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Intel Inside
05-09-2005, 02:07 AM
Ok, I still can't get the sweet Crey/Malta/Council assault rifle to work, though a squishier looking version of it does. I'll host that here as soon as I ever manage to tweak it out. :)

For now, there are these:

Sniper Rifle Mod (http://www.digitalfeces.com/coh/partmods/sniper.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/sniperparts.zip))
M-16 Clone (http://www.digitalfeces.com/coh/partmods/m-16.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/m-16parts.zip))
HK Clone (http://www.digitalfeces.com/coh/partmods/hk-1.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/hk-1parts.zip))
Council/Malta Rifle (http://www.digitalfeces.com/coh/partmods/hk-2.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/hk-2parts.zip))

And that's it for now, but all you AR blasters should be happy for awhile. ;)

Charon
05-09-2005, 07:07 PM
Hm.... any chance we could see a shotgun? :D

Gollum_ARG
05-09-2005, 09:16 PM
Yikes. Nice Work.

Stalking Shadow
05-09-2005, 10:59 PM
That is WICKED!

I'm getting one of each!

Dynamo-Man
05-09-2005, 11:20 PM
Ok, now that you have inspired me to re-create the AR Blaster I once had, how do you get these mods to work? Forgive my n00b-ness please. :)

Intel Inside
05-10-2005, 12:04 AM
Read the readme file in the ZIP file. If you can't open a zip file, go download winzip (http://www.winzip.com/). :)

Dynamo-Man
05-10-2005, 01:20 AM
Cool. Any plans on doing a Pulse Rifle from Aliens? >:]

Edit: Works like a charm! Here's Sly Marbo with his shiny new gun. :D

http://img105.echo.cx/img105/2573/slynewgun4cs.jpg

iggy880
05-10-2005, 02:47 AM
I believe these may be some of the most originally designed and built weapons mods we've had in a while.

Intel Inside
05-10-2005, 03:54 AM
Not so much original considering I'm just telling the game to use a different weapon model than the standard Swiss Army Gun.

And I doubt I'll do one for the rikti rifles. Mostly because you have to have alot of room to code in the extra particle information to give them the wicked effects, and that's probably more advanced than I'd care to tackle right now. :) Still, if I can figure out the trick to swap swords with baseball bats properly, I wouldn't rule it out. :) The trick for one is likely the trick for the other, but I'm really not sure whether it can be done at all as of yet.

Intel Inside
05-11-2005, 02:51 AM
I just figured out the hangup I was having over the weekend. :D So I just added the Council/Malta Assault Rifle (the best-looking one in-game, imo) to the original post. :)

Kinetix
05-11-2005, 03:05 AM
whats the diff between HK and council/malta?

Intel Inside
05-11-2005, 03:50 AM
The HK is more squashed-looking than the Malta version. The Malta version loses the handle on top, too. The HK has a shorter barrel than the Malta. My screenshot for the HK kind of skews the perspective a bit. The Malta also has the second bore protruding from the bottom, giving it more of a realistic approach than the HK as you can make believe that's its underbarrel utility launcher. :)

suburbanhell
05-11-2005, 07:22 AM
Perhaps we could get one of them Rikti guns while you're at it? ;)

Intel Inside
05-11-2005, 04:53 PM
As soon as I figure out how to finish my baseball bat mod (getting the sounds in), I'll look into a rikti rifle. I don't think it would really be that hard to do, now.

I'm starting to get worried about making these, though. I can't stress enough that these changes can screw your game up should the devs patch the game's internal particles.bin or fxinfo.bin files. Then, it means that they basically have to be rebuilt from scratch to reissue the mods. That's a pretty tall endeavor once a person releases too many mods. Then, I hate to find out people who don't know what they're doing wind up calling CoH support because they can't figure out why half of their powers stopped working on patch day. :grr:

Xielos
05-11-2005, 05:20 PM
Would it be possible to have the Rifle change depending on the power used?

For example: When Sniping you pull out the sniper rifle, when using Full Auto, it switches to the Malta gun.

That would be sweet :D

suburbanhell
05-11-2005, 06:08 PM
Would it be possible to have the Rifle change depending on the power used?

For example: When Sniping you pull out the sniper rifle, when using Full Auto, it switches to the Malta gun.

That would be sweet :D

I second that, that would be phenomenal.

Xanatos
05-11-2005, 07:12 PM
This is bloody awesom! Good job.

Now my 'fires a sniper rifle from the hip' hero is ready :)

Esbat
05-11-2005, 07:35 PM
Ok, I still can't get the sweet Crey/Malta/Council assault rifle to work, though a squishier looking version of it does. I'll host that here as soon as I ever manage to tweak it out. :)

For now, there are these:

Sniper Rifle Mod (http://www.digitalfeces.com/coh/partmods/sniper.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/sniperparts.zip))
M-16 Clone (http://www.digitalfeces.com/coh/partmods/m-16.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/m-16parts.zip))
HK Clone (http://www.digitalfeces.com/coh/partmods/hk-1.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/hk-1parts.zip))
Council/Malta Rifle (http://www.digitalfeces.com/coh/partmods/hk-2.jpg) (Download!!! (http://www.digitalfeces.com/coh/partmods/hk-2parts.zip))

And that's it for now, but all you AR blasters should be happy for awhile. ;)

These are truly kick ass!

iggy880
05-11-2005, 09:56 PM
I finally recreated my guy I made with the costume options originally on test. He's supposed to be a Texas Ranger type of guy with electric powers from Crey experiments, and I was wondering if you could mod the rifle for me so it could look like the type of gun he'd use (like an old .30-30 rifle, or something thats kinda hick 'get off my lawn ya'll yankees' type of thing)

Intel Inside
05-11-2005, 10:25 PM
I can only change it to guns that are already in the game. The old-looking M-1 type rifles the Banished Pantheon guys use are probably as close as I can get.

As far as switching rifles pending which power you choose, the answer is maybe yes, but probably too tough to do if you can. That would end up requiring wading neck-deep in a whole new set of code with only a faint hope that it would make a difference. :)

Besides, would you really want to redraw a new weapon between every attack? I'm not even sure the game would want to begin to let you do that. :)

iggy880
05-12-2005, 03:50 AM
Ahhh, so its just the switch. Well, I'll take that, but can you give me a pic first?

Stan Walker
05-28-2005, 02:13 PM
Is there any possible way (forgive my stupidity) to get a six gun revolver western type gun?

Stalking Shadow
05-28-2005, 05:39 PM
It'd be a very large revolver. :P

Sun-Scarab
06-01-2005, 03:34 AM
wow very cool, i'm so playin my blaster more now :cool:
this one


http://home.comcast.net/~jdejesus13/gadz_gun_.jpg

inkblaster
06-15-2005, 02:30 AM
As Intel's site is down, anyone get me a list of the files in this so I can look at tricking out my temp powers? The bean bag gun and holy shotgun should look like a shotgun.

Akurei
06-15-2005, 03:19 AM
there is a proper sized revolver as I recall, I didn't include it in my old database though. which can be found here http://www.twilightaegis.com/forum/viewtopic.php?t=5


works on the same concept as the Dark Astoria mods, and much like DA you have to use the new method to make them work post I4.

the perk to this method being, it's like 2 mods in 1. first you get to pick any type of weapon in the game you want. and then you can mod that texture further. producing a far larger array of modding possibilities. the animations remaining the same as your original weapon.


**also far safer to your client, than tweaking bin files.

inkblaster
06-15-2005, 12:32 PM
Thanks Akurei, I've managed to make the ugly gun disappear, now trying to make the shotgun appear.

I demo'd a button man buckshot to get the effect, but it's not showing up. I'm using FX/WEAPONS/SHOTGUN_3.FX, is that right? What pigg is it looking for the fx listing?

Edit, I just realized something, my character was claws, so in theory now his claws are a shotgun? Heck with it, I'm just going to try old fashioned retexturing the machinegun3 with the shotgun and see how that goes.

Trying to do it for temporary powers on a character that has other non-gun powers probably won't work for that method correct?

Akurei
06-15-2005, 02:22 PM
well here's the trick, make sure you load it the same way you did the new dark astorias,

the male file has to be duped again, post launch


**Actually it's calling a reference from the FX.bin file, without having to modify the bin file. FX tags can be objects too, just like say a character. As such an FX file can have model/texture/ect. Not just some particle animation we're so used.

The concept here originally was to "phase out" your original texture file. This would keep the animation, while still giving a new possible object/texture.

inkblaster
06-15-2005, 02:28 PM
Ah, I'll have to check that when I get home then, thanks.

Akurei
06-15-2005, 02:40 PM
it's still screwy, am working on a fix atm, found quite a bit has changed in the entity files since I made that phase start up kit. the entity file has changed, along with the way in which it's read by the client.

will post any progress

**I think, they changed something in the player sequencer file in I4, it would explain why you have to double mod astoria, and why this isn't working correctly

inkblaster
06-15-2005, 11:13 PM
Well, they added several new player model changes with scaling, possibly tightening up their code when they did that.

I'm not gonna go messin' with bin stuff, good luck workin' the texts.

Stan Walker
06-26-2005, 12:11 PM
ok i am computer illiterarte is there some kind of step by step system to get the revolver mod in my files..and where do i find it? any and all help would be greatly appreciated

AslanC
06-26-2005, 07:26 PM
Um... the links at the start are dead :(

Anyone have mirrors?

The Gnome
11-14-2006, 09:11 PM
Wow, incredibly sorry about the necro post. I was looking thru the forums, found this thread, and realized how perfectly one of these guns would look for my hero. Problem is, I dont even know if these will work anymore. If they do, and someone has mirrors to the old links, can you let me know?

Quakester
11-15-2006, 12:04 AM
Last time I heard the assault rifle mods no longer work.