View Full Version : Lord of the Rings Online
Grae Knight
11-12-2009, 05:10 PM
Anyone else here play it? I recently picked it up cheap to try it out and I am really impressed. The quests are very engaging and the different ways to develop your characters are pretty cool. So far I am a level 17 Warden and enjoying it.
bpphantom
11-12-2009, 05:54 PM
Anyone else here play it? I recently picked it up cheap to try it out and I am really impressed. The quests are very engaging and the different ways to develop your characters are pretty cool. So far I am a level 17 Warden and enjoying it.
I've been a lifetime sub since beta for LotRO. I've got a bunch of characters but only one is really any level to speak of (level 30 guardian) on Landroval. I paid my lifetime sub so I don't feel that I have to play. I play when I feel like it. It's an always there game for me.
Gold Rush
11-12-2009, 06:10 PM
I wished I had grabbed the Lifetime sub for this.
It is a good decent game. Not mind-blowingly awesome, but cool to play a bit now and then. I liked the Monster classes in Beta and early release, but now I hear you are toast as a monster vs. most other decked-out classes.
It has nice lore and a nice feel. Yes, it borrows alot from WoW, but the player base is pretty mature and the quests are not bad.
I am not currently subscribed to this.
Dr Jack Wolfe
11-13-2009, 06:34 PM
I have a couple on Landroval,
I initially shied away because I heard bad things about the level of fanaticism behind the RP players, but it's so damn pretty had I try a free 14 days and decided to stay. I don't play much, but I do enjoy the game.
Right now my main is a Rune-Keeper (15) and I find myself really enjoying a slightly different magic system. From what I read, Rune-Keepers can get overpowered, but right now the magic seems very well integrated to represent a low magic environment.
I also play a bard, loremaster, and every once in while a Warg :)
The depth seems more interesting then WoW, I like hobbies and the housing and the traits, and...
Can't comment much on the RP much like everywhere else I pretty much walk alone, but I haven't seen much of the "That's not cannon, your RP is wrong stuff". I'd recommend it to anyone. "specially if they are looking for fantasy that's not WoW (not that dislike WoW at all)
Remianen
11-13-2009, 10:20 PM
Founder's Club here too. I haven't played it since Mines of Moria came out though. I've never been much of a Tolkien fan but it is a good game. I quit playing after two people in my fellowship (max level) decided to quit and gave me all their gold...and a GM deleted the gold and gave me a warning because they feel that any large shipment of coin is coming from gold sellers. That struck me as really stupid and lazy CS since it was obviously not the case. Besides, with most of my guild going inactive on top of that CS issue, didn't have much motivation to keep playing.
I think my highest is a 33 Champion on Brandywine.
Gold Rush
06-17-2010, 04:37 PM
Much like Turbine did with Dungeons and Dragons Online, it looks like LotRO is set for free-to-play, but there will be some small differences, especially with Founders.
Article here (http://www.lotro.com/news/709-announcing-the-lord-of-the-rings-onlines-move-to-free-to-play-)
Gold Rush
07-21-2010, 07:24 PM
Original article (http://www.massively.com/2010/07/20/turbine-expands-on-lotros-lua-scripting/)
Turbine expands on LotRO's Lua scripting
by Justin Olivetti Jul 20th 2010 at 3:00PM
http://www.blogcdn.com/www.massively.com/media/2010/07/lua-1279636048.jpg
Ever since hearing the news that Turbine will allow players to create mods for Lord of the Rings Online using the Lua programming language (http://www.lua.org/), the community's been abuzz about what this means for LotRO -- good and bad. Would this allow for the creation of game unbalancing add-ons, or perhaps the rise of a LotRO edition of WoW's controversial GearScore? Or does Turbine have a specific vision in mind for the scope of mods?
Yesterday on the LotRO forums, Narrel, Turbine's Games Systems Engineer, posted a clarifying note (http://forums.lotro.com/showthread.php?&postid=4825797#post4825797) about why the company chose to implement this and where it plans to go with it. The devs' main priority with Lua scripting was to empower players to tweak and modify the user interface more to their liking, as the default UI cannot be all things for all folks.
While it is going to prohibit mods from botting or macros, Turbine will open the field for players to work with the inventory layout, information that the HUD displays, quickslot bars, target info, fellowship info and raid vitals. "We are very excited about this feature," Narrel said, "and look forward to the day when it goes live allowing players to have a much more customizable experience with our graphical interface."
Well, this seems kinda major. The AE was good, but now players will have yet another example to point to, good or bad, as to what player-created content adds/detracts from an MMO.
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.