View Full Version : a bit confused
cassidy
01-25-2006, 01:39 PM
I hear from alot of people that more then 3 enhancement of the same type on attacks isnt worth it. Does this apply also to things such as heals/holds/debuffs/buffs? btw sorry if this has been asked before
Quakester
01-25-2006, 01:41 PM
It applies to everything
Krypto
01-25-2006, 01:44 PM
Any more than 3 of an enhancement type, be it a heal, hold, etc. will only offer a 5% boost, instead of the standard 33% boost that SOs normally give. So it's not worth it to slot any more than 3.
Lets say you 6 slot your heal with Heal enhancements. The first 3 SOs will increase the power by 95%, whereas, the last 3 will only be worth 5%, and will offer a combined bonus of 15%, increasing the power by a total 110%.
(And yes, I realize I'm on break here, but eh, an hour before I leave for school :chuckle: )
cassidy
01-25-2006, 01:50 PM
Ok, I just been reading guides and I 6 slotted my heals, was wondering if I fug up or gimped myself in the long run lol
Grae Knight
01-25-2006, 02:12 PM
Those guides may be out of date
Krypto
01-25-2006, 02:13 PM
Energy/Rad Corruptor, right? I'd go with 3 heals/3 recharge. At least, that's what my Defender has. Could also do 3 heals, 2 recharge, 1 end, if you like. Or just 3 heals. :P
But I certainly wouldn't bother putting any more than 3 slots in your heal until later on. You can get by with just 3 heals for a while. :)
But that's only for SOs. If you're still using DOs, I think you can still 6 slot things without worrying about wasting the slots.
cassidy
01-25-2006, 02:30 PM
sweet advice Krypto, I'm a DO man myself atm, I wanna get more infamy before I go bananaz on SO's.
suburbanhell
01-25-2006, 03:03 PM
Any more than 3 of an enhancement type, be it a heal, hold, etc. will only offer a 5% boost, instead of the standard 33% boost that SOs normally give. So it's not worth it to slot any more than 3.
Lets say you 6 slot your heal with Heal enhancements. The first 3 SOs will increase the power by 95%, whereas, the last 3 will only be worth 5%, and will offer a combined bonus of 15%, increasing the power by a total 110%.
(And yes, I realize I'm on break here, but eh, an hour before I leave for school :chuckle: )
You think he's gone? He's not gone. That's the whole point: He's never gone! :D
Anyway, aren't there a select few like knockback or something that after you have 2 SO's it's "pointless" to add more?
bpphantom
01-25-2006, 03:30 PM
Yeah, Things hat have a "cap" may reach that cap with only 1 or 2 slots. Case in point, Super Speed.
Blue Bolt
01-25-2006, 04:13 PM
I thought ED only tapers off the enhancements effectiveness, like each one after 3 has less and less value. I didn't know they all became 5% :think:
Xielos
01-25-2006, 04:16 PM
I never bothered to mess with my enhancements after ED. I didn't notice a difference anyways O_o
Sword
01-25-2006, 05:08 PM
I thought ED only tapers off the enhancements effectiveness, like each one after 3 has less and less value. I didn't know they all became 5% :think:
Yes, it goes down in a curve. Problem is, it's a VERY sharp curve.
Remianen
01-25-2006, 05:19 PM
I thought ED only tapers off the enhancements effectiveness, like each one after 3 has less and less value. I didn't know they all became 5% :think:
For Schedule A enhancements (accuracy, damage, healing, etc)
1st SO - 33.33%
2nd SO - 33.33%
3rd SO - 28.34%
4th SO - 5%
5th SO - 5%
6th SO - 5%
There's a chart listing the effects of all schedules here (http://home.comcast.net/~veggiemedley/ED.htm).
cassidy
01-25-2006, 05:57 PM
I'm no pro at slotting but 15% extra would be nice on heals if I have slots to give to healing. I'm a rad. secondary and RA aint the best heal around lol.
oh btw can anyone tell me whats the total number of slots (not counting the ones they already give for selecting a new power) you'll have by time endgame comes for villians. I need to start mapping out my damn moves. I have been doing so, but when Its time to respec I wanna be on point
Remianen
01-25-2006, 05:59 PM
But, what does it matter if you use more enhancements of a particular type? Sure the effectiveness is less, but maybe that extra 15% is worth something? I would say that if you have the slots available for items that you want the extra little bit, use em.
What you say may be true for you, Bari Jon but many folks don't like the idea of spending 100,000+ influence (30k per SO, at 22) for 15%. Especially when there are other things that could be slotted instead, that would offer more than 5% per SO. That's why people say anything beyond 3 SOs is "a waste". You're spending a lot more inf for a lot less performance, which could be an issue if influence/infamy is still necessary (i.e. you haven't reached the level(s) where influence is near useless from being so common).
Good example I have is my rad/rad defender. She's been level 10 since I4 but I dusted her off and checked her slotting and she has Radiation Infection 6-slotted. In the post-ED world, RI only "deserves" 4 slots max (1 end redux, 3 tohit debuff) but I kept her slots and when she hit 12, I went 1 end redux, 4 tohit debuff, 1 def debuffs (4 DOs = 66.6% boost, not quite hitting the 70% threshold). I plan to keep her slotted that way even when she gets to SOs (switching to 1 end redux, 3 tohit debuff, 2 defense debuff). Without ED, she would've been slotted the same way from level 1 to 50 (1 end redux, 5 to hit debuff).
But personally, with all of my characters across all ATs (well, controller would be an exception since I dunno HOW they slot, really), I can always find places to put the additional slots to get a far higher benefit than loading them up in the same power. 6 slots in fast healing and quick recovery would give a little bit more umph but the slots I took out of those powers went into 6'ing Dull Pain, adding 2 slots to health, etc. Much better bang for the buck IMO. But everyone is different in this respect. I'm not "poor" influence-wise but the practical side of me refuses to pay 30k+ for a 5% boost.
Jade_Dragon
01-25-2006, 06:18 PM
Just to clarify all of this, when people say the limit is 3 of the same Enhancements, they mean Single Origin. If you are still using Dual Origin or Training Enhancements there is no need to think about it.
Once you get to level 30 or 40 you can either switch out some of your Powers you have 6 slotted so they have 3 SOs in two different traits (like Defense and Endurance, for a toggle) or 3 SOs and mix and match the other three. (Like the ubiquitous 3 Dam, 2 Rech, 1 Acc, although I prefer 3 Dam, 1 Rech, 1 End, 1 Acc. Or even 3 Dam, 2 End, 1 Acc. Depends on the attack, really, and how long it takes to recharge. And whether I'm a Brute)
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