual. After all, I can't see a superhero on the subway trying to get to a "hot spot". Vehicles would be handy but they wouldn't fit any of my characters' concepts as their primary mode of transportation. After all, Storm and Rogue have ridden in the Blackbird many times, but that's not their primary means of moving around the battlefield.
Flameshrike is the earthly avatar of the Pompeiian god of fiery vengeance. I don't remember ever hearing that fire is confined to the horizontal plane so she has flight and if you've ever seen 'Backdraft' or any other visual demonstration of fire, it can move REALLY fast (thus, Super Speed).
All the rest are pretty much part and parcel of their powerset. Expose can teleport because her spheres of influence (radiation and psychic) fit that. Super Speed is standing still when compared to the speed of thought or of a pulse of radiation.
But honestly, it just comes from being rigid in my views. Depending on how they implemented vehicles, that would decide more than anything else whether my chars would use them.
WingedAvenger
05-13-2005, 06:35 AM
Of course, Dragonfly flies. That's his thing, man. :cool:
Cactus Man has no real reason to have a travel power. But I took Super Jump for him anyway cause he needs one, and to me it's the most "basic" travel power. (Many superheroes are strong, and could reasonably jump higher or faster than normal folk.)
Sand-Crab of the Honor Society has a very conceptual power. He is supposed to have the ability to dig through the earth at a high rate of speed, so to represent this I took Teleportation (although he's not actually 14 yet).
Libertyman
05-13-2005, 09:11 AM
With Libertyman I stook superspeed and at first didn't knwo hwo to tie it in with his character (him suppose to be a batmanesque person) but then i played the sonic the hedgehog game fo rdreamcast and seen that the black hegehog had mini jet propulsion on the bottom of his shues so that gave me the idea for jetboots for libby
D'Arkaine
05-13-2005, 03:44 PM
hmm...for me vindicator has always been about flight
sparkz uses a tech suit (what there is of it) and speed seemed to fit the lightning theme.
Polar Wave and Glacial Blaze I always planned to use the glide power - kind of like an ice bridge iceman dealie.
D'Arkaine being a magician will prolly get teleport...but the kinetics powers handle travel nicely.
my two scrappers angrytownsman and daikatana need vehicles.
not sure what my tank, Patriot Boy, should have. He's not old enough to drive and none of the travel powers "fit" him.
Tsarmina
05-13-2005, 04:16 PM
Well, since Hollis is a Space Pirate, I can justify any travel power I want. I find leaping to be the most fun. If I had a choice of any kind of travel, I'd go for a type of anti-gravity motorcycle type thing I guess.
Tsarmina has super speed. I guess if she can manipulate gravity for others, she can reduce it enough to make her faster than normal. Yeah, I coulda took fly but I didn't.
SugarPlum Fairy fits the SS perfeclty. She's already hopped up on sugar enough to make her hyper, speed was the next step.
Fallin' Star has SS. No real reason why. She should have a souped up bike as well. Being a Rock chick and all. ;)
Pingxi has a power suit of armor so it enables her to fly along with the enhancement of human strength into energy.
Ximara is my only teleporter. She (and her professer) create gagets to enhance and project mental talents.
Screamin' Mimi flies. I'm thinking teleportation or stealth would probably fit a bit better. She's kinda imp type of sprite magically bound to do good. (haven't really pinned down what kind she is) And those little magical creatures tend to get around without being seen very much.
Akamaz
05-13-2005, 04:19 PM
Well, Maz has Superjump, but that doesn't fit his concept, he'd have a Morotcycle if he could.
Agent Q would fly and port so that fit's pretty well.
Mikoto is my multi travel power hero. Flight (via rocket pack) Stealth, Climbing/wall crawling, so stealth and flight will be her main ones
Greased piggy is definately a super speeder
ThunderMace
05-13-2005, 05:00 PM
Well SuperAmerican uses Tactile Telekinesis so he can fly.
ThunderMace uses superspeed as the lttle bit of Thors Hammer embedded in the mace gives him the strength of thunder and the speed of lightning :)
Masked Revenger
05-13-2005, 08:43 PM
I came up with this (http://www.creyindustries.com/viewreport.php?id=10886) justification for Masked Revenger having Super-Leap.
Chris
Plasma Wisp
05-13-2005, 09:09 PM
Cyborg Robbie wasn't suppose to have any Travel powers. Too Heavy to fly, too much of a risk jumping, teleportation wasn't on my mind, but Super Speed was. I basicly said he had a pair of rollers giving him super speed skates.
Plasma Wisp flies because he's suppose to.
Darknesse
05-13-2005, 09:29 PM
None.
I take SS because I take hasten, or I take SJ because I need Acrobatics. Or I take Flight because I want to smash blasters in the arena when they try to fly off.
Kurai Inago
05-13-2005, 10:38 PM
Part of Sonic's original concept was to be fast, however, I wanted him to be natural so I had to come up with something to make it happen well. And then I saw a program about DARPA's Future soldier program, and a Nanofiber suit designed to move with the user, allowing him to jump and run many times faster than a normal human being (The Actual stats were 35 MPH Running with an average jump height of 15 feet.) And I thought hey, since his Inv is already a mix of Kevlar and well placed blocking, why not modifiy it into a suit of this nanofiber stuff combined with above average reflexes and strength.
ChairLegOfTruth
05-16-2005, 09:58 AM
Special Brew (http://www.creyindustries.com/viewhero.php?id=561), my main on Union, is an alcahol-fueled speedster. However (since I've only really been playing for a weekend) he's trying his damnedest to stay sober. However since he's now gained the flurry-of-blows (or whatever) power I guess he's sipping the wee dram here and there.
Deava (http://www.creyindustries.com/viewhero.php?id=1028), my main on Defiant, is a retired angel (a forgiving God has no need for agents of Wrath). Therefore she can fly, although she's only just beginning to remember how to release herself from the ties of the Earth and soar through the skies (she has just acquired Hover).
Oscar Ohms (http://www.creyindustries.com/viewhero.php?id=338) (formerly Omega Man), my secondary on Union, once possessed the power of flight prior to his arrival in Paragon City. Whether he re-manifests that ability or gains another we'll see.
ChairLegOfTruth (http://www.creyindustries.com/viewhero.php?id=1027) is a time traveller and while I know that time-travel is impossible within Paragon City he'd still be able to use his ability to manipulate his own interaction with time, granting him things like SuperSpeed and Teleportation. He's also been depicted in the few RP's he's appeared in (over in the Chat forum of the FTmb; alas all deleted) as being able to run up walls and across ceilings so Leaping (being the closest thing in CoH) would. However none of the base Archetypes is correct for CLoT and I don't know how the epics work (and I can't find any info on them on the UK CoH fora and I can't access the US CoH fora). So that Defender-based CLoT standing at the start of the Tutorial level in Defiant will remain there until I figure out if I'm going to put any time into him at all... oh the irony. :chuckle:
sheld0n
05-16-2005, 11:11 AM
Since i design my characters around CoH, travel powers are often integral parts of their personnas.
For Enigmus (http://www.creyindustries.com/viewhero.php?id=451), being an astral entity, its very easy to teleport around. In fact, he was originally able to teleport from anywhere, to anywhere else in the world instantly. He also had phase shift, for walking through walls, back when we thought that its gonna be in the game.
Silent Tempest is a cyborg who used to have a very complicated explanation for his powers (as seen in this crey profile back from beta :p (http://www.creyindustries.com/viewhero.php?id=745)), but i changed it to something much more elegant a few months back. Namely, he has a series of miniature gravity/antigravity generators in his body, that work in many ways, like deflecting incoming objects (sr), leaping great distances (sl) and even bending light (stealth). However, his powers, including super leap, were always the same.
Still, using super leap is tiring for him, and while still keeping the power, he would probably ride in one of those bikes from Akira, if he could.
Some of my characters are even designed around travel powers, like Quickbeat, who is a kinetics/rad (+ss) speedster, or Rogue Falcon, fire/energy blaster with both super speed and flight.
Ironically enough, the only character whose travel powers i had trouble explaining, was Black Moth (http://www.creyindustries.com/viewhero.php?id=744)'s flight. He is a dark/dark mutant, with the ability to materialize his anger and channel it unto others. So the only way i could explain his ability to fly is that he was able to channel his anger in such magnitude, that it was able to lift him. I wouldnt say that sound very believable, but wutchagunnado.
The Icy One
10-07-2005, 03:43 AM
Jack "The Ripper" Johnson... AKA The Rooftop Brawler... would be using a Grapple Hook/Spear Launcher type thing. He swings around on it... and can use it as a spear weapon in combat. I had a really gory part planned for his background involving it...
However... this is impossible in-game so... Super Jump... yay.
Graphite
10-07-2005, 04:57 AM
Each of my heroes really were designed around City of Heroes so Travel powers were in the back of my mind. Each one actually has a different travel power as it tended to work out. None of it is conceptual, and I managed to find one that fit each character.
Graphite (http://www.creyindustries.com/viewhero.php?id=1448) has a PTD, which is short for Personal Transportation Device. After the Rikti Wars, PTDs became standerd issue equipment for solders in the new Quickport battlefield. Of course, by being based on Cable and being futuristic, he HAD to have one. The convienence factor for Granite Armor did turn out to be a nice littl surprise.
Khamsin (http://www.creyindustries.com/viewhero.php?id=596), whos Crey Report is really really out of date, controls the strength from the Wind and Sky. Flight and Hovering on air ala Storm really never made much sense to me. I'm sure one could do it, but he wouldn't have that level of control anyway. Instead he uses Gusts of winds throw him into the air, in other words Superleap.
Gaiden (http://www.creyindustries.com/viewhero.php?id=2635) is Draconic and comes from a DBZ multiverse, thus obviously he can fly. He also owns many Magical Artifacts, including a Ring of Invisiblity that is pierced into his right ear. So stealth and Invisiblity could be considered Travel Powers. Real funny thing is I never read the Hobbit before coming up with that idea ether.
Greux (http://www.creyindustries.com/viewhero.php?id=5826) and Adept (http://www.creyindustries.com/viewhero.php?id=873) really aren't ment to have travel powers. So in the end, nether of them do. I've been getting along fine with Swift Quickness Sprint, which has a running speed about around the base level of Flight. Greux comes from Dark Age of Camelot, so runs every where he goes veeery slooowly. Adept, or Wu Shu Warrior ingame, is based around Shadowrun and the Matrix. So in that respect he could use a vehicule, but I've never pictured him with one. What I do wish is that there was a middle distance between Hurdle and Superleap just so Adept could Matrix leap from building to building or climb walls ala the Original Ninja Gaiden on Nintendo, though not having ether really isn't a big deal.
Grae Knight
10-07-2005, 12:12 PM
No concept here. Took SJ because it was the best travel power in my opinion. Respec to flight and group flight for Hamidon Raids and to get cool screen pics.
Only concept build I have is Mr. Magi and he has teleport. The whole mystic astral dimension travel stuff. Kind of fit. Going to respec out of it too because TP sucks! Going to ride the wind with flight.
skyhawke
10-07-2005, 12:37 PM
A breakdown of my heroes by character, travel power and whether it's concept or just ease of travel:
Sky-Hawke-----Flight-----Concept...he's called Sky-Hawke :chuckle:
Star Crossed-----Energy Flight-----Concept, he's half energy based alien...energy flight just sounds right for him
Dusk Spherule----Flight-----just cause I like fly so, not concept but, not ease of travel so much either
Vocalizer------Super Jump----Concept, the little rings that come out when leaping are actually sonic vibrations he uses to propel himself along
Ullr------Super Speed----Concept...as much as it can be since he's a Norse god who was known for skiing
New Ranger-----Super speed-----concept/practicality, no horses means SS is the next best thing
Checkered-Flag----Super Speed----concept, he's a race car driver turned superhero
Crimson Chapeau---Flight---concept, he's a grav controller...he just levitates himself around
Joe Schmoe
10-07-2005, 06:00 PM
No-Show had none, also no Fitness, so once I hit my 30s it was a bit hard.. Plus I was running out of powers to take by then, so Flight and Teleport to the rescue.
Haze originally had Teleportation, but when the game came out, didn't like how it worked. And I was dissappointed No-Show was forced to take a travel when he got so close without one. So he has none, and is approaching 42
Charon
10-07-2005, 06:46 PM
Charon can't super jump. Therefore, his travel power is entirely non-conceptual.
However, he also doesn't win battles by hurling boulders, and the northern lights don't flow out of his ass when he's acting tough.
So screw the concept, huh?
Krypto
10-07-2005, 07:04 PM
Krypto's powers all fit him, since he's a Supes homage.
Phoenix on the otherhand, if it was a perfect world, she'd have Flight instead of Super Jump. But with the lack of knockback protection, Super Jump is pretty much required to be an effective tank. Without Burn, Combat Jumping is also required for Immobilze protection. Why EVERY other tank but Fire Tanks have knockback protection is beyond me. :grr:
Yellow Wolf
10-07-2005, 07:09 PM
I think YW would really have SJ...
Frost Flash would have super speed (using his ice powers to propel him foward)
no other character is above 14 yet...
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