View Full Version : Master Tactics
10-19-2005, 10:00 AM
Lets here some of your MM tactics.
I don't really have any to contribute yet, other than throwing my Robots into the fray and leaving them, only to come back to either a beaten foe, or a weakened one. then I can just finish them with full health and stamina, oh and more robots!
What do you expect I'm evil! My minions do as they are told, fanatical little robots I tell ya!
10-19-2005, 12:02 PM
Send in my soldiers and once they get positioned, set up a triage beacon and go grab a drink.
What do you expect, I'm Thirsty! My minions do as they are told, atleast I don't have to feed em. -shrugs-
10-19-2005, 12:42 PM
Right now I have 2 soldier, 1 medic (also a soldier), and 1 specop. I set the 2 soldiers and the specop to aggressive, and set the medic to defensive, I then either use the goto command (when teaming) or use team teleport (when soloing) to send everyone in. Then I dole out healing and debuffs when neccesary.
10-19-2005, 02:13 PM
I like to use "go to", "stay", and "aggressive stance" to set up corner pull ambushes.
10-19-2005, 06:55 PM
Construct Acid Mortor, move to the edge of an enemy group, TP the mortor into range and while in the Tping animation send my minions in. Once the TP goes through rush at them with Poison Trap and Caltrops, maybe casting Soul Extraction from one of the zombies if I'm fighting really tough enemies. I'll cast web grenade on the bosses/lts or anyone trying to get out of Poison Trap. It holds just about everyone with a choke/vomit combo while Acid Mortor lowers resistance and defense, allowing for the trap and my minions to hit more accurately. And web grenade is used allot vs Freedom Corps as they have a good amount of flying snipers called Longbow Eagles. Web Grenade also adds -rech which is good vs those bosses/lts who have high powered attacks. When I finally get Dark Empowerment my minions will at least be able to heal themselves a little with Siphon Life, but they're pretty much becoming more and more like additional cannon fodder as my Grave Knight is becoming more useful. Getting the Force Field Drone next which'll follow me around as a Dispersion bubble, so that's nice. Mostly though I wonna play with the Detonator. Suicide zombies, like Embalmed.
10-20-2005, 01:40 AM
I'm likely the only one who plays a MasterMind like a Brute. My Beta Character is Robotics, Force Field and I'll likely go live with it. This way I only have to focus on Bubble between battles which give me more time for Orders and Attacking. Generaly I tell both my bots who to attack then go at it. This way they draw the shots but really its more of them assisting me as we take out a target. They are more weak blasters anyway. The real challenge comes when I try tanking, trying to get the attention of every enemy. Since my minnions don't tend to move into melee range, I have to keep rotating the targets. If one of them starts to die, meh no worries cause I can build another on the fly. At least it wasn't me. For me its all about agro and kill count while not personally getting killed in the process. What, so I have agressive tendencies. If you have a problem with me then you have a problem with us.
11-02-2005, 05:09 PM
I setup botz, upgrade, inviz & call in FFgenerator, then i have all attack one mob from far, the other mobs most of the time dont notice the invis bots. & with the FF,& invisthe def is up they rush,
i hover if i can above & behind the line of botz for the win. sometimes i'll shot one with my pulse rifle, but i didnt really slot it up much so i just buff up my botz & watch them work, while i do the evillaugh emote over & over
add on: if the botz get broken i run away in true villian fashion yelling "Curses!"
11-02-2005, 08:45 PM
If it's a large group of enemies, I set the zombies to "follow/aggressive", get as close as I can and drop a tar patch as my opening move. The AoE and DoT effects of zombie vomit works wonders when the group cannot run away. :D
11-08-2005, 09:55 AM
I play my mastermind like I play my controler, a scrapper wannabe. I run in first then have my henchmen fallow in aggressive stance unless there is something threating there like a Hero then its send them in and I fallow.
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