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PawnOfFate
12-22-2005, 05:52 PM
Real Name: Malcolm Stephen Malloy
Known Alias(es): Lord Malevolence, Malevolence, M
Age - Unknown
Height: 6 ft 3 in
Weight: 187 lbs.
Hair Color: Black
Eye Color: Blue
Status: Ambassador (Under Review)
Known Relatives: Samantha Malloy (Mother – Deceased), Vincent Malloy (Half Brother – Missing)

Malcolm Stephen Malloy is a highly enigmatic individual. According to reports through various contacts among the Circle of Thorns, it is rumored that Malcolm is the son of a demon and that Malcolm is the Prince of the demon’s realm. As of this point, this report is inconclusive and no more than conjecture. Those who meet Mr. Malloy ascertain that he is hauntingly callous, showing no emotion when speaking. Those same agents report that he is cold, calculating and nothing short of brilliant. Under the alias “Lord Malevolence” Malcolm commands what is commonly know as the Armies of Malevolence, a highly resilient military unit with, what it seems, limitless funding. Do not engage the Army of Malevolence at all costs. Mr. Malloy has established diplomatic immunity, claiming to be an Ambassador from the Realm of Abhorrence. These claims are still under investigation by our agents.

A genetic scan has given us variable results. Two blood relatives have been found his mother and half brother. No record can be located on the genetic structure of his paternal lineage. When imaging his personal DNA structure, our scientists have discovered small bands of amorphous cellular structure orbiting the double helix composed of an unknown substance. According to theories brought forth by our best lab workers, Mr. Malloy is only half human. They have passed on their finding to our Department of Mystics and Demonology; results are pending.

Use extreme caution when confronting Lord Malevolence, he is considered a Class 4 Metahuman.

Known Powers: Lord Malevolence has command of a tenebrous shadow that comes through a dimensional rift formed neurokinetically. The full breadth of power exhibited by this Shadow is being ascertained.

Lord Malevolence is also a brilliant tactician and commander of a vast military unit. He prefers to let his minions do his work as he commands, but he is not adverse to direct confrontation when necessary.

MaligneFamily
12-22-2005, 11:18 PM
Good bio, look forward to having yeh aboard.


And goddamn Mod powers.

Inertial
12-22-2005, 11:47 PM
/bosch persona on

Serve corruption well lord, and in turn it will serve you.

Half Life
12-23-2005, 03:53 AM
Thrash Metal looks forward to showing the little guy how its done.

PawnOfFate
12-23-2005, 04:01 AM
I think, after some talk with Maligne, I've decided to go Ninja/Darkness... simply because they get a Demon.... and that fits well with the story I have cooked up in my head.

Darknesse
12-23-2005, 03:27 PM
Ninja/Dark owns. You get an Oni at the end, not really a full fledged demon, but he can make it rain fire from the sky. You get a Lich at the end of Necro tho.

Dark Miasma.. is simply the best.

Half Life
12-23-2005, 04:35 PM
Ya, dark is by far the best MM secondary no matter what your primary is

PawnOfFate
12-23-2005, 06:02 PM
What makes it so good? I mean, it was a rather subpar Defender power.

Titomancer
12-23-2005, 06:51 PM
I hope this goober brings beer....

-BW

Half Life
12-23-2005, 10:30 PM
Dark has a great acc debuff, the only AE heal that masterminds can get, the cone fear is a great tool, so is the tar patch, and you get an 8th pet as your level 38 power.

PawnOfFate
12-25-2005, 05:12 PM
Go here: http://www.cohguru.com/forum/showthread.php?t=4401

8 Ball
12-25-2005, 05:18 PM
What makes it so good? I mean, it was a rather subpar Defender power.

Actually /Dark recieved major buffage around Issue 3 or so...it now ranks as arguably one of the best Defender Primaries.

I'd go into detail but I don't have that much experience with it yet myself...my Robo/Dark MM is only at lev 12 :D.

PawnOfFate
12-25-2005, 05:22 PM
I kind of feel bad that -everyone- is going /dark ... makes me want to remake with a different powerset, despite making my AT based on concept.

Half Life
12-26-2005, 03:06 AM
Id say i see just as many force fields and traps as i do dark. But dark is definately the new flavor. most of the new MM's are showing up with it. So far im content with Poison on my MM, a little too single target based, but good anyway.

MaligneFamily
12-26-2005, 04:01 AM
Poison ftw!!!
if you want 'individuality' (hell) get trick arrows.

PawnOfFate
12-26-2005, 04:03 AM
Well, trick arrows would make sense if I took the arrow powers that already come with Ninjas... but I'm avoiding them :)

8 Ball
12-26-2005, 05:01 AM
Well, trick arrows would make sense if I took the arrow powers that already come with Ninjas... but I'm avoiding them :)

Smart move...you want to remain somewhat effective.