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Dynamo-Man
05-12-2005, 01:59 AM
Is it normal for a Tanker to miss more then half the time? Ever since I4 came out, Dynamo-Man has had a hard time landing blows when he is out hunting by himself. When he's with a group, he does a lot better for some odd reason.

I have all of his attacks decked out with DO enhancements. He has four attacks and each has four slots; one each for damage, accuracy, end reduct and recharge. All at 15, and all but the recharges are DO.

Can you put two of the same enhancements on a power? Say, 2 accuracy enhancements?

coldcut
05-12-2005, 02:03 AM
Invincibility had its To Hit buff taken down a notch. Might be part of your problem.

Dynamo-Man
05-12-2005, 02:07 AM
Invincibility had its To Hit buff taken down a notch. Might be part of your problem.

I had a feeling they did something like that. Any ideas on how to counteract it?

suburbanhell
05-12-2005, 03:00 AM
I had a feeling they did something like that. Any ideas on how to counteract it?

6 slot it with tohit buffs?

Greblaja
05-12-2005, 03:15 PM
I had a downright awful time hitting +2 Rikti Drones last night (sub 50% hit rate). Other mobs seem to be slightly harder to land blows on, but not nearly as bad as those drones were. I currently have one to-hit modifier in Invincibility, which will very shortly become two. My attacks themselves no longer have accuracy enhancements (replaced them with endurance enhancements). I hope I won't have to put them back in.

coldcut
05-12-2005, 03:17 PM
I had a downright awful time hitting +2 Rikti Drones last night (sub 50% hit rate). Other mobs seem to be slightly harder to land blows on, but not nearly as bad as those drones were. I currently have one to-hit modifier in Invincibility, which will very shortly become two. My attacks themselves no longer have accuracy enhancements (replaced them with endurance enhancements). I hope I won't have to put them back in.

Same problem here, especially with the Rikti drones. I think something got changed with them. I may have to bite the bullet and sacrifice my knockback enhancers.

Dynamo-Man
05-12-2005, 03:34 PM
My question is, do Accuracey Enhancements stack? If I put 2 on a single attack, will it make a difference?

coldcut
05-12-2005, 03:38 PM
Believe the consensus is that more than one is overkill.

Dynamo-Man
05-12-2005, 04:31 PM
Believe the consensus is that more than one is overkill.

Ok. Then I have it as good as I can get right now. It's just disconcerting to see the word "miss" go floating above your opponents head over and over again. Meanwhile, his buds are causing red numbers to float out of my head. :mad:

vyxzuw
05-12-2005, 04:51 PM
More than one SO is overkill, not more than one DO. (Two DOs would equal one SO.)

However, don't bother, simply attack two mobs at once when solo. (The additional enemies will boost your Acc...and Def.) (You could also put a Tohit Buff into Invinciblity until you can get SOs.)
***
Also, SOME enemies have defensive powers. (Like Rikti Drones.) Where two SOs can be used. (However, these enemies aren't THAT common...and by that time, you'll be able to herd LOTS of enemies to give you an ACC boost.)

And yes, ACC enhancments DO stack. One SO gives a 33% boost, which is actually 25% addon. (75*4/3=100% (75*1/3=25)) So, 100 is more than enough in most cases. (And with Inv, you'll have more than that.)

Sword
05-12-2005, 09:44 PM
You shouldn't even need accuracy in your attacks if you have Invinciblity.

My standard build is 2-3 ToHitBuffs in Invinciblity and 1EndRed 5Dmg in each attack. As long as you fight 2+ mobs, you have no accuracy problems. If you're fighting just one, you start missing a bit much, but it's still not really a problem.

Are you sure you weren't attacking with either Super Jump or Super Speed turned on? Those two power gave a huge minus to accuracy for a while. It got removed again yesterday.

Dynamo-Man
05-12-2005, 10:41 PM
Are you sure you weren't attacking with either Super Jump or Super Speed turned on? Those two power gave a huge minus to accuracy for a while. It got removed again yesterday.

Come to think of it, I might have been. I usually try to turn those off.

So, let me get this straight, as a Inv/SS Tanker, I am more effective against larger groups then I am with smaller groups and individuals?

As a side-note, unfortunately, I apparently got all of the wrong powers early on. I don't have Unyielding yet, but it's next on my list (I'm currently *this* close to making 16th).

Maybe I'll post a Screenie of my Enhancements tonight, and you can gimme some advice. :)

vyxzuw
05-12-2005, 10:45 PM
You get an additional Acc (and Def) boost with each additional bad guy.

Get enough bad guys..and you can hit REALLY high numbers.

(So, yes...herd, and become POWERFUL! BWA HA HA HA!)

Dynamo-Man
05-13-2005, 06:55 AM
Ok, made 16th tonight and took Unyeilding. Coolness. :)

Also ditched my Accurcies and replaced them with damages. Sawa decent increase in damage. Especially in brawl, which now has three slots of damage. Here's a screen of my powers. Next level I get 2 slots, I believe. What should I do from here?

http://img208.echo.cx/img208/2629/dynamopowers0kd.jpg

Sword
05-13-2005, 01:40 PM
OK, first of all: GET UNYIELDING 6-SLOTTED!

It's the best power in thes set. Hell, it's one of the best powers in the game. You can make a otally decent tank by using three powers:

Unyieldign: 6DamRes
Invincibility
Taunt

Wiht just that you're ready to go. As long as you have teammates that can deal the damage.

I'd advise you to check out my Invuln guide in my sig.

Dynamo-Man
05-13-2005, 02:07 PM
I have checked out your guide. Unfortunately, it was too late to change what I had already done (and I don't have any respecs). So, what can I do from where I am at now?

The problem is, I solo a lot, and when I do team, people rely on me to be a major damage dealer. So, I can't exactly just be a damage sponge. I do plan on slotting out UY a lot more, but five more slots will take me six more levels, and that's if I neglect all of my other powers. And I progress slow because I don't play as often as many people.

So, there we go. :)

Sword
05-13-2005, 02:40 PM
Well, I see you haven't started on the fitness line yet. It's a little late for that now, so I'd rather advise you to hold off on it until you can do a respec trial at 24.

Do this:

lvl17: 2slots in Unyiedling

lvl18: get Invinciblity (congrats, you are now a tank :D) Slot it with a ToHitBuff.

lvl19: 2 more slots in Unyielding.

lvl20: KO Blow. Slot an EndRedux in it.

lvl21: 1Slot in Unyielding 1 slot in KO Blow

lvl22: Dull Pain. Get a recharge in it.

lvl23: 2slots in KO Blow. Damage.

lvl24: Resist Energies.

Do the respec trial, then post your planned respec build here for comments and tweaking.

Proceed to kick ass.

Greblaja
05-13-2005, 02:51 PM
In the near term, I would most definately slot Unyielding with both slots at 17, then take Invincibility (to-hit enhancer) at 18. If you are going to take stamina (which I would recommend), you may want to start laying the groundwork for that soon by either taking hurdle or swift in the near future.

I know you don't have a respec now, but when you get one, you may want to consider moving the slots out of you inherent powers. In time, brawl won't be used, sprint wont be turned on, and that the time between rests is great.

Sword
05-13-2005, 03:09 PM
Btw, why don't you have a respec? It's not that long since we got the anniversery respec. Was this character started within the last week or two?

Dynamo-Man
05-13-2005, 04:01 PM
No, I respeced him with that one. But all I really did was swap out Jump Kick for Resist Elements. Hadn't read the bit on UY at that point.

I took the day off from work today, and I was playing a little earlier. Since I replaced my Accuracies with Damages, and got UY, I've already noticed a significant difference in his ability. Still not up to what I want, but good for now. The only problem I have is when I solo, I run out of End fast. But if I just run around in circles with UY and TI running at the same time, I don't get hit much, and my End recharges pretty fast. :chuckle:

Dynamo-Man
05-28-2005, 09:27 PM
lvl18: get Invinciblity (congrats, you are now a tank :D) Slot it with a ToHitBuff.

Ok, got it now. YAY! I'm a tank! :) Though I slotted it with an EndRedux. Still, kicking butt. :D

Dynamo-Man
06-03-2005, 04:25 PM
So, last night, I joined a random team for a door mission in Skyway against some trolls. I was under one pip into 19th so I figured, what the heck. Every bit helps. Well, the guy who got the mish was 13th level, but he had it set at Unyielding, so the foes were 18's and some 19's (not sure how he managed that).

Lemme tell ya, I turned on UY and Invinc., and jumped into the middle of a group of about 25 or so, and BAMMO! It was on! I kicked so much butt my feet hurt! It was the most awesome thing. We had a defender who gave me Accelerated Metabolism, so my End never got drained. That was the most fun I have had playing D-Man in a long time.

The funny part was the other three people playing could only stand there and watch, and maybe pick off a straggler or two who wandered away from the spectacle. They were all singing my praises when it was done.

My only regret was that I didn't have the presence of mind to hit Print Screen. :grr: That would have been AWESOME!

Anyways, thanks for the advice you guys. D-Man is so much the better for it. :D

Morcalivan7
06-03-2005, 04:38 PM
As a tanker you will be fighting allot of higher level enemies.
I can't comment on the Invincible because I don't know the numbers but with every character if I have a main attack I always slot it with 2 ACCs because otherwise I will miss allot as I mostly fight reds and purps always being on 8 man teams and all.

Dynamo-Man
06-03-2005, 04:50 PM
Honestly, I have yet to do a mission where everyone is red and purple. If they are, I get SKed or get out. That's why I'm 19th level and zero debt. :)

Invincibility gives you accuracy boosts based on the number of foes attacking (melee only). Sword's guide showed me that. So far, it's proven true, and that's why I was able to kick so much butt last night. And the whole time, my HP never went down more than a third of my total.

vyxzuw
06-03-2005, 04:54 PM
Wait until you hit the upper levels. Where people fight in 8 member teams, set at invincible. Where the mobs are above 50. (Like 53-54)

Dynamo-Man
06-03-2005, 05:35 PM
Jeez, you guys are a bunch of doomsayers! Can you not revel in the joy of being a Tanker? Is there no pleasure in the play for you? Lighten up! :shinner: It's a game to be played and enjoyed, not merely won.

Sword
06-03-2005, 05:52 PM
Heh, we're not doomsayers. My "OMG! I rock!" experience was doing the Manticore TF. I soloed a room of +4 Paragon Protectors (bosses). We're talking around 10-15 bosses just hammering away at me with super powers and me standing in the middle, laughing, while I'm chopping them up one at a time.

You're just barely seeing how powerfull you are right now. Soon you won't consider anything that cons less than purple a real challange.

Dynamo-Man
06-03-2005, 06:07 PM
Ok, I guess if you put it that way, I can see it. Yeah, this was my first "real" experience as a true Tanker. So, I was a bit excited. It was fun as all get out though. :D

Xanatos
06-03-2005, 06:16 PM
My most recent "wow" moment. Level 53 Rikti:
http://img.photobucket.com/albums/v60/BGmasta/wow.jpg

In regards to accuracy. if you're a superstrength tanker it shouldn't matter. Just get Rage and Invincibility :)

Dynamo-Man
06-06-2005, 03:18 PM
Made 20th. Got Knockout Blow. Teh Pwn. :D

Impact
06-06-2005, 03:40 PM
Young padawan....you are now officially an SS tank knight ;) :cool:

Dynamo-Man
06-06-2005, 04:45 PM
Thank you, Master. I shall strive to live up to the ideals of the Tanker Council. :D

Sword
06-06-2005, 08:30 PM
Mmmm, KO Blow goodness :D

The dowside now will be that you'll REALLY start to feel why a tanker needs Stamina :D That damn attack costs so much endurance it's not funny.

So, just a few more levels now, and you can do the respec. Then we'll see about really pimping your ride :D

Btw, since you're at lvl20, I'd advise you to do the Striga story arcs and TFs. They open up at lvl 20 and are the best damn missions in the whole game so far.

Dynamo-Man
06-06-2005, 09:25 PM
Ok, so here's a question. Since KOB already does around 100 points of damage, how much benefit would it be to slot it with a couple of more EndReds intead of Damages? I already have four other attacks (I'm keeping Brawl because I find it's a good "finisher" as more often then not, the guy in front of me is only down to less then 20 HP after all of the other attacks get done), so I can hammer away while it recharges.

Sword
06-06-2005, 09:40 PM
Well, right now, with no Stamina, slotting 2 EndRed in KO Blow might be a very good idea. You have an EndReducer in your other attacks right?
If you still have end problems (who am I kidding? You will without Stamina) slot one EndRed in each toggle power.

Dynamo-Man
06-06-2005, 09:56 PM
Yeah, I have done that. In fact, I added one to each of my SS attacks that didn't already have one yesterday, and replaced a Dam with an EndRed in UY. It seemed to work well. The UY didn't seem to suffer much if at all. But wouldn't that be because I am running it concurrently with Invincibility?

Sword
06-07-2005, 03:21 PM
Yeah, you're still using DOs, so the % difference isn't too big. Also, UY+Invince is damn powerfull no matter how you slot it.

Greblaja
06-09-2005, 12:29 PM
Stamina is indeed very important for an invuln tanker (all tankers, for that matter). I always try to fit in swift/hurdle before lvl 14 on my invuln builds, even if I have to wait on a 'really sexy' power (Unyielding aside, of course) to do so. It's just too important to get Stamina as early as you can, and the early investment in swift/hurdle means you could pick up health at 16/stamina at 20, or health at 20/stamina at 22.