PDA

View Full Version : Widdy's Big Dilemna....


The Widowed
02-14-2006, 06:13 PM
Having attained another Security Level last night (while I continue to avoid the pointless hassle of the "level up" thread), the Widowed finally picked up Evasion, a much-needed power for dealing with Nemesis, the Malta Group and other villains who throw out Area of Effect attacks like beads at Mardi Gras. So she finally has Evasion, hence I no longer need to continue with my plan to use my last respec to get it.

But I've decided to use my respec anyway, simply because I no longer see the need for Thunder Kick. Thunder Kick deals pathetically low damage and has the least appreciable special effect (a tiny chance at disorienting the enemy), and with Quickness loaded and Recharges slotted even Thunder Kick's speedy recharge isn't as much of a benefit anymore; I can still throw chains of Storm Kicks, Crane Kicks, Cobra Strikes and Dragon Tails with frightening speed. :think:

Plus, with the respec I'd like to take Stealth at a lower level...maybe Invisibility as well. The next time I take Widdy to a PvP zone, wouldn't it be nice to beat the Stalkers at their own game? Maybe I could use other Heroes as bait and set up ambushes for them....

So the question is this: When I get rid of Thunder Kick, which power should I use to replace it and how should I tie it into the Widowed's character concept? Her present list of powers is at the very bottom, and the choices I see for replacing her Thunder Kick are these:

Nice Choices for the Widowed:

Crippling Axe Kick -- Being the multiple Black Belt that she is, she has a mess of attacks at her disposal. Why not replace one attack with another? I even heard that Crippling Axe Kick doesn't suck anymore....

Focused Accuracy -- Opponents are finding it increasingly difficult to block, dodge or feint the Widowed's blows....

Grant Invisibility -- "Follow me, stick to the shadows and do what I do."

Assault -- "Hit them. Hard. Like this!"

Petrifying Gaze -- Widdy: "Time to pay for your crimes, you subhuman filth..." Baddie: "GAHHHH! It's the Widowed, coming to get me! Oh pleasepleasepleasedon'thurtme...." *cringes in fear*


Powers which I will not consider:

Web Grenade -- I tried it. It sucks. Come to think of it, Immobilization has to be the most useless negative status effect ever....

Jump Kick -- I tried it too. It also sucks.

Kick -- Too slow for too little pay-off.

Challenge -- No thanks. Mine's better.

Maneuvers -- I hear it sucks. Besides, Widdy doesn't mind playing the human shield. Why do my teammates need that little extra Defense boost when I'm doing everything I can to make sure they don't get attacked at all?

Hasten -- Oh, please. Widdy already has Quickness, and even with six-slotted Stamina it's easy to overwork her endurance with a blinding chain of attacks. Hasten would do more harm than good.

Hover -- Widdy can't fly.

Recall Friend -- Widdy can't warp the fabric of space and time.

Teleport Foe -- Widdy can't warp the fabric of space and time and she already has Warrior's Challenge, which seems to do a better job at luring single baddies into an ambush anyway.

Torrent -- Widdy can't summon waves of darkness that smack people around.

Phase Shift -- I can explain away Stealth and Invisibility: Widdy's such a ninja that she could put the Splinter Cell guy to shame, and two of her four costumes are conducive to hiding in shadows and creeping around anyway. I can even throw together another "disguise" costume to explain Invisibility. But nothing I can say or do can explain why the Widowed--a Natural Scrapper--should be able to assume a ghostlike, intangible state. Maybe I just lack imagination....


Riding the Fence:

Conserve Power -- Six-slotted Stamina keeps Widdy going and going and going, yet she still finds herself running out of endurance in those pitched battles where she has to take on, say, 20 or 30 enemies in rapid succession. Conserve Power would help with that problem--but then again, so do blue Inspirations--and given how uncommon such huge fights are, would this be a waste of a power to take?

Boxing, Flurry and Air Superiority -- If I'm going to replace Thunder Kick with another attack, well, I'm not sure if any of these can outperform Crippling Axe Kick. If they can, I'll consider them.

Aid Other -- Widdy, a pragmatist, is not too good to use devices, and she's all about helping her team. But since she's usually in melee--and a pitched melee is not a good time to be using powers from the Medicine pool--it becomes a less useful and potentially hazardous power for her to use.

Stimulant -- See "Aid Other".

Caltrops -- Caltrops is more useful for Blasters, who want to slow down an enemy's advance, thus buying more time for the Blaster to blast the baddie out of his boots. In my opinion, the only times a Scrapper would use Caltrops would be: 1) To keep lots of enemies from running away (which is moot; Enemies fleeing melee are rarely clumped conveniently tight for an AoE attack) and 2) to slow pursuers should the Scrapper need to flee. Slowing an enemy's advance with Caltrops is a non-issue; Widdy wants them to come into melee. Widdy runs like lightning, so she can easily overtake fleeing opponents or escape pursuers (and don't forget her Invisibility...). Protecting her squishy friends with Caltrops isn't an issue; That's what Warrior's Challenge and Dragon's Tail are for. And the damage from Caltrops is too trivial to be a factor in this decision.

Provoke -- Having the power to taunt multiple enemies at once (as opposed to Warrior's Challenge's single-target capability) is undoubtedly useful for protecting squishy teammates. But is Widdy doing just fine with what she already has? Warrior's Challenge has a greater accuracy than Provoke does, and it recharges quickly with no endurance cost. The rest is just selecting new targets in rapid sucession.

Combat Jumping -- Widdy already has a high Defense (Super Reflexes and all), and she jumps pretty high with Hurdle. Would this power be redundant?


What Widdy has:

Martial Arts: Thunder Kick (but not for long...), Storm Kick, Cobra Strike, Focus Chi, Warrior's Challenge, Crane Kick, Dragon's Tail, Eagle's Claw.

Super Reflexes: Focused Fighting, Focused Senses, Agile, Practiced Brawler, Dodge, Quickness, Lucky, Evasion, Elude. Yep...all of them.

Fitness: Swift, Hurdle, Health, Stamina.

Concealment: Stealth, Invisibility.


I'm pretty content with her slotting, and problems with slotting are easily fixed as I go. So slotting her powers isn't the issue here. The problem is that I only have one respec, I'm trading one power for another and I'd like to make the best of it.


Yes, some of my power choices are unpopular with the City of Heroes Elite Club. The City of Heroes Elite Club aren't as smart as they think they are. They're powergamers who are focused--almost sexually fixated--on dishing out gobs and gobs of damage. I try to tailor the Widowed's powers for versatility and practicality; She doesn't hang with an eight-man team of world-crushing powergamers, so she has to be ready to function both in solo play and in cohesion with an endless variety of teammates.

I won't give up Cobra Strike; Enemies can still get a shot off if I charge them with Eagle's Claw, but they usually can't if I use Cobra Strike...and getting shot at sucks no matter what, especially if the shot alerts all of the other baddies....

I won't give up Warrior's Challenge; Feel free to ask Joe Schmoe over there how many times I used Warrior's Challenge last night to turn tricky confrontations into walks in the park. Plus there's the whole "protect your friends" angle; Widdy (with Super Reflexes) fares better against Sappers than Haze (with Regeneration) does, so it was nice to be able to yank the Sappers' aggro off of Haze, even from halfway across the room (as Haze sometimes found himself when backing away from those goddamned motherlovin' Sappers...).

I won't give up Agile, Dodge or Lucky; When that rare Hold or Sleep gets through Widdy's guard and drops all of her toggles, those auto defenses are all she has. This isn't common with perma Practiced Brawler, but sometimes she's toe to toe with a purple-conning Archvillain, and that one lucky Hold is all it takes....

I won't give up Health; True, it's no Regeneration, but I've had it for 27 levels straight and I can't imagine Widdy's life without it, and sometimes I wonder if that recovery rate isn't really all that good, if it's only a hair above Widdy's normal recovery rate, if she could give up her four-slotted Health and do just as well. But the last thing I want is to blow my respec, get rid of Health and find out the hard way how useful and life-preserving it really is...erm, was.

I won't give up Swift and/or Hurdle; Name one other Pool which offers travel powers capable of boosting your ground speed and your leaping height. That's right...there are none. And I don't care what the Elite say; Swift and Hurdle are travel powers, damn it. There's nothing like racing through industrial zones, leaping over walls and sprinting madly across rooftops like Strider Hiryu on angel dust. Maybe Quickness should be added to the list of travel powers too....

And if you ask me to give up any of the other powers--Crane Kick, Practiced Brawler, Quickness, Focus Chi, Invisibility, Eagle's Claw, Elude...well, you must be out of your friggin' mind. :rolleyes:

In your face, Elite Club.

So...I'm open to suggestions. What should I use to replace Thunder Kick, and why? There's a cookie in it for you.... :)

Malibu Sally
02-14-2006, 06:40 PM
Well.... that Air Superiority does decent damage AND is an almost guranteed knockdown(some are resistant to knockdown) Much better than the Flurry and Boxing you list it with.

Too bad you won't consider the Torrent. It is superior to the blaster version.(AoE cone WITH crits)

Agreed that Web Grenade sucks. It is the worst of all the immobilize attacks... it does no damage wheras the others do. It also sucks endurance like there is no tomorrow. Sally is six slotted with Stamina and can burn through it all just tossing web grenades.

Caltrops are ok.... they are great if you have two or more team members with them...(trop spamming a' la KoA anyone?)


Of all the ones you list... Air Superiority has the most utility... especially if it is replacing one of your older attacks. :)

D'Arkaine
02-14-2006, 06:54 PM
im thinking we'll get a respec with i7 - i may be wrong tho.

I would say no to anything from the leadership pool - very small return for scrappers.

Focused Accuracy is like the blasters aim right? I would take that in a heartbeat. I use aim every chance i get.

The Widowed
02-14-2006, 07:09 PM
Air Superiority is pretty handy; It was enough to make Bloodywedd a "Scraptroller" back in her City of Heroes days. And knockdowns and knockbacks are still a favorite special effect of mine; An enemy who's off his feet is an enemy who's not attacking anyone.

Focused Accuracy is another strong contender; It would have helped against all of those Freaks who were five levels higher than Widdy last night. It's kind of like Aim, except that FA lasts longer (since it's a toggle) and it doesn't boost your damage output. At least that's what I've gathered.

I was wondering why Leadership is less effective for Scrappers, though...unless you're referring to a Scrapper's knack for solo play. But even then, don't the Leadership powers benefit the Scrapper (or whoever's wielding the power) as well?

Blackbat
02-14-2006, 07:21 PM
When I have a bit more time I'll get more indepth as to powers and such. But one thing that caught my eye but that's not really part of your question, is your 6-slotted stamina left over from your pre-ED days?

The Widowed
02-14-2006, 08:01 PM
It is. Of course, there's not really much else that Stamina will take besides Endurance Recovery, and six of them are still better than five or four of them, ED or not.... :think:

Blackbat
02-14-2006, 08:14 PM
True, you do get some benefit, the returns per slot are just so minimal that you might or might not notice them.

But if you have no other place to put the extra 3 slots then Stamina would probably be the best place.

The Widowed
02-14-2006, 08:33 PM
I'll have to see what percentages I get when I try to reload Ennies. I have the Influence for it. Maybe four-slotting Stamina will work just fine, too. :)

Inertial
02-14-2006, 10:25 PM
Air Superiority is pretty handy; It was enough to make Bloodywedd a "Scraptroller" back in her City of Heroes days. And knockdowns and knockbacks are still a favorite special effect of mine; An enemy who's off his feet is an enemy who's not attacking anyone.

Focused Accuracy is another strong contender; It would have helped against all of those Freaks who were five levels higher than Widdy last night. It's kind of like Aim, except that FA lasts longer (since it's a toggle) and it doesn't boost your damage output. At least that's what I've gathered.

I was wondering why Leadership is less effective for Scrappers, though...unless you're referring to a Scrapper's knack for solo play. But even then, don't the Leadership powers benefit the Scrapper (or whoever's wielding the power) as well?

I do believe that focused accuracy also has perception....

VERY valueable for PvP.

Blackbat
02-14-2006, 10:58 PM
True, one of the big reasons I'm getting it on my Regen. But Wids is Super Reflexes, Focused Senses already fills the +Perception void.

Although for it's To Hit bonus alone, it's worth it.

Dr Jack Wolfe
02-14-2006, 11:28 PM
Focused Acc can also overcome a MoG, but be warned it is hidiously expensive toggle, even for a regen.

D'Arkaine
02-15-2006, 12:31 AM
the leadership pools work best for defenders slightly less for controllers and like crap for the other ATs in coh. not sure how the numbers stack up in cov.

The Widowed
02-15-2006, 01:08 AM
Hmmm...maybe I should have left this to a poll. It seems like this thread's leaning towards Focused Accuracy however. Maybe if I took it at SL41 and slotted it for End Reduce once or twice....

I really, really wish the Enhancements screen gave us base numbers for each power, rather than the increase percentages alone.

Sword
02-15-2006, 08:05 AM
Crippeling Axe Kick.

With the changes to it, it's a great attack now. And you need another attack. I'm playing a MA/SR with Storm, Crane and Eagle. Even with Hasten I'm constantly waiting for one attack to recharge. I'd have taken Crippeling if it wasn't against my concept.

Meltman
02-15-2006, 01:55 PM
the leadership pools work best for defenders slightly less for controllers and like crap for the other ATs in coh. not sure how the numbers stack up in cov.

I don't know if anybody in CoV gets a bonus for it, but it's good for most MMs since they're not as end dependent as most ATs. (My lvl 40 doesn't even have stamina and can run the first 3 out of that pool during a fight.)

EDIT: Ok, I checked my source, and Corruptors and MMs get the Controller bonus for leadership powers. (Except for assault, where the MMs get less than corruptors/controllers but still more than those without a bonus. And I can understand the reason for that...)

It's not so good for the heavy damage types like scrappers, blasters, and brutes that use alot of end.

I'd go with either Crippling Axe Kick or Air Superiority, personally. Probably leaning more towards CAK since it seems more suited for Widowed. Though I can't see myself being dissapointed with Focused Accuracy, for that matter. It's not like there's ever such a thing as too much accuracy...(at least in the current game).

Malibu Sally
02-15-2006, 02:20 PM
Maybe you should just take some totally useless power, Wids. After all... it seems that every comic book hero has at least one power that totally blows for most situations...(Superman's "super-sewing" power comes to mind)

Since the Devs did not include a "kryptonite" for each hero... it only makes sense to make your own by choosing a crappy power. So.... Web Grenade or Flurry; which will it be? :lol:

Graphite
02-15-2006, 03:39 PM
Hmmmm, tough call....

Axe Kick: dunno, personally I think it looks silly. If you don't think you need an attack then I'd advice more utility.
Focused Acc: Very expensive toggle. Graph has it, but he only needs one toggle at a time (rooted or granite). May buy you some slots too.
Grant Invis: Not a bad power. I'm still trying to figure out if its worth having.
Assault: I'd get FA before this. This is cheaper but the bonus is real small.
Petrifying Gaze: Ooooh. This sounds fun and especially Widish.
Conserver Power: If you don't need the end, you don't need the end.
Boxing: I like it on Wu, though more so for character. Mostly have it for tough too.
Flurry: I don't like the long animation.
Air Sup: A good power. I like the knockup. The base damage is more than flares so it works really well on my blapper.
Aid Other: Meh, sure if you want to be a healer. With slots it could be useful. I'd rather just wack em. Aid Self is a good O Sh1t power.
Stimulant: Half the time I can't even tell a ally needs it, let alone use it.
Caltrops: dunno, no opinnion.
Provoke: Maybe if you want to be a scratank. Thats what Dragon is for in my book.
Combat Jumping: yes. Good lead into SJ for pvp.

Personally, I'd go with Petrifying Gaze. >:}

The Widowed
02-15-2006, 04:24 PM
LOL..."Widdish". :D

So Sally votes Air Superiority, D'Ark and Inertial and Jack vote Focused Accuracy, Sword and Meltman vote for Axe Kick and Graphite votes for Petrifying Gaze. All of you have put forth some good reasons for these four choices too.

I guess I should come to a decision tonight, but I'll probably be packing boxes and getting ready to change residences Sunday. I guess I'll get to the respec and come to a decision when I can. Any further thoughts are welcome, of course.

And no, Sally, I'm not choosing a crappy power. Widdy doesn't do crappy stuff. :P

Meltman
02-15-2006, 04:26 PM
Widdy doesn't do crappy stuff. :P

Not going to consumate your upcoming marriage to Darknesse then?

Malibu Sally
02-15-2006, 04:28 PM
Widdy doesn't do crappy stuff. :P
I recommend Cherry Pepto then. :lol:

The Widowed
02-15-2006, 04:45 PM
Not going to consumate your upcoming marriage to Darknesse then?
It will serve a higher purpose...though I can't possibly conceive of what that purpose is right now.... :lol:

I think I am leaning against Axe Kick, though. Widdy used to have it back when it sucked, and that experience may have made me prejudiced against it. The animation is indeed goofy, the Immobilization effect is useless (since your average baddie usually doesn't flee melee and I'm not too big on running away either) and power/damage isn't a concern since I can often two-shot orange minions with the Eagle's Claw/Crane Kick combo, especially on a critical...and if I can't, I can follow up with Storm Kick, Dragon's Tail, Brawl or Cobra Strike, in descending order of damage...though sometimes I go with Cobra Strike if Eagle's Claw didn't knock them senseless, just to prevent retaliation. ;)

I two-shotted a red Possessed Scientist last night with that combo, though I think the Claw got a critical. It felt good. :)

But maybe Axe Kick has its benefits too. I haven't had it for a while, so I'm not such an expert on Axe Kick anymore. Maybe the Test Server can help my decision along.

Air Superiority's not the most Widdish attack--it's a brute force attack, while Widdy's more like the "agile butterfly" type of warrior--but its benefits can't be refuted. Again, keeping opponents dazed and/or off their feet is what Widdy does best. Focused Accuracy would help with those orange, red and purple baddies that Widdy's always running into (she's set to Invincible, you know?). And while I originally wanted the third and fourth Presence powers to give Widdy the "scary Batman" aspect, Petrifying Gaze would probably do all of that and more. And with the Gaze, she might actually beat Krypto and Azure Spectre in PvP for a change.... >:]

Decisions, decisions.

Inertial
02-15-2006, 10:23 PM
True, one of the big reasons I'm getting it on my Regen. But Wids is Super Reflexes, Focused Senses already fills the +Perception void.

Although for it's To Hit bonus alone, it's worth it.


But the thing is.....

Widdy's SR so she has perception then she gest another and they stack....

What this would do is make widdy the terror of stalkers EVERYWHERE as she could see them all clear as daylight and strike from the shadows. :)

Widdy you want to do some PvP well I will tell you nothing sends stalkers running like a scrapper that can see them.

The Widowed
02-15-2006, 11:30 PM
Now if only Focused Accuracy came at a low enough SL for the PvP zones....

Jade_Dragon
02-16-2006, 12:14 AM
Well, hopefully I'm not too late to drop my two cents worth in...

Crippling Axe Kick I picked up with Bloodwolf on the villain side, because they've traded it with Cobra Strike for it's position. (Unsure why, maybe it's because CS is a Disorient and CAK is only Immobilize. EM also has to wait a long time for its stun)

In short, it's a lot better than it was, but nothing to write home about. The damage is okay, better than Thunder Kick anyway, which is what you want. But the animation is also slower, and that's what I like about TK, not that I can throw it out any time, but that I can throw it out any time and be able to attack again almost immediately.

The Immobilize is useful for a Stalker, because he gets an advantage from ducking out of the fight for a moment. For a Scrapper, though, I would say Air Superiority, even if it doesn't look right, will do just as much damage and give you a better effect. And if you think you can do without AS, then you can do without CAK. (And BTW, Boxing does less damage than Thunder Kick, so you won't get any benefit out of that)

My vote is for Petrifying Gaze. I'm guessing that's in the Dark Epic because I'd never have guessed it was even available. :D But I can tell you from experience that Intimidate is the coolest power Bloodwolf's got in his arsenal. It's great for nailing down that one foe who insists on standing back there and plinking you from range, or even worse flamethrowering you. And it works great holding down one foe in melee while you deal with another. And if you are running low on health, it works just as great at slowing down the attacks of that one guy you are fighting so he doesn't kill you.

And Petrifying Gaze is probably even better than that. (I'm pretty sure you get the -Acc bonus, which I think Intimidate doesn't have -- although sometimes it feels like it) Given the similarity between Bloodwolf and Widdy's whole "scary stalker of the night" personas, I'd say that's the one you want.

In fact, come level 40, I'm probably gonna respec out of Intimidate and switch to Petrifying Gaze myself.

[edit] After checking the Brawl Indexes on the "new" Martial Arts, AS is in fact doing less damage than Storm Kick and thus isn't even close to CAK. Boxing and TK are almost the same, although Boxing is a little weaker. Given the choice between CAK, then, and AS, CAK wins out, not for the Immobilize, but for the damage.

Sword
02-16-2006, 08:42 AM
But maybe Axe Kick has its benefits too. I haven't had it for a while, so I'm not such an expert on Axe Kick anymore. Maybe the Test Server can help my decision along.



Workign from pure theory here, but CAK might be good to have when fighting bigger enemies. The longish animation can make it akward to use when fighting stuff you can 2-3 shot since ti'll probably be overkill. But versus Bosses and up it could be quite usefull.
The Immob effect could allow you to back out for a sec without the enemy beign able to follow. (Edit: Or be able to follow anyone else, if a squishy has aggroed it. It's a good power for makign sure dangerous mobs aren't runnign free.)
CAK also has a Slow effect. Need to check this, but hopefully it's a -Recharge and -Speed effect. Meaning that you can slow down the boss/EB/AV rate of attacks.

Need to look a bit more into that though. Been ages since I played my MA/Regen (who's trying to use the control aspect of MA to the max).

The Widowed
02-16-2006, 03:15 PM
I'm not sure CAK's ability to protect squishies by immobilizing the baddies is as great of a benefit when a Scrapper has Warrior's Challenge though. WC works really well for drawing aggro and it has great range, so if I see a baddie closing in on my Defender friend (even if I'm across the room for some reason), I can just turn, target the baddie and send off a challenge.

And if I'm in the middle of a herd and I can't see the Defender when he shouts "HELP!", I can usually just click the Defender's bar on the Team graph (thus targetting the Defender) and hit the baddie with WC via assist. After all, when a Hero's life is in danger, they'll usually target the most immediate threat and do everything in their power to stop the baddie.

And if for some silly reason the Defender's targetting an Auto Turret sitting a block away while they have a hulking Hercules Titan in their face, well, neither WC nor CAK could protect them then.... :think:

Seadevil
02-16-2006, 06:30 PM
I'd say go with either Focused Accuracy or Conserve Power just because they both help you do what you do best even better: Beat the unholiest of hell out of things.

MaligneFamily
02-16-2006, 06:36 PM
Accu over conserve...

Krypto
02-18-2006, 05:19 AM
Conserve Power > Focused Accuracy.

Focused Accuracy takes up a LOT of endurance. IMO with ED you're better off slotting your attacks with a couple accuracy enhancers.

The Widowed
02-18-2006, 05:41 AM
Well, I've just copied three Widdy clones into the Test server. Perhaps tomorrow I can run each power through the same Carnie mission. And I probably shouldn't slot the powers being tested, just to ensure fair and accurate test results.... :think:

The Widowed
02-26-2006, 11:01 AM
First of all, thanks to everyone for their insights and input. And after some abbrieviated respecs and testing I've made my decision.

http://coh.tritonius.com/Boo.jpg

Petrifying Gaze! Or the way I see it....

http://coh.tritonius.com/Boo2.jpg

I was hoping it would be a Fear attack, but it's not. But still, it's an excellent Hold attack, and Holds were one status which Widdy couldn't inflict...until now. From long range, even!

You should have seen the Gaze perform in that mission with Stan Walker and Empyreal. Widdy's Petrifying Gaze froze a Zeus Titan, a Boss four levels above her! And it held him for so long, I thought she'd never let him go. And the minions and lieuts got it even worse. Of course, my slotting may have had something to do with it....

http://coh.tritonius.com/NewWiddy1.jpg
http://coh.tritonius.com/NewWiddy2.jpg

The respec also gave me a chance to crunch a few numbers and compensate for the infamous ED. Since six-slotting my defense powers wasn't doing all that much good anymore, I sent the slots elsewhere. I should probably make Brawl two Damage and two Accuracy just for dropping toggles in PvP, but for now it deals a pretty decent smack; Maybe I should add a slot for Recharge, just for a flurry of smacks. Anyway, with the help of the Gameamps site I identified which of Widdy's powers eat the most Endurance, and rather than six-slotting Stamina (which would have been counterproductive, post-ED) I four-slotted it (thus bringing the Endurance regain to just over 100%) and invested Endurance Reduction slots in the powers with higher Endurance costs; Let's see if Widdy crashes on Endurance now, barring Elude. I also focused on slotting my bread-and-butter powers better--and earlier--than my high-level powers, so that Widdy would fare better when exemplared, whether for PvP, Task Forces or a simple team-up with lower-level friends. After a number of infuriating Stalker attacks in the PvP zones, I felt that taking Focused Senses at Level 2, Stealth at Level 6 and Invisibility at 14 should help make Widdy the bane of Stalkers everywhere. I also reduced Swift from four Run Speed to three, raised Hurdle from two Jump to three and added another Run Speed to Sprint, which seems to help her get around faster. With Warriors Challenge's diminished role, I felt comfortable taking it later and slotting it for one Taunt Duration only. And I compensated for my ED-gutted defense powers by investing more defense slots in Stealth. Take that, ED!

But damn...look at that Petrifying Gaze. Isn't it magnificent? :)