View Full Version : Issue 7 preview!
8 Ball
01-31-2006, 12:21 AM
Not from the official site but confirmed by Cuppajo here (http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=4662730&bodyprev=#Post4662730) to be legit. Some cool sounding stuff...Also, NEW POWER SETS!!
* Electric Melee, Electric Armor (Brute)
* Thug pets (Mastermind)
* Dark Armor, Dark Melee (Stalker)
All here - link (http://www.mmorpg.com/gamelist.cfm?loadNews=4485&fp=1024,768,1108345234,20060130191834)
Seraphim
01-31-2006, 12:23 AM
Not from the official site but confirmed by Cuppajo here (http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=4662730&bodyprev=#Post4662730) to be legit. Some cool sounding stuff...Also, NEW POWER SETS!!
* Electric Melee, Electric Armor (Brute)
* Thug pets (Mastermind)
* Dark Armor, Dark Melee (Stalker)
All here - link (http://www.mmorpg.com/gamelist.cfm?loadNews=4485&fp=1024,768,1108345234,20060130191834)
T_T you beat me posting it by 1 minute!!!! So out of spite i'm gonna copy paste it all here :p
City of Villains™ / City of Heroes® Issue 7: “Destiny Manifest”
New High Level Zones
Grandville (Levels 40-50, PVE, COV only) – A vertical zone, Grandville contains Spider City, the capital of Arachnos™, where players encounter mutated Arachnoids and a huge new cast of characters including Lord Recluse™ himself!
Recluse’s Victory (Levels 40-50, PVP, COV and COH) – Recluse’s Victory represents the villains’ assault on Paragon City™. Heroes and villains battle for control points, use heavy artillery to their advantage, and watch the zone change dynamically as a result of their efforts.
Mayhem Missions (Villains only)
Take villainy to the streets of Paragon City with tense new timed missions among destructible environments, which also unlock multiple random events. Players harass citizens, rob stores, destroy property, plant bombs and battle the police in these exciting open-ended timed missions. Causing extra mayhem results in bonus rewards!
Other New Missions (Villains only)
Over 300 new missions, including new custom missions, take villain players from levels 40 to 50. Choose signature villains as Patrons to unlock more exclusive mission content and additional unique powers!
Patron Powers (Villains only)
Villain players can select unique new Patron Power Pools based on the specific signature villain that they select (Scirocco™, Black Scorpion™, Ghost Widow™, Captain Mako™). For example, Captain Mako’s Spirit Shark power releases lunging shark spirits towards opponents!
New Power Sets! (Villains only)
Introducing new Power Sets with which players can expand the choices of some of their favorite villain archetypes.
* Electric Melee, Electric Armor (Brute)
* Thug pets (Mastermind)
* Dark Armor, Dark Melee (Stalker)
New Base Features (Heroes and Villains)
Players can take their bases to the next level with Storage Items, Empowerment Stations, Supergroup Banners, and Base Color Tinting.
Quality of Life Features: (Hereos and Villains)
New Global Chat and UI features improve the overall ‘City of’ experience.
CoH Art Upgrades (Heroes)
City of Heroes gains reflective windows, added bump and specular mapping, a variety of higher resolution textures, and full screen depth of field effects.
New Costume Items
Details to follow.
---------------------
New GlobalChat/UI features, More costume items, Base storage and coloring, MAYHEM MISSIONS \o/ alone can finally just go around stealing stuff \o/ I'm so excited, and I just can't hide it, I'm gonna loose control and I think I like it :p
iggy880
01-31-2006, 12:23 AM
Thug pets? Sounds good if they make it different from the mercs enough.
Edit: Those base items sound great as well.
8 Ball
01-31-2006, 12:25 AM
Just noticed the part on Patron pools....We get a freakin SHARK powerset!! F-in Sweeeetttt :D.
Sofar it's extremly lacking on the hero side of things though....it would be nice if Tankers/Scrappers got access to the new melee sets as well.
razoras
01-31-2006, 12:30 AM
Not a whole lot for heroes. Q_Q
Moon Jump
01-31-2006, 12:42 AM
I just hope that my CoH won't be bogged down when they add the graphic effects from CoV. My POS Dell can't handle CoV even when I have the settings turned down to super low. :(
I'm glad their finally adding new higher level stuff to CoV. I've had my Mastermind sitting at level 33 because I didn't feel like maxing him out by doing endless longbow missions so I'll start using him again soon when they get the new patches ready.
MaligneFamily
01-31-2006, 12:42 AM
Where are hero newspaper missions?
Remianen
01-31-2006, 12:44 AM
Not a whole lot for heroes. Q_Q
Wake me when the CoH part of the 'preview' is unveiled. :sleep:
suburbanhell
01-31-2006, 01:21 AM
Patron Power Pools -- Where the hell are these for Heroes, or are they to be the equivalent of "Epic" Power Pools?
ThunderMace
01-31-2006, 01:34 AM
It pisses me off that the electric armor-that I have been waiting for Forever- is Brute only. Dammit!
ShadowHands
01-31-2006, 01:35 AM
Man, the new missions sound badass! This is one hell of an issue: new missions, new powersets, more costume options, more zones, more powerpools..... :rock:
Unless you're a PvP-head CoH is getting almost nothing.
Kid Ferret_
01-31-2006, 02:17 AM
Just when I thought heroes were gona get something...
8 Ball
01-31-2006, 02:25 AM
Patron Power Pools -- Where the hell are these for Heroes, or are they to be the equivalent of "Epic" Power Pools?
Yep, they're the equivalent of the Epic Pools...from the initial sounds of it if every patron has only 1 pool that's a hell lot less choice than the CoH side of things. Now if it's 1 pool per patron per AT that's different.
I'm also remaining optomistic that this is only a small glance and not the whole Issue...besides, they haven't annouced the round of nerfs to villian powers yet ;).
EDIT: The official site has now been updated with the preview Here (http://www.cityofheroes.com/game_update7.html)
I always wondered what those things growing in Vats on the Arachnos maps were.....
razoras
01-31-2006, 02:47 AM
I always wondered what those things growing in Vats on the Arachnos maps were..... Check out Warburg and you can see the previous experiments. :yoy:
Morcalivan7
01-31-2006, 02:49 AM
Arachnoids are nothing new, they reside in the WEB, the tunnels below Warburg where you must fight them to release scientists holding missile code fragments. You get to the WEB by looking at the map and spotting the two swimming pool looking tunnel entrances on each side of the map, one for the hero and villain sides each. The entrances surrounded by burning debris, and patrolled by Hercules (about4) and Web Masters (Arachnos' SWAT).
Looking forward to the new zones and patron powers. Doesn't look like most of us will be able to test the new base features anytime soon though.
The Icy One
01-31-2006, 02:56 AM
Is he punching a car? What mission do we get to punch cars in? >>
Morcalivan7
01-31-2006, 03:00 AM
Mayhem Missions, destroyable mission maps where you must deal damage in a timeframe.
Mayhem Missions (Villains only)
Take villainy to the streets of Paragon City with tense new timed missions among destructible environments, which also unlock multiple random events. Players harass citizens, rob stores, destroy property, plant bombs and battle the police in these exciting open-ended timed missions. Causing extra mayhem results in bonus rewards!
Remianen
01-31-2006, 03:11 AM
Hmm, I had hoped that when posted on the main site, it would have more features than the MMORPG.com article. Specifically, hero side features since I "knew" that the villains would get a ton of stuff already.
As a CoH only player, I'm so unimpressed that it defies description. Sure, I'll get CoV (times 2) after I7 goes live (once I see where the nerf bat hits on that side of the fence), especially since it's down to $14.99 now. But right now, it's just looking really light on features outside of Pocket-D. It's also devoid of the mentioning of the nerf to Lucks (it's coming, believe that) to bring them in line with Sturdies, since the defense scaling issue is being 'fixed'.
But then, Pocket-D isn't even mentioned so I hardly think those notes are complete. Wait n' see for me, I guess.
Plasma Wisp
01-31-2006, 03:14 AM
Someone make a Hero name Samual Jackson and a villian get sharks... you know where this is goin.
NibblerJr
01-31-2006, 03:16 AM
Well, since apparently everyone goes to this forum, I'll post the I7 stuff here.
New Base Features (Heroes and Villains)
Players can take their bases to the next level with Storage Items, Empowerment Stations, Supergroup Banners, and Base Color Tinting.
That's what I'm interested to see. I've always wanted SG vaults since day 1. ^^. I wonder how the banners will work. And what the f00k is an empowerment station?
Also, these epic power pools: 4 total, right?
Isn't there a total of about 5 or 6 in COH? If you count the same one in multiple at's.
Fantasmo
01-31-2006, 03:50 AM
Well I hope they get back to updating the hero side of things. I haven't liked how they have rolled out CoV and made all the updates to it and CoH becomes the mistreated side of things.
I have both and I still play CoH a lot more. I just get into my characters a lot more on the hero side. I have a hard time doing that on the villain side.
Masked Revenger
01-31-2006, 04:10 AM
You guys are unbelievable. The first 6 issues are nothing but heroes stuff. You honestly expected the first update since CoV's release to include more hero stuff than it did?
I know I expected this issue to be all Villains. I do expect further issues to be more ballanced, but not this one.
Chris
Seadevil
01-31-2006, 04:16 AM
You guys are unbelievable. The first 2 issues are nothing but heroes stuff and the rest of it was nerfs. You honestly expected the first update since CoV's release to include more hero stuff than it did?
I know I expected this issue to be all Villains. I do expect further issues to be more ballanced, but not this one.
Chris
Fixed. :p
UnSub
01-31-2006, 04:18 AM
The article doesn't mention the changes to defense scaling, which has also been promised for I7.
I agree with Masked Revenger - this patch is all the stuff that there wasn't time before release for CoV to get finished. Of course it's going to be villain-focussed. I'm sure I8 will see more hero stuff and perhaps even some of the villain powersets making the transition to CoH.
However, I wonder what the hero equivalent of mayhem missions are going to be. Perhaps heroes have to run around and stop vases from falling on the floor, Jackie Chan-style...
ShadowHands
01-31-2006, 04:31 AM
Yup, MR is right. How could you expect any less. I would be ticked if villains didnt get as much as they are.
You guys are unbelievable. The first 6 issues are nothing but heroes stuff.
Chris
Only because City of Heroes was out at the time. Just because CoV came out doesn't mean CoH should catch the slack, and it also doesn't mean CoV should catch it either. There are still some of us just playing CoH.
Seadevil
01-31-2006, 04:52 AM
I don't care about CoV getting all the content it is. It needed 40-50 content and the other stuff looks pretty cool. My ONLY beef with this Issue is that the Electrical sets are (seemingly) only for the villains when there's no reason they can't be transferred over to CoH as well.
Remianen
01-31-2006, 05:09 AM
You guys are unbelievable. The first 6 issues are nothing but heroes stuff. You honestly expected the first update since CoV's release to include more hero stuff than it did?
Umm, why exactly were the first FIVE ISSUES (where the heck are you getting 6?!? 6 was COV's release!) only heroes stuff? I'm guessing it's because there was no CoV on the live servers.
I wasn't expecting the motherlode of heroes only content. But I was expecting more than Pocket-D and fluff (graphics upgrades? heh, that's ordinary maintenance). Like I said, I'm gonna wait and see what the final tally is but I was expecting just a little bit more, quite honestly. Maybe some tweaks for the powersets that were mule kicked in the nuts by ED? Tanker moving target bug fix? Hell, even a single line teaser mentioning hero side changes or possible changes. Kinda like the one they did for costume options.
Plasma Wisp
01-31-2006, 05:10 AM
Ever hear about keeping some secrets? Maybe they'll be like "Oh yeah, heroes get electrical tanker powers."
Graphite
01-31-2006, 05:27 AM
Meh, about what I was expecting. Mayhem Missions sound cool.
Heres hoping there's more yet to be announced.
Edit: Nevermind. That'll cause debates. Keep it clean, kids. :P
Kurai Inago
01-31-2006, 06:55 AM
Well, lack of Hero Stuff aside, this looks to be an excellent Issue. I'm just a little sad that I'm going to have to delete a bunch of my Villains and re-make them to fit Concept.... Including my lvl 20 Brute....
WingedAvenger
01-31-2006, 07:23 AM
I don't care about CoV getting all the content it is. It needed 40-50 content and the other stuff looks pretty cool. My ONLY beef with this Issue is that the Electrical sets are (seemingly) only for the villains when there's no reason they can't be transferred over to CoH as well.If you want to play an electricity-based Hero, play a blaster. Corruptors get no equivalent to Electrical Blast, so Tankers not getting Electric Melee evens things out in a sense.
The fact of the matter is that, yes, this is going to be a CoV-favored update. That's because CoV is the newer game, and just plain does not have as much content as CoH right now. Given the amount of attention paid to getting this game produced in the past several months, Cryptic is still probably bathing themselves in CoV ideas, whereas since CoH is over a year old, the well might be slightly drier for Paragon City. Once the Rogue Isles get up to speed (and this update certainly looks like it will do it), you can probably expect to see more balanced updates. Until then, everyone just chill, 'k? :shinner:
BTW, it's fine if you disagree with someone, but in my book it's not cool to purposefully misquote, even if it's in jest.
Morcalivan7
01-31-2006, 12:06 PM
Tankers suck compared to Brutes anyways. :p Just level up an elec brute and turn'em hero when the option is available. You can't really want to replay all that overplayed hero content again do ya?
Grae Knight
01-31-2006, 12:19 PM
Finally read through the Issue 7 notes....eh. If I was into playing my villains I guess this would be nice. Going to love the new PvP Zone, finally, can use my epic powers on some villains! And the whole 'heavy artillery' thing sounds pretty cool.
I have to agree with the sediment that I am unhappy about the amount of CoH new content being added. Costumes...sweet....more base stuff....sweet, but no powersets? :eyebrow: Oh well, always Issue 8.
Sword
01-31-2006, 12:34 PM
It pisses me off that the electric armor-that I have been waiting for Forever- is Brute only. Dammit!
Chill, this is pretty much a CoV-only Issue. Now that the sets are designed it shouldn't be too hard top port them over to tankers.
If the Devs ever bother with tankers again... :rolleyes:
Graphite
01-31-2006, 03:18 PM
There is no reason Elec Melee and Elec Defense couldn't be a tanker option.
I was hoping Coh would at least get the new costume options.
What can I say, i'm biast. I easily play coh five times as much as cov.
Sure this will be villian heavy, but at least throw us a few carrots.
bpphantom
01-31-2006, 03:28 PM
Okay, here's what I also posted on the official tanker boards when someone said the same.
Yeah, they could easilly add the elec melee/elec shield sets to tankers. No biggie. Then when it gets "balanced" for the next 3 issues, how would you take it?
"Oh noes! They is n3rfing t4nkz0rz again!"
Let brutes have it. Let THEM get nerf'd to hell and back. Once the dev's are mostly happy with the set I'll happily roll an elec/elec tank.
Think of CoV as a testing ground for new hero sets. :D
Masked Revenger
01-31-2006, 03:30 PM
Fixed. :p
Funny! :) Thanks for that. :)
Chris
Jade_Dragon
01-31-2006, 07:19 PM
Mmkay, Statesman has confirmed that there will be only CoV content (or primarily) in Issue 7. link (http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=4669950&bodyprev=#Post4669950)
Now, Statesman basically says, "We could have released it with stuff for both heroes and villains, or we could release it sooner. We decided to release it sooner." But in a nutshell, no, there's no CoH content. I'm not going to get mad about it because, quite frankly, it's not worth getting mad about.
I'll also add that saying that he had stuff but didn't release it means that he HAS STUFF for heroes. It's just not ready yet. Likely we'll see it in I8, if not sooner. I'm hoping Electric Melee for Tankers/Scrappers and Electric Blast for Corruptors/Dominators comes along at the same time. Since there's no need to "balance" CoV not getting Electric Blast if they do.
Krypto
01-31-2006, 07:55 PM
If you want to play an electricity-based Hero, play a blaster. Corruptors get no equivalent to Electrical Blast, so Tankers not getting Electric Melee evens things out in a sense.
Except, you're comparing apples to oranges. Comparing Blasters to Corruptors, and basing why Tankers shouldn't get a certain set is silly. Ok, Corruptors don't get Electrical Blast. So? Blasters don't get Radiation Blast or Dark Blast either. See how basing that as a reason Tankers shouldn't get Electrical sets doesn't really hold much water?
Here's the facts, and why it's retarded for Tankers to NOT get Electrical sets.
1. Tankers only have FOUR primary sets. Brutes have five, including a NEW(Energy Aura) set. Why should they get another? And a NEW set at that?
2. Like Blasters, Tankers are an elemental based AT. 3 out of their 4 primaries are elemental. They also have 3 out of the 4 elemental Blaster Primaries in common. The only elemental set they don't have in common? Electricity.
3. Tankers have been asking for Electrical Melee, and Electrical Armor since long before CoV came about. They have not recieved a SINGLE new powerset in the (almost) 2 years since CoH has been out. And now, only months after CoV's release, Brutes are already getting a brand new powerset. Makes perfect sense to me. :rolleyes:
And while some people want Electrical Melee for Scrappers, I don't see it happening, because it's silly. Scrappers, unlike Tankers, aren't elemental based. So the chances of Scrappers actually getting Electrical sets is low.
Grae Knight
01-31-2006, 07:56 PM
Mmkay, Statesman has confirmed that there will be only CoV content (or primarily) in Issue 7. link (http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=4669950&bodyprev=#Post4669950)
Now, Statesman basically says, "We could have released it with stuff for both heroes and villains, or we could release it sooner. We decided to release it sooner." But in a nutshell, no, there's no CoH content. I'm not going to get mad about it because, quite frankly, it's not worth getting mad about.
I'll also add that saying that he had stuff but didn't release it means that he HAS STUFF for heroes. It's just not ready yet. Likely we'll see it in I8, if not sooner. I'm hoping Electric Melee for Tankers/Scrappers and Electric Blast for Corruptors/Dominators comes along at the same time. Since there's no need to "balance" CoV not getting Electric Blast if they do.
Actually this may be a good marketing move on Cryptic. Release some new stuff now in the form of an issue knowing you have much more to add, then a month latter release another issue. Most of the time, customers are feeling pretty buzzed about new content period and it increases playing and brings back old customers to check out the new stuff.
So by dividing up the content they have prepared they are able to get more new additions to the public with less downtime between issues.
Jade_Dragon
01-31-2006, 08:22 PM
Actually this may be a good marketing move on Cryptic. Release some new stuff now in the form of an issue knowing you have much more to add, then a month latter release another issue. Most of the time, customers are feeling pretty buzzed about new content period and it increases playing and brings back old customers to check out the new stuff.
So by dividing up the content they have prepared they are able to get more new additions to the public with less downtime between issues.
That's assuming that I8 comes about a month after I7. Which if it does, that would be great. I suspect, however, that the new CoH stuff would most likely be added as a patch, instead, and not a whole new issue.
For one thing, there are likely to be a lot of bugfixes and complaints about I7, and to release a new Issue in the middle of that, producing even more bugfixes and complaining, would be chaos.
Overbite
01-31-2006, 08:26 PM
Tight Tight Tight....gives me an excuse to unleash Overbite. MUST HAVE THAT SHARK ABILITY!
Grae Knight
01-31-2006, 08:34 PM
Just released!! All Native American Characters get 1 million influence/infamy for reparations in Issue 7!!
Chill, this is pretty much a CoV-only Issue.
Which makes absolutely no sense. And this isn't against you sword, just decided to quote you. Heh. But anyway, yeah, there are two separate teams. One for CoH, and the other for CoV. Each game is lead by its own designer. There is absolutely NO excuse whatsoever for CoV to get the bulk of this issue if there are two teams. If that's the case then they lied.
Marvel/DC is going to eat them alive. Honest to goodness, I hate to say that, but they need to get it together. You have two teams and still can't get it together? I know. Sounds like one of my typical rants but I'm a bit disappointed in the way they're conducting themselves over there. And if I'm wrong, please, someone let me know.
Grae Knight
01-31-2006, 08:38 PM
I have to agree with you Threshold. I was worried about this happening when they first mentioned they were creating a City of Villains. Slowly the content will be so divided the membership will slip and CoH/V will extinct.
((Wow did that not smell of DOOOMM!!)) ;)
Well, I'm not trying for the whole, "DOOOOOOOOOOOOOM" bit, but I'm being a little more realistic here. Think about it. What if this happens with I8? They favor CoH over CoV, and then all the CoV people get pissed off? Then they do it with I9, but vice versa? They keep adding things to CoV we've asked for in CoH since Beta (which is completely anal, IMO), and it keeps pissing off all the CoH'ers. Now don't get me wrong. CoV deserves all that it is getting because it is still relatively new and they need to start pumping good, quality updates into it. But at the same time their first project, CoH, is picking up a lot of slack, and it doesn't seem that they're wanting to get around to it anytime soon. Now I am very appreciative on the content CoH is getting, don't get me wrong (costumes is a huge plus, I'm geeked about that), but at the same time there are tons of things they need to rework. Ever visited the Defender forum? Just about every month a new "Defender Issues" thread is posted with highly detailed information on each set and the bugs that come with them. Geko or who ever posted in the thread and stated they wouldn't be able to get to them until I8 or I9 at the latest. The **** kind of sense does that make? Here you have a handful of people trying to help improve something, and then they can't be made until I9 at the latest. Meanwhile, they're gallvanting through Cryptic offices trying to "fix" stealth.
That's the kind of stuff I'm talking about. Marvel/DC might not be too much of a stretch from CoH/V, but it'll be within the same genre, which is superheroes. People WILL try them out, and if they find them better then CoH, then that's where their money goes. Oiy. But this is just an Issue 7 preview. I could be getting worked up for nothing, but somehow I'm doubting more CoH stuff will come. We'll have to wait until it hits Test.
suburbanhell
01-31-2006, 08:52 PM
Issues were come out every 6-8 weeks correct? When I8 hits everyoen will be fine.
You all had to have known this was going to be a CoV heavy issue, it was only natural that 40-50 content opened for villains. Also you and I both know that NCSoft rushed Cryptic to the gates with a halloween release and there were probably several powersets already made that had bugs bad enough that they couldn't be released at the time, I mean look at MM's until the Thugs land there's only 3 primaries.
It's not an us vs them thing, it's for the good of the game as a whole. We get some new items in bases to play with and everyone will probably get a free costume upgrade as a result of the 80% of CoV items coming to CoH's costume creator...and in 6-8 weeks there will be a more balanced issue and all will be well with the world.
"z0mg Pub 16 Roooooooned teh g4m3! STFU Trammies! kthxbai" :D
ThunderMace
01-31-2006, 08:53 PM
Except, you're comparing apples to oranges. Comparing Blasters to Corruptors, and basing why Tankers shouldn't get a certain set is silly. Ok, Corruptors don't get Electrical Blast. So? Blasters don't get Radiation Blast or Dark Blast either. See how basing that as a reason Tankers shouldn't get Electrical sets doesn't really hold much water?
Here's the facts, and why it's retarded for Tankers to NOT get Electrical sets.
1. Tankers only have FOUR primary sets. Brutes have five, including a NEW(Energy Aura) set. Why should they get another? And a NEW set at that?
2. Like Blasters, Tankers are an elemental based AT. 3 out of their 4 primaries are elemental. They also have 3 out of the 4 elemental Blaster Primaries in common. The only elemental set they don't have in common? Electricity.
3. Tankers have been asking for Electrical Melee, and Electrical Armor since long before CoV came about. They have not recieved a SINGLE new powerset in the (almost) 2 years since CoH has been out. And now, only months after CoV's release, Brutes are already getting a brand new powerset. Makes perfect sense to me. :rolleyes:
And while some people want Electrical Melee for Scrappers, I don't see it happening, because it's silly. Scrappers, unlike Tankers, aren't elemental based. So the chances of Scrappers actually getting Electrical sets is low.
Seeing as you covered all my points for me, Thanks Krypto! :)
And Morc, Tanks may Suck but I love this game because I want to be a SuperHero. Honestly who ever put a towel on as a kid and pretended to be Lex Luthor?
suburbanhell
01-31-2006, 08:54 PM
:think: Lex Luthor never wore a cape... :D :notme:
Graphite
01-31-2006, 08:54 PM
Not angry: Issues are small and offer little new content.
Not surprised: They did the same thing for Coh release
Just disappointed: Coh has gotten old hat. Cov, same game new skins.
But what do I care.
This time next month, I'll be in DDO anyway.
Edit: Yeah, basically Krypto nailed it. In regard to elec melee at least. Kudos
Masked Revenger
01-31-2006, 08:58 PM
Issues were come out every 6-8 weeks correct? When I8 hits everyoen will be fine.
You all had to have known this was going to be a CoV heavy issue, it was only natural that 40-50 content opened for villains. Also you and I both know that NCSoft rushed Cryptic to the gates with a halloween release and there were probably several powersets already made that had bugs bad enough that they couldn't be released at the time, I mean look at MM's until the Thugs land there's only 3 primaries.
It's not an us vs them thing, it's for the good of the game as a whole. We get some new items in bases to play with and everyone will probably get a free costume upgrade as a result of the 80% of CoV items coming to CoH's costume creator...and in 6-8 weeks there will be a more balanced issue and all will be well with the world.
I'm with you, Burbs.
Chris
Morcalivan7
01-31-2006, 09:29 PM
Honestly who ever put a towel on as a kid and pretended to be Lex Luthor?
I pretended to be Mr. Sinister... :/
Well, him and Venom. My comics collected were about 50% Spawn as well, so I never exactly liked the whole goodie goodie heroes. :p Spawns was also allot easier to draw. Skulls and spikes everywhere, pretty simple. ;)
ThunderMace
01-31-2006, 09:34 PM
O_o
...
...
...
*sigh*
Plasma Wisp
01-31-2006, 09:38 PM
For those who have speculated that Newspaper missions are coming to City of Heroes, they aren’t…yet. That’s coming a little later in the year. I’d like to add something different to the CoH system…
We all have our own sort of opinion on how things are. Right now, there is only one person to make those sort of decisions and changes, Jack is that person. We give ideas and our own opinons on what WE think is wrong. Instead of thinking of yourself think of others who play. Jack has to consider all the problems and if there is one you think there is, and a few others, well then he knows. Some days, I just want to send mr. Emmert a fruit basket and a thank you card.
This new Issue is #7 for CoH, but it's #1 for CoV. Think about it.
Seadevil
01-31-2006, 09:38 PM
Well, it's official. I PMed CuppaJo about possibly getting the Elec sets for Tanks at least. This is what I got back.
I will put in your request - however, they will not be in I7 for heroes.
No reason. Just 'No.'
Jade_Dragon
01-31-2006, 10:04 PM
Well, it's official. I PMed CuppaJo about possibly getting the Elec sets for Tanks at least. This is what I got back.
I will put in your request - however, they will not be in I7 for heroes.
No reason. Just 'No.'
I would suspect the reason they WILL not be in I7 for heroes is that they ARE not in I7 for heroes.
I8, though, that's another story.
But why? None of it is making the slightest bit of sense. And I really don't think people are being selfish.
Remianen
01-31-2006, 10:29 PM
Issues were come out every 6-8 weeks correct? When I8 hits everyoen will be fine.
Uhh, not exactly Burby. Your timeline is just a wee bit off.
CoH release - April 28, 2004
Issue 1 (Through the Looking Glass) - June 29, 2004 (62 days or 8 weeks)
Issue 2 (A Shadow of the Past) - September 16, 2004 (79 days or 12 weeks)
Issue 3 (Council of War) - January 4, 2005 (110 days, almost 15 weeks)
Issue 4 (Colosseum) - May 4, 2005 (120 days or 17 weeks)
Issue 5 (Death To Tanks! errrr I mean Forest of Dread) - August 31, 2005 (119 days or 17 weeks)
Issue 6/CoV (Along Came A Spider) - October 27, 2005 (57 days or 8 weeks)
So "6-8 weeks" has only happened twice (and one was CoV's release). The average seems to be 91 days or 13 weeks. If I7 goes live, say, March 1st, applying the average to that would mean I8 would come out May 31st but that doesn't seem too likely to me, considering (giving a great deal of 'benefit of doubt' here) the team has to work on fixing bugs on one side and content or some such for the other. I think it's more likely that I8 will fall into the pattern I4 and I5 did and come out later than the average would indicate. So sometime around July or August.
I'm only saying this because when I initially looked at that 6-8 week thing, I was like "Oh, that's not so bad" until I looked further into it. But I'm thinking (hoping, actually) that they'll add stuff hero side in hotfix fashion (i.e. as normal patches and not necessarily waiting until the next issue). Otherwise, waiting 10 months to add anything mentionable to the hero side is gonna be kinda extreme, in my view.
You all had to have known this was going to be a CoV heavy issue, it was only natural that 40-50 content opened for villains. Also you and I both know that NCSoft rushed Cryptic to the gates with a halloween release and there were probably several powersets already made that had bugs bad enough that they couldn't be released at the time, I mean look at MM's until the Thugs land there's only 3 primaries.
I knew it was going to be CoV heavy but I didn't think it would be CoV-exclusive. There's a distinct difference between the two terms, I think. I've never been one to salt anyone's game. Handle your business. You get yours anyway you have to, as long as it doesn't negatively affect me and mine. The tanker moving target bug still exists (as of about an hour ago when I took Flameraven and Deltashrike on a few missions) on the test server but again, I'm hoping they do something about that now instead of waiting until I8.
It's not an us vs them thing, it's for the good of the game as a whole. We get some new items in bases to play with and everyone will probably get a free costume upgrade as a result of the 80% of CoV items coming to CoH's costume creator...and in 6-8 weeks there will be a more balanced issue and all will be well with the world.
I admire your optimism, truly I do. But the last two issues (and arguably three though the sliders were I4's saving grace, for me) have pretty much exhausted that. I now look at issues with an optimism tempered by harsh reality, expecting nerfs (though I think this issue will give those to CoV) moreso than compelling content.
But that's just me, I guess.
The Widowed
01-31-2006, 10:37 PM
And while some people want Electrical Melee for Scrappers, I don't see it happening, because it's silly. Scrappers, unlike Tankers, aren't elemental based. So the chances of Scrappers actually getting Electrical sets is low.
Because Scrappers are more focused on weapons or unarmed attacks and smash/lethal damage. Speaking of which, I notice that there's still no mention of all the staffs, shields, street fighting and dual pistols that Scrapper lovers are still clamoring for....
I still think dual pistols should be a Blaster thing myself. Leave melee to the Scrappers, folks.
Sword
01-31-2006, 10:40 PM
Which makes absolutely no sense. And this isn't against you sword, just decided to quote you. Heh. But anyway, yeah, there are two separate teams. One for CoH, and the other for CoV. Each game is lead by its own designer. There is absolutely NO excuse whatsoever for CoV to get the bulk of this issue if there are two teams. If that's the case then they lied.
Marvel/DC is going to eat them alive. Honest to goodness, I hate to say that, but they need to get it together. You have two teams and still can't get it together? I know. Sounds like one of my typical rants but I'm a bit disappointed in the way they're conducting themselves over there. And if I'm wrong, please, someone let me know.
You know, I gotta agree. I've been saying thi for a while. It feels like they're just seriously understaffed. I mean, last I heard they had ONE animator. And allmost every time there's talk of any substantial addition to the game we get the answer that it takes a long time to animate. Claws fix for example: Waiting for some time with the animator.
I get this constant feeling that most of the team is off working on some other project and what we got now was just what they managed to put together.
I mean, how long did it take to develop the game itself? They can't have added enough content to equal the amount of work it took to create the game engine, zones and sets that were there at launch. What happened? Did they downsize the team after finishing the game or what?
Krypto
01-31-2006, 10:46 PM
There aren't two teams for CoH and CoV, obviously. Thought we all learned that in CoV Beta when all the CoH devs were posting in the forums. :P
Only difference seems to be that CoH and CoV have different lead designers. They just need to fire Jack already...
Eomatrix
01-31-2006, 11:09 PM
FYI guys, I have been posting about Recluse's Victory and The Patrons for awhile soooooooooooooooooo....I BEAT ALL OF YOU! MWAHAHAHAHAHAHAHAHAHAHA! *hack* hack* No...air. *dies*
suburbanhell
01-31-2006, 11:12 PM
Uhh, not exactly Burby. Your timeline is just a wee bit off.
<snip>
I stand corrected -- however, I know I read somewhere that Cryptic themselves had said they were were TRYING to release an issue every 6-8 weeks -- Not to mention they were selling them as free "expansions". Now Look at the 3 long inbetweens:
Issue 1-2 79 days -- Shadow Shard. Whole new realms and loads of high level content (at the time anyway)
Issue 2-3 110 days -- introduced the Council, Lusca, the Ghost Ship -- SIGNIFICANT changes there, so they fell out of the 6-8 week timeline.
Issue 3-4 120 Days -- THE ARENA, new costume parts -- you and I both know that there's some...hooooooorible length of time that occurs whenever they even talk about add new artwork, let alone actually do it -- plus the ARENA was tested to hell and back as was the start of the godforsaken "Balancing" they did, naturally this fell out of the timeline.
Issue 4-5 More major balancing/nerfing, new zones, new monsters, new major spawns...
Issue 6-7 looking at 92 days right now -- This is your true CoV this is ALL The stuf they couldn't get out in time for CoV, this is all the extras that they've wanted in since it launched, Plus the high level content, Plus two new zones, plus extra base stuff, plus new costume pieces....etc...
The only time they fall out of 6-8 week timelines is when there's MAJOR updates to artwork, zones, spawns, etc...which imho is worth the wait, now maybe this is just because the last MMO I came from you waited 3-4 months to see a new "publish" which was just tweaks of the same old crap you had been killing for the last 7 years anyway.
I knew it was going to be CoV heavy but I didn't think it would be CoV-exclusive. There's a distinct difference between the two terms, I think. I've never been one to salt anyone's game. Handle your business. You get yours anyway you have to, as long as it doesn't negatively affect me and mine. The tanker moving target bug still exists (as of about an hour ago when I took Flameraven and Deltashrike on a few missions) on the test server but again, I'm hoping they do something about that now instead of waiting until I8.
But that's just the thing, there is SOME CoH content, new base stuff, an overall prettier Paragon, window reflections, the upgrade to Pocket D which will eventually lead to something big there, We know there will be 80% of CoV parts coming to CoH's costume creator, but the rest of "more costume pieces" is kind of vague, maybe CoH gets a mini-I4 type costume upgrade.
Yes it's not much by comparison but you have to remember as far as Cryptic/NCSoft is concerned, there is no CoH vs CoV there's City of Comicbookery, they consider the two games to be ONE game, and an upgrade anywhere is an upgrade for the better no matter what.
I admire your optimism, truly I do. But the last two issues (and arguably three though the sliders were I4's saving grace, for me) have pretty much exhausted that. I now look at issues with an optimism tempered by harsh reality, expecting nerfs (though I think this issue will give those to CoV) moreso than compelling content.
Give it time. I8 will surprise you happily, we were promised the end of Major Nerfs, so the next balanced issue will start us back on our way to having posts that are like "OMFG this is so cool!" again.
Jade_Dragon
01-31-2006, 11:23 PM
But why? None of it is making the slightest bit of sense. And I really don't think people are being selfish.
Try asking a different question. Instead of "Why aren't Electrical attacks for Tankers in I7?" (because it's too late to add them now) try "Are Electrical attacks for Tankers expected in the future, and if not, why not?"
Try asking a different question. Instead of "Why aren't Electrical attacks for Tankers in I7?" (because it's too late to add them now) try "Are Electrical attacks for Tankers expected in the future, and if not, why not?"
Constructive, though I'll put it in different terms. Why are they postponing Electrical Melee for Tankers for another Issue when it's already available NOW? That's like McDonald's distributing the new Triple Bacon Ranch Cheeseburger to the West Coast, but waiting an entire two months to release it to the East Coast. It just doesn't make sense, unless marketing has something up their sleeves, but that isn't the case here.
And I'm afraid Scrappers won't get love for quite some time. They've been gallavanting around about Staves, Street Fighting, etc. since God knows when, and still nothing. Again, Jack still hasn't learned the practice of just keeping his mouth shut. Instead he'll give all the juicy information like the biggest, fattest slab of steak to a hungry population, and then pulls it slice by slice away from everyone. Lord knows when we'll be getting Weapon Customization, which was talked about back in I2 or I3.
Really not aiming for my usual "DOOOOM" posts, but if they start steering that way is because I'm just outright upset with Cryptic. You just don't let something this great slip between your fingers. But it appears Jack knows what he's doing despite his attempts to just fix everything like a crack addict.
Plasma Wisp
02-01-2006, 12:53 AM
What part of "Cryptic Studios" do you not get. They're whole background is based off leaving tidbits of information and such. He went away from "surprize" to "Is *power* coming out next issue? Wait and see"
He's not making promises, he's making us drool. Problem is, You can only pretend to throw the tennis ball before the dog get's smart.
Well his making us drool usually leads to pissed off, upset, subscribers who just continue to get more and more disappointed per issue. If that's his style, it's not working.
UnSub
02-01-2006, 02:41 AM
I've put in a question about when are powersets going to make the transition from CoV to CoH (and vice versa) and will let you know if I ever get a reply.
Now, this is just and idea, but it would be a good idea if Cryptic released new powersets for every AT in I8. This may be simply transporting CoV powers to CoH (and vice versa) or it may be introducing entirely new powersets, but it would be great to see every AT get something new to play with. That's what I'd do if I were in charge (and I wouldn't have released Archery or Sonics until Scrappers and Tankers got some powerset love either).
As for not releasing Electrical Melee and Electrical Armour to Tankers, the only two excuses I can see are 1) they are going to test out these new powersets on Brutes and tweak them before being released to Tankers, and 2) this issue is designed to keep new players interested in CoV, so they get all the good stuff. Perhaps some of the new powersets aren't so backwardly compatible with CoH due to graphical effects (doubtful, but perhaps), which might require CoH to be brought up to speed with CoV before some things can be ported over.
Finally, the information released by Cryptic about I7 is mostly very sketchy - the devil will be in the detail.
The Widowed
02-01-2006, 03:23 AM
Electrical Armor I can understand, but I'm still wondering if it's really necessary to place every last detail in both CoH and CoV. It seems like so many people won't rest until the Hero AT's have the exact same features as the Villain AT's. But if there's something like, say, a Holy Light powerset or even a Sharpshooter set (which allows a Controller to use a pair of six-shooters for making trick shots and dealing negative status effects rather than killing folks), wouldn't it make sense to leave such sets to the Heroes? Just like a Demons power set for the Masterminds, a Chainsaw set for the Brutes or the existing Poisons set; Heroes usually don't summon demons, concoct poisons or butcher people with power tools, whereas some villains do so with wild abandon....
I'd say the same for the costume creator. Leave the hugely grinning happy faces for the Heroes, and leave the fanged mouths for the Villains. The two teams don't need to share everything, and I think it's probably better for their respective identities if they didn't.
The blades in the Scrapper's Claws set could use a touch-up, though....
Lecture ends. :grumble:
UnSub
02-01-2006, 09:15 AM
I don't think that heroes and villains need to share everything, but I think Cryptic should pick carefully what is exclusive to each side. Some things are better suited to a hero or a villain, I agree, but they should be the exception, not the rule.
Poison
02-01-2006, 10:02 AM
But anyway, yeah, there are two separate teams. One for CoH, and the other for CoV. Each game is lead by its own designer. There is absolutely NO excuse whatsoever for CoV to get the bulk of this issue if there are two teams. If that's the case then they lied. There aren't two teams for CoH and CoV, obviously. Thought we all learned that in CoV Beta when all the CoH devs were posting in the forums.
There is only one Cryptic dev team. There used to be (not so sure if there still is, now that Zeb left) two separate design teams. Those come up with game mechanics, missions, feel of zones, etc. Manticore writes the zone, hero, villain, faction stories for BOTH games. Geko is responsible for the powers in both games. Positron does his programming for both games, same with Poz and Pohsyb. WarWitch did the dialogue and zone crowding in CoV, but has now done the Pocket D and mentioned she will redo the CoH zones asap. The art team does all the art for both games.
So they're really just one team splitting their work over both games. I'm sure they hired more different workers for the different depts., but it's not the same as having 2 separate teams.
MaligneFamily
02-01-2006, 12:24 PM
Also all you heroes and villains forget so easily the temp powers we were already given.... just because they weren't announced as an I7 addition. They were put earlier for our own enjoyment but now we must complain...
And for those gripping about CoH getting so much more excluisivity on sets, where's my Ice Brute? Or my elec corruptor? Or my Emp Corruptor? I did hear people in the mood of complaining when CoH didn't Cold Domination and Thermal Radiation? Why is that? Is it perhaps attributed to the needed complaining of every issue? This probably will mean nothing, so go on and complain... not like anythings stopped it before...
Because Cold Domination and Thermal Radiation isn't something everyone has been asking for. How many times as the Tanker, Blaste, and Defender community asked for more elemental sets? More than 40, and they give it to Brutes. Don't get me wrong, that's peachy keen because Brutes are my favorite AT in CoV, but the problem is them always giving to CoV what we've been asking for in CoH since forever, then it's always, "We'll see." WTH is that? You know people have been geeked about Electric Armor/Melee since they decided to yap about it, and then throw it to the Brutes only.
I don't think it's complaining. I just see it as pissed off subscribers expressing their personal feelings and opinions.
MaligneFamily
02-01-2006, 04:48 PM
What about those who do not have CoV but want Thermal Radiation... I bet there are some out there, it's a great set.
Grae Knight
02-01-2006, 05:04 PM
Why no love for the Dominators? I want an Illusion Dominator :)
bpphantom
02-01-2006, 05:11 PM
Electrical Armor I can understand, but I'm still wondering if it's really necessary to place every last detail in both CoH and CoV. It seems like so many people won't rest until the Hero AT's have the exact same features as the Villain AT's. But if there's something like, say, a Holy Light powerset or even a Sharpshooter set (which allows a Controller to use a pair of six-shooters for making trick shots and dealing negative status effects rather than killing folks), wouldn't it make sense to leave such sets to the Heroes? Just like a Demons power set for the Masterminds, a Chainsaw set for the Brutes or the existing Poisons set; Heroes usually don't summon demons, concoct poisons or butcher people with power tools, whereas some villains do so with wild abandon....
I'd say the same for the costume creator. Leave the hugely grinning happy faces for the Heroes, and leave the fanged mouths for the Villains. The two teams don't need to share everything, and I think it's probably better for their respective identities if they didn't.
The blades in the Scrapper's Claws set could use a touch-up, though....
Lecture ends. :grumble:
Vote Widowed in the Common Sense revolution! Viva la revolution!
Anyway, I agree on all counts :D
MaligneFamily
02-01-2006, 05:48 PM
Aye and if you hero does perchance summon demons, the change allignment feature should be coming soon. This also is a nice way for both heroes and villains to have the sets the want.
What about those who do not have CoV but want Thermal Radiation... I bet there are some out there, it's a great set.
Probably, but they've never talked about Thermal Radiation ever. Electric Melee/Armor has been in talk on the COH General Forum, not COV. That's why people are pissed. Thermal Radiation probably won't make it if Electrical Armor/Melee ain't looking too promising either.
Masked Revenger
02-01-2006, 06:00 PM
Thermal Radiation probably won't make it if Electrical Armor/Melee ain't looking too promising either.
No one said it was NEVER going to happen, just not in I7.
Dude, seriously.
Chris
Krypto
02-01-2006, 07:02 PM
Thermal Radiation will never happen for Defenders. It's a possibility for Controllers, though.
Plasma Wisp
02-01-2006, 07:12 PM
First off. It said Electric Armor/Melee in CoV. Not Electric Armor/melee ONLY FOR COV LOLOLOL!!!1!!!
Plant Control looks like it could be for Coh but not without a secondary to match and a design change. It's abit evil looking as of now.
Jade_Dragon
02-01-2006, 07:14 PM
I'd say the same for the costume creator. Leave the hugely grinning happy faces for the Heroes, and leave the fanged mouths for the Villains.
With no fanged mouths, the Heroes couldn't get the werewolf models.
I don't think anyone's asking for heroes and villains to be identical. The heroes are just asking for WHAT THEY'VE BEEN ASKING FOR SINCE THE GAME WAS RELEASED.
Remianen
02-01-2006, 07:27 PM
Burby, I understand totally what you're saying. I just don't think it's quite that hunky-dory. :)
There are still many folks who haven't bought CoV yet just like there are many folks who have CoV but don't have CoH. And even more folks have both. So when a lot of folks complain about nothing for CoH, a lot of times these are folks who aren't interested in CoV for whatever reason. So when you say that it's not CoH vs. CoV, that's not quite true. It may not be that way to the devs but the devs aren't paying to play. :) You can't count base upgrades and improvements as a CoH addition when you need to own what to even access bases? You can't count PvP zone additions as 'CoH changes' when they're being hyped as CoV content either. Plus, not many folks are even interested in PvP.
And folks who continually harp on the fact that these are "free" content additions are misguided at best. Tell me, who would've PAID for I5 (even considering Croatoa) or even ED? Yeah, that's right. Having free content additions allows them to do whatever the hell they want and people don't have the choice to skip it. In other games, if I wasn't the least bit interested in PvP, I could skip buying Notum Wars. If I was a raider and didn't care about lowbie content, I could skip buying Legacy of Ykesha but I'd also be skipping the additional bank space tied to that expansion. If I had a brain and some foresight (and some previous MMO experience), I could skip buying Trials of Atlantis. As a result, these companies had to do whatever they could to make each expansion appeal to as many parts of the playerbase as possible (to get as many people to give them money for it as they could). So all the folks who, anytime anyone shows any sign of dissent, go back on the "OMGZ but it's free!" line, there's a reason for that.
Yin, I think you're overreacting just a bit. From my perspective, I think they're rolling out the electrical sets to Brutes first because they know it'll be broken. Either horribly overpowered (like Sonics, pre-ED) or near-useless (like archery/TA). Brutes get to beta test it for us. :)
Think about it.
The Widowed
02-01-2006, 07:28 PM
Vote Widowed in the Common Sense revolution! Viva la revolution!
And if I am elected...well, for starters, I won't promise you two chickens in every pot or some other unfeasible rainbow-chasing nonsense.... :D
With no fanged mouths, the Heroes couldn't get the werewolf models.
If by "werewolf" we're talking about the traditional half-beast, maneating, humanoid monster dogs who are subject to uncontrollable lunar-influenced berserker rages, then I don't see any conflict here. If we're talking about the contemporary gentle, misunderstood, tree-hugging one-with-the-wild nature-loving fuzzies, well...suck it up, you hippies. No antelope for you! :P
I don't think anyone's asking for heroes and villains to be identical. The heroes are just asking for WHAT THEY'VE BEEN ASKING FOR SINCE THE GAME WAS RELEASED.
And the way I see it, Cryptic is just being all ecstatic over CoV right now. Once the novelty wears off, they might get back to cooking up new stuff for the Heroes. "Hey, guys...we threw together all this cool stuff for Doctor Bastard and his gang while we had a hard-on for the new stand-alone expansion, and there aren't all that many people jumping on the CoV bandwagon anymore. Howsabout we throw some of those goodies Captain Popular's way and reinforce that half of our paycheck? We can do it. I know we can...."
At least they will if they know what's good for them. >:]
Jade_Dragon
02-01-2006, 07:47 PM
If by "werewolf" we're talking about the traditional half-beast, maneating, humanoid monster dogs who are subject to uncontrollable lunar-influenced berserker rages, then I don't see any conflict here. If we're talking about the contemporary gentle, misunderstood, tree-hugging one-with-the-wild nature-loving fuzzies, well...suck it up, you hippies. No antelope for you! :P
This hippie is going to bite your head off... "I'm your worst nightmare... a liberal with a gun." :D
(And I was talking about a werewolf as in Wolvesbane. Although she's not exactly the stereotypical lunar-inflenced berserker monster, either)
Krypto
02-01-2006, 07:56 PM
First off. It said Electric Armor/Melee in CoV. Not Electric Armor/melee ONLY FOR COV LOLOLOL!!!1!!!
Yeah. It did. They specifically stated that Heroes would not be getting Electric Amor/Melee, and that it was ONLY for Villains. In Issue 7, at least.
I don't think anyone's asking for heroes and villains to be identical. The heroes are just asking for WHAT THEY'VE BEEN ASKING FOR SINCE THE GAME WAS RELEASED.
Exactly. And it's a huge kick in the balls seeing something Heroes have been asking for since the beginning, going right over their heads and into CoV. Why SHOULD Brutes get a new set? I mean, really. Tankers are far more deserving, considering they've gone almost 2 years without any new powersets...
Remianen
02-01-2006, 07:59 PM
This hippie is going to bite your head off... "I'm your worst nightmare... a liberal with a gun." :D
(And I was talking about a werewolf as in Wolvesbane. Although she's not exactly the stereotypical lunar-inflenced berserker monster, either)
Yeah, I was thinking the same thing. Except I couldn't remember her codename so 'Rahne Sinclair' was what came to mind.
Besides, there are many examples of so-called 'monstrous' looking characters being heroes. Wasn't there once a hero in DC named 'Blue Devil'?
Impact
02-01-2006, 08:03 PM
Besides, there are many examples of so-called 'monstrous' looking characters being heroes. Wasn't there once a hero in DC named 'Blue Devil'?
Still is, as seen in Identity Crisis recently :) Specifically the Day of Vengeance mini series.
Jade_Dragon
02-01-2006, 08:14 PM
Yeah, I was thinking the same thing. Except I couldn't remember her codename so 'Rahne Sinclair' was what came to mind.
Besides, there are many examples of so-called 'monstrous' looking characters being heroes. Wasn't there once a hero in DC named 'Blue Devil'?
Blue Devil was cool. Although, he really wasn't all that monstrous. He had a sort of wisecracking personality like Spidey, IIRC.
I wouldn't mind the Monstrous heads being redesigned for heroes, though, maybe to close the mouth or not make it quite so menacing. The main wolf face has a fairly obvious snarl to it. (The muscles are pulled back around the nose)
I suppose if the heroes actually had some options that were unique to THEM, I'd feel differently about it. But as far as I can tell, they just copied the hero options over, and then added the villain options on top of them. Although that huge grin actually looks right on Psycommando. Along with the Peace symbol. :D
I figure as long as heroes have access to Dark powers, and have had them longer than villains, any claim to exclusivity is pretty much shot. You can have individual exceptions, like Empathy, but it's "look and feel" more than any actual rational reason.
suburbanhell
02-01-2006, 09:33 PM
... And folks who continually harp on the fact that these are "free" content additions are misguided at best.
That's why I put "free expansion" in quotes -- because they're not TRUE expansions, but most MMOs don't offer new zones, new powersets, etc as part of patches, publishes, etc, so they're more robust than the standard and do "expand" the game a bit each time...
Remianen
02-01-2006, 09:36 PM
U-turn!
Looking over the dev posts (not including Statesman. I mean the folks who actually do stuff, like Castle and Positron), it looks like I7 will have a TON of bug fixes and such on the hero side. This pleases me. Plus, Castle has given a lot of information (to Defenders, at least (http://boards.cityofheroes.com/showflat.php?Cat=&Board=Defender&Number=4675148&bodyprev=#Post4675148)) as to why certain powers work the way they do and why it's going to take a while to get other fixes done. He's looking to do the same thing for Blasters as well. Positron has given a ton of information on Badges and Accolades and the status of those kinds of things.
So outside of the hype (err, I mean, the "official announcement"), I think this should shape up to be a decent issue hero side (amending my initial reaction). No, it's not really marketable as such (bug fixes and the like aren't 'sexy' enough) but it's still good. As someone in one thread over there stated, let the villains get all the buggy new stuff while we get the fixes. Can't argue with that. :)
Honestly, I think if more of them operated on such a straight up basis, a lot of folks would be satisfied by their candor. Hell, if they'd give a definitive answer on Electric Armor/Melee ("Won't be available to tankers or scrapper in I7. It hasn't yet been decided whether it will ever be available to them. We're working on ideas for other possible sets to add at some point in the future.") is what's giving them a ton of flak now. The same explanation Jack gave for why newspaper missions won't be available to heroes in this issue is basically the same kinda answer he could give with regard to Electric sets being available to hero side melee. Then folks will stop asking 'Why' and will go back to speculating on what's coming "DUAL PISTOLS!" "WHIPS n' CHAINS!", etc.
MaligneFamily
02-01-2006, 10:14 PM
There is something I do want to see soon enough... Underwater or Space Environments... The Devs mentioned something of the like.
I'm not overacting. Not yet, anyway. I'm just being very vocal at the moment. I overact when I start flaming people. I haven't done that and don't plan on doing it anytime soon. :P
Jade_Dragon
02-02-2006, 01:36 AM
Hm. We could always do our own list of things in I7 for heroes. I already have one that can start:
- Rebalance of Defense powers to scale with rank and level of foes.
Okay, that's both hero and villain, but it's actually something you DON'T have to have CoV to enjoy.
Also, some of these could come along previous to I7...
- Downgrade of Elite Bosses/Archvillains when solo
- Fix to Knockback "bug" (introduced by the fix to the Knockback "bug", which would also have been in I7)
- Switch of Freezing Rain/Defender and Freezing Rain/Controller, which are currently backwards. (That one came out of Castle's post :D)
- Disoriented villains no longer run/fly away at full speed.
- Increase Density changed to stack. (Good or bad? Probably both)
Krypto
02-02-2006, 01:45 AM
I'm not overacting. Not yet, anyway. I'm just being very vocal at the moment. I overact when I start flaming people. I haven't done that and don't plan on doing it anytime soon. :P
**** you, overreacting bitch.
:p
Jade_Dragon
02-02-2006, 01:54 AM
I'm not overacting. Not yet, anyway. I'm just being very vocal at the moment. I overact when I start flaming people. I haven't done that and don't plan on doing it anytime soon. :P
[William Shatner voice] I'm... always... overacting...
UnSub
02-02-2006, 02:54 AM
And folks who continually harp on the fact that these are "free" content additions are misguided at best. Tell me, who would've PAID for I5 (even considering Croatoa) or even ED? Yeah, that's right. Having free content additions allows them to do whatever the hell they want and people don't have the choice to skip it. In other games, if I wasn't the least bit interested in PvP, I could skip buying Notum Wars. If I was a raider and didn't care about lowbie content, I could skip buying Legacy of Ykesha but I'd also be skipping the additional bank space tied to that expansion. If I had a brain and some foresight (and some previous MMO experience), I could skip buying Trials of Atlantis. As a result, these companies had to do whatever they could to make each expansion appeal to as many parts of the playerbase as possible (to get as many people to give them money for it as they could). So all the folks who, anytime anyone shows any sign of dissent, go back on the "OMGZ but it's free!" line, there's a reason for that.
I'll take the free expansions any day of the week, thank you.
Sure, you had the choice of not buying the above expansions you have mentioned, but it usually meant you lost out on a lot of things, some of which were more than likely going to be very important to your avatar. This didn't make people very happy. Nerfs / game changes still went through regardless, so it wasn't like there was a lot of choice in the matter for players. So, the powerset changes from I5 / ED would still have occurred; you'd also have to pay for I5.
I don't want to imagine what the forums would be like if you actually had to pay for issues.
**** you, overreacting bitch.
:p
LOL! Love it.
Graphite
02-02-2006, 03:55 PM
- Switch of Freezing Rain/Defender and Freezing Rain/Controller, which are currently backwards. (That one came out of Castle's post :D)
Wait. What the fk are they doing to my Freezing Rain?
Plasma Wisp
02-02-2006, 04:09 PM
The Tanker in me feels nothing for this Issue and the fixes
But the Defender is dancing his ass off!
Akamaz
02-02-2006, 04:35 PM
the tanker is probably dancing about the moving target bug fix that hit today though.
Jade_Dragon
02-02-2006, 08:37 PM
Wait. What the fk are they doing to my Freezing Rain?
Well, Defenders should have more of a debuff to resistance and defense with Freezing Rain. Controllers' hold element should be better. It was the other way around. So if you're a Defender, Freezing Rain should debuff more, but not Slow as much. (If I'm reading the description right, that should be an overall gain, since its debuff is apparently "severe")
We've been talking about whether Slow counts as a hold or a debuff, so that might be changed as well.
Well, Defenders should have more of a debuff to resistance and defense with Freezing Rain. Controllers' hold element should be better. It was the other way around. So if you're a Defender, Freezing Rain should debuff more, but not Slow as much. (If I'm reading the description right, that should be an overall gain, since its debuff is apparently "severe")
We've been talking about whether Slow counts as a hold or a debuff, so that might be changed as well.
You're correct!
Graphite
02-03-2006, 06:29 PM
Hmm, that *might* be ok. Freezing Rain is so kick arse because of its Knockdown and acts simular to a Ice Patch. Really, seeing all those baddies go flying is the only reason I play Khamsin. If that goes, I will be extremely saddened.
Jade_Dragon
02-03-2006, 08:50 PM
Hmm, that *might* be ok. Freezing Rain is so kick arse because of its Knockdown and acts simular to a Ice Patch. Really, seeing all those baddies go flying is the only reason I play Khamsin. If that goes, I will be extremely saddened.
According to _Castle_, Knockdown is the same between Defenders and Controllers. (Which implies Controllers get a 25% bonus since it's in their Secondary, however, it may also be the same in their Primary) Slow is currently greater for Controllers.
In other words, it SHOULD be better, but try it out for yourself.
I'll also add that cryptic remarks from _Castle_ today hint that Claws may be getting a boost. Nothing precise as to actually what, but likely either a damage boost or fix to animation times.
I also saw mention of the bug where an Archer stands for a few seconds after firing his Sniper: "it's better, but not quite perfect yet".
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