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Malibu Sally
05-11-2005, 03:15 PM
Ooooh! I was just looking over the notes for today's patch and two items caught my eye.

# Removed ToHit penalty from Super Speed, Super Leap, Fly and Peacebringer Fly.

# The following powers can now significantly affect enemies with Super Speed and Super Leap: Chilling Embrace (Tanker, Blaster and Jack Frost), Mud Pots, Ice Patch (Tanker, Blaster), Caltrops, Rain of Fire, Ice Storm, Blizzard, Shiver (Blaster, Controller), Arctic Air, Tar Patch, Snow Storm (Defender, Controller), Freezing Rain, Lingering Radiation, Siphon Speed, QuickSand, Ice Slick.

This makes me happy. I can live with the 4 second lock at hover speed in exchange for the no more acc debuff in Fly and Caltrops are now usefull against SS'ers and SJ'ers. Now if only they would make them be affected by trip mines as well.... :)

Masked Revenger
05-11-2005, 03:17 PM
Oh, thank GOD! Last night I kept getting caught in a fight and forgot to shut off Super Leap, and couldn't hit a damn thing. It was supremely frustrating.

Chris

Malibu Sally
05-11-2005, 03:21 PM
Oh, thank GOD! Last night I kept getting caught in a fight and forgot to shut off Super Leap, and couldn't hit a damn thing. It was supremely frustrating.

Chris

You realize that you will be restricted to your base jumping rate for 4 seconds if you attack with SJ on, right?

Same thing with SS. You will be restricted to your base run speed for 4 seconds.

Flyers will be at Hover speed for 4 seconds too.(looks like 6 slotting of Hover, Swift, and Leaping will become very popular)

D'Arkaine
05-11-2005, 03:26 PM
whew...thank goodness - i kept forgetting to turn off SS last night.

although guess im ahead of the curve on slotting hover ;)

Akamaz
05-11-2005, 03:37 PM
I just wish i could set my flight power to give me the raptor pack effect, i had to drop 10K on one for Mikoto last night so i could get her Crey corrected...

(you can see the awesomeness in my siggy)

Masked Revenger
05-11-2005, 04:01 PM
You realize that you will be restricted to your base jumping rate for 4 seconds if you attack with SJ on, right?


This doesn't bother me anywhere near as much as not being able to hit a -2 for like six swings.

Chris

coldcut
05-11-2005, 04:46 PM
You realize that you will be restricted to your base jumping rate for 4 seconds if you attack with SJ on, right?

Same thing with SS. You will be restricted to your base run speed for 4 seconds.

Flyers will be at Hover speed for 4 seconds too.(looks like 6 slotting of Hover, Swift, and Leaping will become very popular)

Eh, just toggle in and out of it. It's not that hard. Anyone who's played with me as Code 4 knows that flying in combat is not an impossibility, and using superspeed with a toggle is even easier.

D'Arkaine
05-11-2005, 04:58 PM
I can dig up a fly/hover switching bind someone in my SG did. if anyone is interested.

The Widowed
05-11-2005, 05:00 PM
The nerf/rollback cycle rears its head once again, I see. :p

Masked Revenger
05-11-2005, 05:03 PM
I can dig up a fly/hover switching bind someone in my SG did. if anyone is interested.

That would be awsome. I'm assuming that it could be applied to other powers, such as SJ and CJ.

Chris

coldcut
05-11-2005, 05:09 PM
I can dig up a fly/hover switching bind someone in my SG did. if anyone is interested.

I've found that it's a lot more effective to bind fly and hover to easily accessible keys, like 't' and 'r' respectively than to use a complex bind. The problem I had with the one that activates fly every time you move is that it's real easy to nudge the thing wrong and end up with your controls borked.

D'Arkaine
05-11-2005, 05:18 PM
the one im thinking of is for 1 keypress

first press it turns on hover - cuts off fly
second press cuts off hover turns on fly

now i bound mine to an extra mouse button - but yoy can put it whereever.


Just thought I would share how to setup a toggle bind for hover/fly. Makes it extremely nice for staying airborn 100% of the time during combat while zipping from spot to spot and switching to hover to attack.

You will need to add this to your keybind file.

o "powexec_name fly$$bind_load_file c:\keybinds\hover.txt"

If you dont know about keybinds I suggest looking at this guide:
http://boards.cityofheroes.com/showflat.php?Cat=&Number=371472&page=1&view=collapsed&sb=5&o=&fpart=1#371472

After you have edited your keybinds file you will need to do a /bind_load

The above item tells the bind to look at a second bind file that I have setup in a keybinds directory. I actually have 2 files there one that turns on hover and a second that turns on fly.

(these are notepad files with only the following line in each one)
The hover.txt file looks like this:

o "powexec_name hover$$bind_load_file c:\keybinds\fly.txt"

The fly.txt file looks like this:

o "powexec_name fly$$bind_load_file c:\keybinds\hover.txt"

If you set it up just like that... the first time you hit "o" it will turn on hover. The second time you hit "o" it will turn off hover and turn on fly instantly... a third time hitting "o" will turn off fly and turn hover back on... there is no delays.

I suggest keeping the Hover Icon in your power bar so you can see when its on and click it to turn it off to drop to the ground as needed...

Astartus
05-11-2005, 05:26 PM
the one im thinking of is for 1 keypress

first press it turns on hover - cuts off fly
second press cuts off hover turns on fly

That one is easy, I use it with Combat Jumping / Super Leap

/bind Key "powexec_toggleon Fly$$powexec_toggleon Hover"

D'Arkaine
05-11-2005, 05:28 PM
you know i totally forgot about the toggleon additions....oops :)
needless to say that other binding mess was from around coh's launch.

Quakester
05-11-2005, 05:52 PM
Personally, I love the change. My fliers don't have a problem and if my SJ or SSers need the full travel power THAT badly, I'm gonna die anyway. :P

suburbanhell
05-11-2005, 06:03 PM
hmm seems I missed this patch when did it come through?

Jade_Dragon
05-11-2005, 06:08 PM
The nerf/rollback cycle rears its head once again, I see. :p

Actually, the devs had actually intended to roll back that one BEFORE they released it to live. In their own words, they went ahead and released it because it was "not a showstopper". In other words, they planned to "fix" it as soon as possible after release.

Last I checked, this was on Test, not live. But that could have changed by now. (I was noticing last night that I seemed to hit a lot, even when I realized SJ was still on. I turned it off immediately, but still...)

I really doubt the four second "slow" is going to significantly effect gameplay. For one thing, if you are used to using a Hover/Fly bind, (where you automatically switch to Hover when you stop) you already probably hesitate at least four seconds between toggles. It would take about that long to stop, watch to ensure that Hover toggles, execute an attack, (2-4 seconds) and then toggle back to Fly. In my case, I'm looking forward to being able to fire WITHOUT waiting for Hover to toggle. I can fire just before I pause, and won't run the risk of missing.

Fewer people have a SJ/CJ toggle, but I don't think that will be a problem either. What I'm hoping is that the speed is "suppressed", but the height isn't. I'm not sure if it is or not, but it would seem logical to me. Then if you wanted to escape, you would still rise up at the normal rate, you would just feel a little sluggish in the horizontal direction. Then after a few seconds, you'd take off at full speed again. Either way, you're moving away from the foe.

Tarberetta
05-11-2005, 06:12 PM
CooL!

Already ahead of the curve on hover slotting too :tarby:

Darknesse
05-11-2005, 06:28 PM
You realize that you will be restricted to your base jumping rate for 4 seconds if you attack with SJ on, right?

Same thing with SS. You will be restricted to your base run speed for 4 seconds.

Flyers will be at Hover speed for 4 seconds too.(looks like 6 slotting of Hover, Swift, and Leaping will become very popular)

Um. You do realise that when they say "base" they mean unslotted, right? Your Base speed is your speed without enhancements, the same way as your base damage is without enhancements.

coldcut
05-11-2005, 06:41 PM
I really doubt the four second "slow" is going to significantly effect gameplay. For one thing, if you are used to using a Hover/Fly bind, (where you automatically switch to Hover when you stop) you already probably hesitate at least four seconds between toggles. It would take about that long to stop, watch to ensure that Hover toggles, execute an attack, (2-4 seconds) and then toggle back to Fly. In my case, I'm looking forward to being able to fire WITHOUT waiting for Hover to toggle. I can fire just before I pause, and won't run the risk of missing.

Hover's pretty much an instant toggle. It'll be interesting to see how much difference there really is between hover toggling and suppression. I suspect that it's going to be about 2 seconds, which is a lot longer than you'd initially think in COH. Still a great improvement on the old flight model.

Jade_Dragon
05-11-2005, 06:43 PM
Um. You do realise that when they say "base" they mean unslotted, right? Your Base speed is your speed without enhancements, the same way as your base damage is without enhancements.

I don't believe this is right. Although that's true for the use of the word "base" the way it's used on the boards, I think the devs are using it in a different manner, here.

My assumption is that they are talking about the "base" run speed without Sprint or Swift with Super Speed, the base flight speed of Hover with Fly, and the base jumping speed of Combat Jumping (although they may mean the base jumping speed "inherent" to a character) for Super Jump. This seems to match experimental data, as it is reported that Fly is "a little faster than 0-slotted Hover". Fly, even without Enhancements, is much faster than Hover.

In other words, the "base" speed, as it is commonly used, is reduced to match another Power's base speed. It's possible that the Enhancements in the Power will still effect the speed, which would explain why Fly was reported as "a little faster than Hover", it may have had a Flight Enhancement slotted in it, which would give it the same speed as that many Enhancements in Hover. I can't be sure about that, though, and the speed could be constant.

Jade_Dragon
05-11-2005, 07:00 PM
Hover's pretty much an instant toggle. It'll be interesting to see how much difference there really is between hover toggling and suppression. I suspect that it's going to be about 2 seconds, which is a lot longer than you'd initially think in COH. Still a great improvement on the old flight model.

Yes, but human reaction time is NOT instant.

As I described for my Hover/Fly bind, I typically have to wait for a second or two after I stop to ensure that Hover toggles. This is so I don't have to risk missing. THEN I fire. That can take another two seconds, although with Neutrino Blast it could be as little as one. At any rate, I've already killed 2-3 seconds, and I again have to begin moving and get up to speed, since I was stopped.

If you have a Hover/Fly toggle, as others have said, then you still have human reaction time to deal with. You have to manuever into position, toggle Hover, then make your attack. Then, again, once the attack stops animating, toggle back to Fly. All the while, I am assuming, you are still moving, so you don't have to get back up to speed from being stopped. (You merely slow down) However, you have two additional keypresses with this sequence, which will take up additional time. Thus, I would say that it would STILL take 2-3 seconds, at best. If you fire more than one shot, you will DEFINATELY be remaining in Hover mode for more than four seconds.

The only difference, really, is that while in the above examples the attack will come sometime during the 4 seconds you are in Hover mode, with suppression the attack PUTS you in "hover mode", and then you have up to two seconds after the attack, where you cannot move at full speed. However, it's much easier since you don't have to press but ONE key. The only time the suppression will be a problem is if you are attacking with the Power up, and suddenly decide you have to escape. You will then have two seconds after your final attack where you won't be able to move at full speed.

However, you can still continue to use the Hover/Fly bind, and apparently it disables the suppression. If you switch to Hover and back to Fly, the suppression is gone. So if you DON'T have a travel power going, and decide to escape, you can toggle it on and escape immediately, even if you attacked less than four seconds ago.

So in a nutshell, the only people who this will effect are the people who use Super Speed and Super Jump while in combat, and they will probably find their behavior extremely similar to the way people use Hover/Fly.

vyxzuw
05-11-2005, 07:18 PM
The base speed, is as if you didn't have SJ or SS running (or had Hover, unslotted for Fly).

Question: Do Swift and Hurdle still affect you?

Krypto
05-12-2005, 06:18 AM
Yes, they do.

coldcut
05-12-2005, 05:11 PM
So, testing it today, it's a little slower than my fly/hover toggle method, but not that much slower.

Jade_Dragon
05-12-2005, 05:33 PM
The base speed, is as if you didn't have SJ or SS running (or had Hover, unslotted for Fly).

Yeah, I was reading over the patch notes, and they're actually pretty clear. They refer to your character's "base run and jump speed", which certainly seems to refer to your speed without any Powers running. Hover they refer to specifically, so if they had meant Combat Jumping, like I guessed, they would have said that.

I suppose the Enhancements could still work to enhance your base speed. (But that's unlikely, since no other Powers actually enhance that speed. Only their own addition to your base speed) Or, perhaps they capped the speed a little above Hover to make up for the fact that Swift and Sprint don't effect it. Either way, it's hard to test, and anyway, its probably still better to toggle between Hover and Fly if you have them.

The biggest advantage will be for those (like Blue Diamond) who have Fly and Air Superiority, instead of Hover. Since you can bring a foe down faster, you won't use up as much End while fighting a flier.