View Full Version : Dominator Secondaries
02-03-2006, 12:51 PM
Recently, I have really gotten into playing dominators/controllers. They are very versatile and alot of fun. I have noticed alot of doms have Energy Assault as their secondary. I was curious what else the doms out there were using and why? My Dom is Grav/Energy because I like the crushing blow of Total Focus, but I can see where Psy Assault would be great due to the rarely resisted damage type.
02-03-2006, 01:26 PM
Psionic Assault is good.
Energy Assault is good.
Ice Assault is good.
Thorn Assault seems good, but I haven't played with it as much as the others to comment, and haven't played with any of the other sets at all.
02-14-2006, 10:39 PM
Grav/Psi is an AoE/Cone design. You stated in other thread you wanted to cut on aggro. Well, Grav/Psi would force you into a Cone Damage, AoE Control situation more and more. Psi Assault's last power is it's heavy hitter and it does so in a cone affect. It carries a second cone power in the earlier levels as well. Both have massive areas. Best used with Plant or Mind primaries.
02-16-2006, 12:56 AM
I'm liking Fire's damage, but it seems more ranged and AoE based than others due to its lack of a really strong final melee attack. It does have Fiery Embrace, though, which makes it and Thorn the only Dom sets that get a damage boost build up.
If you're trying to avoid aggro, though, that ain't the way to go... :D
05-30-2006, 10:36 AM
Psi Assault's last power is it's heavy hitter and it does so in a cone affect. It carries a second cone power in the earlier levels as well.
...which would be Terrify. :D
Cryptic must have changed the Fear effect, because enemies held by Fear will still attack you now and then. But they attack much less often, so using Terrify to inflict Fear on a lot of enemies is still a viable control tactic.
And, like Morc says, Psionic Assault combines well with Mind Control. With the combination of Terrify, Mass Hypnosis, Total Domination and (as of Sunday night) Mass Confusion, Bloodywedd has little trouble keeping your average horde pinned in place, minions and bosses alike; The key is to slot and use each power appropriately, of course. Like Controllers, Dominators are a late-blooming Archetype: Viable in the single-digit levels, tedious and plagued with debt in the teen-to-late-20's and increasingly godlike after that. Hit level 40 or 50 and the enemies will not move without your permission. >:]
Naturally, if you're going to combine Terrify and Mass Hypno, you want to drop Terrify first, so it doesn't undo Mass Hypno's work and so Mass Hypno will prevent the Feared targets it hits from attacking at all. And if the boneheaded Corruptor in your team drops a Rain of Fire on your carefully tamed horde, at least the Fear effect is still there to keep them from going completely berserk.
(As a bonus, if you're looking to avoid aggro, Mind Control has a bunch of those powers. Mass Hypno, Confuse and Mass Confusion will all do their thing without any hostiles coming back at you. Too bad teammates refuse to understand this and will go madly galloping in to attack the moment you lay your first of two Confuses on the Elite Boss who would be a lot less dangerous to your team if the teammates just stood back and let the Dominator get him Confused and keep him Confused...but noooOOOooo....)
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