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Poison
04-14-2005, 03:12 PM
Use this thread to post your incredible Kheldian builds or ask general questions.

Magna Harrier
04-14-2005, 07:19 PM
Anyone know any details on the (in)famous "Perma- Quantum FLight" build that is supposed to be nerfed out of existance once issue 4 hits?

skyhawke
04-15-2005, 06:11 PM
Far as has been said, perma light bulb will still be around after I4. I just wish they'd fix that graphic to something better..that alone's keeping me from taking it perma. :grr:

Kinetix
05-01-2005, 02:20 AM
What's wrong with it?

GargoyleKDR
05-03-2005, 10:19 PM
Anyone know any details on the (in)famous "Perma- Quantum FLight" build that is supposed to be nerfed out of existance once issue 4 hits?
I'm not sure you are getting the powers correct. Light Form is the Peacebringer power that will not longer be "Perma" in I4. Quantum Flight is being changed, but not as drastically as LF.

Pre-I4 Quantum Flight has a ZERO second activation time and a ZERO second recharge time. You can turn it on-off-on-off-on-off all day long. The power does not accept recharge rate enhancements because it doesn't need them. The power requires 4 Endurance Reducer enhancements along with 6 slotted Stamina to gain any endurance while the power is running. The power is very useful considering it is both a movement power and phase shift combined.

In I4 Quantum Flight has a ZERO speed activation time and a 60 second recharge time. The recharge rate can be reduced by using enhancements. You can activate the power quickly, but once you turn it off you must wait for it to recharge before using it again. This limit removes the ability to pop in and out of the power at will. The power still requires 4 Endurance Reducer enhancements along with 6 slotted Stamina to gain any endurance while the power is running.

Pre-I4 you can make Light Form perma by doing the following:
1) Have Perma Hasten (6 slots)
2) Put 5 Recharge Rate SO's in Light Form

At that point White (even level) Recharge Rate enhancements will recycle exactly as the LF duration expires. If the Recharge Rate enhancements are Green ++ you will have a 6 second overlap between the recycle rate and the durations. Because this is a click power making it perma means you always have a 63% damage reduction running regardless of status effects and toggle dropping powers.

In I4 the recharge rate has been increased to the point that the power can never become perma. Even with 6 slotted recharge rate HO's the power will take just over 30 seconds to recharge.

Takeda
06-24-2005, 03:05 PM
In I4 the recharge rate has been increased to the point that the power can never become perma. Even with 6 slotted recharge rate HO's the power will take just over 30 seconds to recharge.

How useful is light form? I'm going for a three form build, but only up to level 19 so far (basically stealth in, lay down my two big melee attacks on the meanest of the bunch, then switch to nova and lay down AoEs). MoG and such seem to have such a bad crash that a lot of scrappers are skipping them now that they can't be made perma. Is it the same for light form as well?

GargoyleKDR
06-24-2005, 04:43 PM
How useful is light form? ...MoG and such seem to have such a bad crash that a lot of scrappers are skipping them now that they can't be made perma. Is it the same for light form as well?
Light Form has the same duration and crash as Unstoppable, MoG, and Elude. It lasts for 3 minutes and when it crashes it drops your health and endurance to just above zero.

During the 3 minutes that Light Form is active you have very good damage resistance levels to almost all damage types. You can reach the damage resistance cap easily with either a few slots in LF and/or the Kheldian shields.

Because LF requires you to stay in human form (even though you look like a ball of light you are actually human) you will not have access to Nova or Dwarf forms during the 3 minutes it is active. Your human attacks, defenses, and utility powers (heals, Pulsar, etc.) become your method of combat in LF. That means you need to pay attention to the slotting of your human based attacks if you want to use LF with relative success. Keep in mind that you also get your Cosmic Balance bonuses while LF is active since you are in human form.

Personally, I find LF useful and have kept it in my 3 form PB build. I have it slotted with 5 recharges allowing me to have LF up for 3 minutes and then down for 2 minutes before I can reactivate it.

Takeda
06-29-2005, 04:12 PM
So, here's my squid. She's level 27 now (haven't picked the slots for 27 yet), but seems to be fairly effective. Human form and stealth/SS to move into position, buff, and land the heavy hitting melee attacks on the most dangerous target. Then squid form and AoE the rest to death. If anything goes wrong, I can effectively "turtle" in dwarf form and drag the fight out long enough for my teammates to do their thing. I'm posting this mainly for comments, particularly past where I am with the build now.


Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Peacebringer
Primary Powers - Ranged : Luminous Blast
Secondary Powers - Support : Luminous Aura

01 : Incandescence damres(01) damres(3)
01 : Glinting Eye acc(01)
02 : Gleaming Blast acc(02) dam(3)
04 : Essence Boost recred(04) recred(5) recred(5)
06 : Bright Nova endrec(06) endrec(7) endrec(7) endrec(15) endrec(45)
08 : Radiant strike acc(08) dam(13) dam(13) dam(15) dam(25) dam(48)
10 : Hasten recred(10) recred(25) recred(27) recred(31)
12 : Build Up recred(12)
14 : Super Speed endred(14)
16 : Stealth endred(16)
18 : Incandescent Strike dam(18) dam(19) dam(19) acc(29) dam(29) dam(42)
20 : White Dwarf damres(20) damres(21) damres(21) damres(23) endrec(23) endrec(37)
22 : Pulsar acc(22) disdur(45)
24 : Conserve Energy recred(24) recred(27) recred(31) recred(45) recred(46) recred(46)
26 : Reform Essence hel(26)
28 : Quantum Flight endred(28) endred(48) endred(48) endred(50)
30 : Solar Flare acc(30) dam(31) dam(34) dam(34) dam(39) dam(46)
32 : Photon Seekers acc(32) dam(33) dam(33) dam(33) dam(34) recred(43)
35 : Dawn Strike acc(35) dam(36) dam(36) dam(36) dam(37) recred(37)
38 : Light Form damres(38) damres(39) damres(39)
41 : Glowing Touch hel(41)
44 : Restore Essence hel(44)
47 : Grant Invisibility endred(47)
49 : Group Energy Flight endred(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
01 : Energy Flight enhancement(01)
10 : Combat Flight enhancement(10)
06 : Bright Nova Bolt enhancement(06)
06 : Bright Nova Blast enhancement(06) enhancement(42)
06 : Bright Nova Scatter enhancement(06) enhancement(9) enhancement(11) enhancement(17) enhancement(40) enhancement(43)
06 : Bright Nova Detonation enhancement(06) enhancement(9) enhancement(11) enhancement(17) enhancement(42) enhancement(50)
20 : White Dwarf Strike enhancement(20)
20 : White Dwarf Smite enhancement(20)
20 : White Dwarf Flare enhancement(20) enhancement(40)
20 : White Dwarf Sublimation enhancement(20) enhancement(43)
20 : White Dwarf Antagonize enhancement(20) enhancement(40)
20 : White Dwarf Step enhancement(20)

GargoyleKDR
06-30-2005, 10:14 PM
01 : Incandescence damres(01) damres(3)
I think you can save yourself a slot here. There is little evidence to support the additional slotting of this power. It scales poorly with additional slots. You can probably get better mileage out of the slot in another power.


28 : Quantum Flight endred(28) endred(48) endred(48) endred(50)
This is the right amount of slots for an even balance if you have Stamina in your build, but you don't. Even with a prudent use of Conserve Energy it is likely you'll have endurance issues with this slotting. Also, given how late you slot the power you will definately have endurance issues with it in your 30's and 40's.

Takeda
07-01-2005, 04:06 AM
With respect to Incandescence, yeah, I probably could. But my choices at that level were my two starter human form ranged attacks, which I don't use hardly at all. Or incandescence, which will get used every time I take energy damage. My thinking was, "Why not?".

As far as Q-Fly goes. Yeah, I agree with you. But my plan wasn't to use it as a travel power, but to use it as an escape power. I bite off more than I can chew, I pop Q-Fly, zip out, drop it and drop into dwarf with a little time to set up. That was my thinking anyway. Not sure if it'll be useful or not? I hit 28 tonight and moved Solar Flare up in the build, thinking the knockdown might be a nice form of mitigation for the time being rather than an escape power that sucks end. Thanks for the advice.

GargoyleKDR
07-01-2005, 01:57 PM
QFly is an increadibly useful power. As an emergency "get out of debt free" power its quick activation makes it a real lifesaver. However, if you don't have a balanced endurance burn rate then you'll be forced to drop out of it sooner than you may want to.

Travel component aside, it is your Phase Shift type power. Those missions where you have to go through and click the blinky are substantially easier if you can trust that your power won't suck you dry of endurance and deactivate at an inopertune moment.

I think you'll find you will be using those starter ranged attacks as fill in powers in the later game. When you fight in human form (including Light Form) those powers are useful to add into your attack cycle. They fill in the gaps when your other powers are recycling or when you've knocked back your melee opponent(s).

Takeda
07-02-2005, 02:09 PM
The only question I have is, is it worth the support structure needed to run it? I mean, that'd be taking 3 powers and burning 8 additional slots (5 slots added into stamina and 3 added into Q-Fly). For less powers and slots I could just grab "grant invisibility" and then Phase Shift. Then slot up enery flight with 3 fly enhancers and "poof", ghetto quantum fly. Not that I actually plan on doing it, but it seems silly.

Apollinaris
07-02-2005, 02:48 PM
Well a lot of folks take stamina anyway, so you might as well take qfly and three slot it rather than taking two other powers you won't use and waste a pool just to get to phase shift.

vyxzuw
07-05-2005, 03:18 AM
You'd still have to slot Phase Shift...

Takeda
07-05-2005, 04:44 PM
Looking back at my build, my largest problem to date is keeping my endurance up in groups. Scrappers are zipping around like crack babies on amphetamines and I'm over in the corner huffing in Nova form (which adds a delay since before I AoE, I have to drop to human form and hit build up to get the most out of it). So... what if I dropped Pulsar (at 22), Quantum Flight (swapped around the order of things and got it at 30), and Glowing Touch (at 41) in order to get stamina? I wouldn't get it until then, but I can't see losing anything else in the build until then. I need stealth and superspeed in order to get close to voids/quantums when I'm solo. I need hasten to keep the click powers (reform essence, conserve energy, build up) coming quickly. I use both Radiant Strike and Incandescent Strike frequently. Maybe I can ditch Solar flare? It's a nice "get out of my grill" power though.

skyhawke
07-14-2005, 01:25 PM
Ok, here's my PB's plan on to 50. At 40 now and very rock solid solo and a killing machine in a team.






Name:
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye
* Accuracy(1)
* Damage(3)
* Damage(5)

01) --> Incandescence
* Damage Resist(1)

02) --> Shining Shield
* End Reduction(2)
* Damage Resist(3)
* Damage Resist(5)
* Damage Resist(9)
* Damage Resist(15)
* Damage Resist(23)

04) --> Essence Boost
* Recharge Reduction(4)
* Recharge Reduction(37)
* Recharge Reduction(43)
* Recharge Reduction(45)
* Healing(48)

06) --> Radiant Strike
* Accuracy(6)
* Damage(7)
* Damage(7)
* Damage(9)
* Damage(13)
* Damage(13)

08) --> Swift
* Run Speed(8)

10) --> Thermal Shield
* End Reduction(10)
* Damage Resist(11)
* Damage Resist(11)
* Damage Resist(36)

12) --> Hasten
* Recharge Reduction(12)
* Recharge Reduction(27)
* Recharge Reduction(27)
* Recharge Reduction(29)
* Recharge Reduction(29)
* Recharge Reduction(31)

14) --> Health
* Healing(14)

16) --> Quantum Shield
* End Reduction(16)
* Damage Resist(17)
* Damage Resist(17)
* Damage Resist(36)

18) --> Incandescent Strike
* Accuracy(18)
* Damage(19)
* Damage(19)
* Damage(23)
* Damage(25)
* Damage(25)

20) --> Stamina
* End Recovery(20)
* End Recovery(21)
* End Recovery(21)
* End Recovery(31)
* End Recovery(34)
* End Recovery(36)

22) --> Reform Essence
* Recharge Reduction(22)
* Recharge Reduction(40)
* Recharge Reduction(46)
* Recharge Reduction(48)

24) --> Conserve Energy
* Recharge Reduction(24)
* Recharge Reduction(33)
* Recharge Reduction(33)
* Recharge Reduction(33)
* Recharge Reduction(34)
* Recharge Reduction(34)

26) --> Solar Flare
* Accuracy(26)
* Damage(37)
* Damage(37)
* Damage(43)
* Damage(45)
* Damage(45)

28) --> Glowing Touch
* Healing(28)
* Healing(48)

30) --> Gleaming Blast
* Accuracy(30)
* Damage(31)
* Damage(40)

32) --> Photon Seekers
* Recharge Reduction(32)
* Damage(39)
* Damage(39)
* Damage(42)
* Damage(42)
* Damage(42)

35) --> Dawn Strike
* Recharge Reduction(35)
* Damage(39)
* Damage(40)
* Damage(43)
* Damage(46)
* Damage(46)

38) --> Build Up
* Recharge Reduction(38)

41) --> Pulsar
* Accuracy(41)

44) --> Restore Essence
* Recharge Reduction(44)

47) --> Light Form
* Recharge Reduction(47)

49) --> Quantum Flight
* End Reduction(49)
* End Reduction(50)
* End Reduction(50)
* End Reduction(50)

---------------------------------------------
01) --> Sprint
* Run Speed(1)

01) --> Brawl
* Damage(1)

01) --> Energy Flight
* Flight Speed(1)
* Flight Speed(15)

02) --> Rest
* Recharge Reduction(2)

10) --> Combat Flight
* Defense Buff(10)

---------------------------------------------
---------------------------------------------

Takeda
07-22-2005, 03:02 PM
Did a tentative respec of my Tri-Form PB using Hero Planner. I'd like to hear what more experienced PBs might think of it. I pushed some of my control options further back into the build in order to get stamina and dropped solar flare altogether. Ideally, I think I'd like to get more slots into my dwarf attacks earlier, but I'm not sure where to steal them from. Too many powers worth slotting. Here it is:

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Peacebringer
Primary Powers - Ranged : Luminous Blast
Secondary Powers - Support : Luminous Aura

01 : Incandescence damres(01)
01 : Glinting Eye acc(01)
02 : Gleaming Blast acc(02) dam(3) dam(3)
04 : Essence Boost recred(04) recred(5) recred(5)
06 : Bright Nova endrec(06) endrec(13) endrec(13)
08 : Radiant strike acc(08) dam(9) dam(9) dam(17) dam(17) dam(42)
10 : Hasten recred(10) recred(34) recred(27) recred(42)
12 : Build Up recred(12)
14 : Stealth endred(14)
16 : Super Speed endred(16)
18 : Incandescent Strike acc(18) dam(19) dam(19) dam(25) dam(25) dam(29)
20 : White Dwarf damres(20) damres(21) damres(21) damres(23) endrec(23) endrec(40)
22 : Reform Essence hel(22)
24 : Conserve Energy recred(24) recred(27) recred(37) recred(42) recred(50) recred(50)
26 : Swift runspd(26)
28 : Health hel(28)
30 : Stamina endrec(30) endrec(31) endrec(31) endrec(46) endrec(46) endrec(50)
32 : Photon Seekers dam(32) dam(33) dam(33) dam(33) dam(34) dam(34)
35 : Dawn Strike dam(35) dam(36) dam(36) dam(36) dam(37) dam(37)
38 : Light Form damres(38) damres(39) damres(39) recred(39) recred(43)
41 : Glowing Touch hel(41)
44 : Pulsar acc(44) acc(45) disdur(48)
47 : Whirlwind endred(47)
49 : Restore Essence hel(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
01 : Energy Flight enhancement(01)
10 : Combat Flight enhancement(10)
06 : Bright Nova Bolt enhancement(06)
06 : Bright Nova Blast enhancement(06) enhancement(45)
06 : Bright Nova Scatter enhancement(06) enhancement(7) enhancement(11) enhancement(15) enhancement(43) enhancement(45)
06 : Bright Nova Detonation enhancement(06) enhancement(7) enhancement(11) enhancement(15) enhancement(43)
20 : White Dwarf Strike enhancement(20) enhancement(46)
20 : White Dwarf Smite enhancement(20) enhancement(31) enhancement(48) enhancement(48)
20 : White Dwarf Flare enhancement(20) enhancement(40)
20 : White Dwarf Sublimation enhancement(20)
20 : White Dwarf Antagonize enhancement(20) enhancement(29) enhancement(40)
20 : White Dwarf Step enhancement(20)

GargoyleKDR
07-22-2005, 04:44 PM
Why did you skip Quantum Flight, Takeda? I find it a very useful power.

I'm wondering how much use you'll really get out of Stealth. You can get a stealth like power combined with phase shift in QFly. Taking the seperate stealth power seems to be ok, but keep in mind that suppression will have a minor affect on its usefulness in combat. I guess it comes down to what role you want Stealth to do for you.

The character plan will work, there's no doubt about that. The offense is slotted suitably, and the defense powers are setup to give you enough to work with.

Takeda
07-22-2005, 04:51 PM
I have Q-Fly now, in my old build without stamina. Don't use it at all except for as a travel power when I know I have to cross 2 zones to get to a mission (my end will be back at full by the time I hit the mission). As a panic button, I have several other options (dwarf form and in one level light form!), and Q-fly dumps all the aggro onto my teammates. If something's smacking me around bad enough to hurt me in dwarf form, I'd rather go down swinging than trigger a team wipe. I guess I could take it at 49 instead of Restore Essence.

I took stealth mainly to stack with superspeed, and because it's available at a lower level than Q-Fly. I still use it frequently in order to position myself to make sure my Photon Seekers hit what I want, or to get close enough to a Void or a quantum to lay the smack down.

Thanks for the input though, good to know that I didn't miss anything else.

skyhawke
10-10-2005, 01:32 PM
Ok, here we go, an all human PB build that works around the new ehancement nerfs. Still pretty solid and on teams, should be..dare I say it...better over all than the other ATs with Cosmic Balance boost.

http://img.photobucket.com/albums/v94/bhamnite/stuff/newpbbuild.jpg

Belabras
10-11-2005, 07:42 PM
I know no-one likes to say it, but you can get off 2 gleaming bolts for each gleaming eye. Unless you are taking it for RP reasons, you might think about switching it out.

Similarly, Fighting\punch and Flight\Air Superiority are better pool attacks than Flurry. I supose the timing with Flurry may work better with your build though.

I'll post my Human\Dwarf build shortly.

skyhawke
10-12-2005, 04:29 PM
Yep, these choices are mostly for timing in my attack chains. Plus, the eyebeams just look so friggin cool! :cool: I was tempted to take Air Superiority till I realized I have it on all my other flying characters and didn't want to repeat it again. So, Flurry fit the bill:good damage, good recharge and the animation will fill between my main punches nicely.

Edit:although, Gleaming Bolt might not be a bad idea. Definitely fits the "fill a space quickly enough" bill for an attack. Hmm...back to the ole drawing board.

suburbanhell
11-12-2005, 06:06 PM
Ok, here's my PB's plan on to 50. At 40 now and very rock solid solo and a killing machine in a team.






Name:
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye
* Accuracy(1)
* Damage(3)
* Damage(5)

01) --> Incandescence
* Damage Resist(1)

02) --> Shining Shield
* End Reduction(2)
* Damage Resist(3)
* Damage Resist(5)
* Damage Resist(9)
* Damage Resist(15)
* Damage Resist(23)

04) --> Essence Boost
* Recharge Reduction(4)
* Recharge Reduction(37)
* Recharge Reduction(43)
* Recharge Reduction(45)
* Healing(48)

06) --> Radiant Strike
* Accuracy(6)
* Damage(7)
* Damage(7)
* Damage(9)
* Damage(13)
* Damage(13)

08) --> Swift
* Run Speed(8)

10) --> Thermal Shield
* End Reduction(10)
* Damage Resist(11)
* Damage Resist(11)
* Damage Resist(36)

12) --> Hasten
* Recharge Reduction(12)
* Recharge Reduction(27)
* Recharge Reduction(27)
* Recharge Reduction(29)
* Recharge Reduction(29)
* Recharge Reduction(31)

14) --> Health
* Healing(14)

16) --> Quantum Shield
* End Reduction(16)
* Damage Resist(17)
* Damage Resist(17)
* Damage Resist(36)

18) --> Incandescent Strike
* Accuracy(18)
* Damage(19)
* Damage(19)
* Damage(23)
* Damage(25)
* Damage(25)

20) --> Stamina
* End Recovery(20)
* End Recovery(21)
* End Recovery(21)
* End Recovery(31)
* End Recovery(34)
* End Recovery(36)

22) --> Reform Essence
* Recharge Reduction(22)
* Recharge Reduction(40)
* Recharge Reduction(46)
* Recharge Reduction(48)

24) --> Conserve Energy
* Recharge Reduction(24)
* Recharge Reduction(33)
* Recharge Reduction(33)
* Recharge Reduction(33)
* Recharge Reduction(34)
* Recharge Reduction(34)

26) --> Solar Flare
* Accuracy(26)
* Damage(37)
* Damage(37)
* Damage(43)
* Damage(45)
* Damage(45)

28) --> Glowing Touch
* Healing(28)
* Healing(48)

30) --> Gleaming Blast
* Accuracy(30)
* Damage(31)
* Damage(40)

32) --> Photon Seekers
* Recharge Reduction(32)
* Damage(39)
* Damage(39)
* Damage(42)
* Damage(42)
* Damage(42)

35) --> Dawn Strike
* Recharge Reduction(35)
* Damage(39)
* Damage(40)
* Damage(43)
* Damage(46)
* Damage(46)

38) --> Build Up
* Recharge Reduction(38)

41) --> Pulsar
* Accuracy(41)

44) --> Restore Essence
* Recharge Reduction(44)

47) --> Light Form
* Recharge Reduction(47)

49) --> Quantum Flight
* End Reduction(49)
* End Reduction(50)
* End Reduction(50)
* End Reduction(50)

---------------------------------------------
01) --> Sprint
* Run Speed(1)

01) --> Brawl
* Damage(1)

01) --> Energy Flight
* Flight Speed(1)
* Flight Speed(15)

02) --> Rest
* Recharge Reduction(2)

10) --> Combat Flight
* Defense Buff(10)

---------------------------------------------
---------------------------------------------


How's this working for you Post I6?

skyhawke
11-17-2005, 04:14 PM
I changed it up some with the I6 respec, I'm at work right now but, I'll post it when I get home. It's still a Scraster type build with max shields and melee powers with several ranged and some support. Took him out for a spin after respeccing and was still good solo and looked like a bad ass against everyone else on a team since the team buff pretty much laughs at I6 :)

skyhawke
11-18-2005, 05:06 PM
Ok, here's the I6/ED build. I made it to be viable both solo and in groups. So far, I've only done PVE with the build but, I'm betting it'll be just as good if not better in PvP since on a team, a Kheld can be the most powerful player on the field.

Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Star Crossed
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Gleaming Bolt==> Acc(1) Dmg(3) Dmg(48)
01) --> Incandescence==> DmgRes(1)
02) --> Glinting Eye==> Acc(2) Dmg(3) Dmg(17) Dmg(50)
04) --> Shining Shield==> EndRdx(4) EndRdx(5) DmgRes(5) DmgRes(9) DmgRes(13)
06) --> Radiant Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(9) EndRdx(31) Rechg(31)
08) --> Essence Boost==> Rechg(8) Rechg(17) Rechg(34) Heal(43) Heal(50)
10) --> Thermal Shield==> EndRdx(10) EndRdx(11) DmgRes(11) DmgRes(39) DmgRes(40)
12) --> Swift==> Run(12) Run(46)
14) --> Quantum Shield==> EndRdx(14) EndRdx(15) DmgRes(15) DmgRes(40) DmgRes(40)
16) --> Health==> Heal(16) Heal(43) Heal(43)
18) --> Incandescent Strike==> Acc(18) Dmg(19) Dmg(19) Dmg(23) EndRdx(29) Rechg(31)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Reform Essence==> Rechg(22) Rechg(23) Rechg(34) Heal(42) Heal(50)
24) --> Conserve Energy==> Rechg(24) Rechg(25) Rechg(25)
26) --> Solar Flare==> Acc(26) Dmg(27) Dmg(27) Dmg(29) EndRdx(37) Rechg(42)
28) --> Pulsar==> Acc(28)
30) --> Build Up==> Rechg(30) Rechg(45) Rechg(46)
32) --> Dawn Strike==> Rechg(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Photon Seekers==> Rechg(35) Acc(36) Dmg(36) Dmg(36) Dmg(37) EndRdx(37)
38) --> Hasten==> Rechg(38) Rechg(39) Rechg(39)
41) --> Glowing Touch==> Heal(41) Heal(42) Heal(46)
44) --> Gleaming Blast==> Acc(44) Dmg(45) Dmg(45) Dmg(48)
47) --> Restore Essence==> Rechg(47)
49) --> Stealth==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Energy Flight==> Fly(1) Fly(13) Fly(48)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Combat Flight==> Fly(10)

Sebastian Kain
01-10-2006, 03:59 PM
Hey skyhawke, this is a straight human build right?

suburbanhell
01-10-2006, 04:35 PM
Sure is it's the build I'm using for Novastryke.

Grae Knight
01-10-2006, 04:38 PM
Ok, here's the I6/ED build. I made it to be viable both solo and in groups. So far, I've only done PVE with the build but, I'm betting it'll be just as good if not better in PvP since on a team, a Kheld can be the most powerful player on the field.

I have to agree. I watched as a human form PB tanked Infernal. We had a well balanced team and he was a machine! Makes me wish I could get my PB pass 20.

Sebastian Kain
03-11-2006, 10:30 AM
Just wanted to say I'm loving my new PB with this build. Question, would it be wise for me to pickup Acrobatics to prevent knockback? :)

suburbanhell
03-15-2006, 12:26 PM
That's kind of what i'm thinking about taking when I do the 34 respec.

Sebastian Kain
03-15-2006, 04:22 PM
That's kind of what i'm thinking about taking when I do the 34 respec.

Oui, and six slotting brawl. :p

Fantasmo
03-15-2006, 10:19 PM
I have just started a brand new PB and because of my concept I wanted him to be an all human build. So I'm going with this one too.

Fantasmo
04-01-2006, 05:25 PM
I'm still doing great with this. I'm at level 21 and loving it. It fits my concept beautifully. I have read guides saying you should still take Nova form early on and then respec out of it, but I don't see why you need too. I didn't take it, I followed this guide and I didn't have any trouble. But keep in mind I am used to playing a Blaster, so maybe thats why.

I did change one thing so far on this build. I didn't take Thermal Shield at level 10, I took Gleaming Blast instead to give me another attack. I can see why you would take it at that level, because I ran into a lot of Outcasts with Fire and Ice powers. But I still did fine without it.

One thing I'm curious about later on in the build is Light Form. I was wondering if this could be thrown into a human build. This looks like an Unstoppable type power, but what does it look like? Are you still human looking? If anyone knows anything about this, please let me know.

Stan Walker
07-15-2006, 02:05 PM
Just wanted to make sure with all changes and what not..is Sky hawkes PB all human build the best one going? I really enjoy playing my PB..also was wondering if anyone had a guide for an all human WS. THanks in advance

-Stan

suburbanhell
07-15-2006, 02:07 PM
Just wanted to make sure with all changes and what not..is Sky hawkes PB all human build the best one going? I really enjoy playing my PB..also was wondering if anyone had a guide for an all human WS. THanks in advance

-Stan

It's the model I've used for Novastryke -- my only gripe through 32 levels is there's no power to protect against knockback, disorient, etc -- makes me want to respec and take in the leaping powerpool so I can get Acrobatics.

That, and though I just got Dawnstrike, it seems really useless so far.

skyhawke
07-27-2006, 05:34 PM
Status effects are the human PB's worst enemy. Forget Voids..they're chumps. Carry at least 4 breakfrees at all times, even when teamed.

Dawnstrike really needs to be slotted up fully to rock your world. 3 damages, build up and if you have any teammates adding damage to you via the cosmic balance and it can flatten a large group of enemies in a big ole burst of purty light.

My PB build's a miser type build. I dip into power pools only when I deem them totally needed...like stamina. Otherwise, I use the inherint flight for traveling. I was tempted to go for the superjump line to stop knockback with Acrobatics (Lord knows nothing's more embarrassing than being in the middle of Incandescant Strike's animation and being sent flying backwards even as your attack hits....) but, decided that it wasn't worth it to have to get 2 powers just to get that.

I very much play a PB as a Jack of all Trades. Need a blaster for damage or pulling? Got it covered. Need someone to tank? We got a couple blasters on the team? Cosmic Balance says I can tank, done. Need a close combat scrapper type? I ain't skeered to get in with the best of em. Need some quick crowd control? Hello pulsar and solar flare. No healers on the team and someone's about to croak? Got that covered too.

Khelds are truly a love em or hate em AT. They don't play by the same rules that we all know for the other ATs. You have to be more on the ball than usual with the voids and quantums as well as trying to switch roles as needed. On Pinnacle, you very rarely see one past the mid 30s and a level 50 PB is a truly unique thing. However, if you can stick it out, they are incredibly (with the right team fueling cosmic balance, they're arguably the most powerful AT in the game).

jose1011
08-21-2006, 04:36 PM
Im making a Nictus, once it comes out. I promised myself I would. Now I have to delete something...

*shudders*