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suburbanhell
04-13-2009, 11:47 PM
Ok, first one is up, unfortunately I didn't have time to test it a great deal so there may be some kinks, but I think I got the hang of it for the most part.

Anyway here is my first arc:

A hero framed for MURDER
Arc #: 86837
Faction: Neutral/Heroic
Length: 5 missions

Collect Items
Meet Ally, Defeat Boss
Meet Ally, Free Captive
Defeat Bosses, Destroy Item.
Meet Allies, Defeat Boss

Synopsis: Someone has assassinated Statesman and one of Paragon City's finest has been incarcerated. Can you clear his name before something like this happens to you?

Feedback appreciated.

suburbanhell
04-15-2009, 09:19 PM
Updated a bit last night, added a couple ally's in to some of the missions to make it a bit easier, tightened up some of the language...

Green Tower
04-16-2009, 12:33 AM
Sorry Burb, I didn't really enjoy this.
There were no descriptions for the mobs or even yourself and Beebs. Agent Twenty-Six did nothing. I despise missions where the boss runs. I tried to give chase but was hit with a billion web grenades. In the third mission, the Major ran like a bat out of hell to who knows where after I freed him. Beebs also does nothing. I quit during the 3rd mission.

suburbanhell
04-16-2009, 09:52 AM
Hmmm. Sounds like there's a few problems I need to work out. Sorry GT, any idea what settings to make the allies ACTUALLY do something?

Green Tower
04-16-2009, 04:38 PM
Hmmm. Sounds like there's a few problems I need to work out. Sorry GT, any idea what settings to make the allies ACTUALLY do something?
I haven't added an ally yet, I think you can put them on Aggressive. What setting did you put them on? I know allies can fight because Foxy's mission had one.

Grae Knight
04-16-2009, 05:24 PM
Yes, they can be Aggressive, Passive (only attack when attacked) or Non-combat.

suburbanhell
04-16-2009, 07:07 PM
Yeah, in speaking with my brother they apparently default as non-combat, I must've totally missed that when setting them up. They'll be updated to Aggressive and I'll be tweaking a couple other things to help the soloist.

I think I still want to keep the AV running, but I'll likely change that from 25% to 5%, now that I've gotten feedback from GT & 26 to implement, I know where things went wrong and can adjust from there.

At latest this will be ready to play again over the weekend, but I'm hoping to be able to make those changes tonight depending on what time I get out of this godforsaken office.

suburbanhell
04-16-2009, 11:15 PM
Changes made:

Bios created for all custom characters.
Allies set to "Fight Defensive"
General Vague set to "Flee at 5% health"
Minor difficulty tweaks on the custom characters.

If anyone feels brave enough to give this a go, it's ready again.

I do know it CAN be completed solo, got confirmation of that last night.

suburbanhell
04-18-2009, 04:40 AM
Thanks to Agent Twenty-Six, Bitter Babe, Kozzma, & Bayne for providing feedback on this, changes made:

Custom Critter: Agent Twenty-Six, shortened by about a foot.
Mish 1: 2 sets of items to collect now, prompting an ambush to come sooner than mish end.
Mish 2: Nav Text Fix
Mish 3: Nav Text Fix, Ambush attacks sooner, should reach players before mish end now.
Mish 4: Defeat All Objective changed. Defeat Boss becomes Defeat Bosses (4), Destructible Object Objective created.
Mish 5: Nav Text Fix, Tweaked AV Ambushes.

Give this one a try peeps, I think it's got a good roll to it now. #57539

Green Tower
04-18-2009, 08:56 PM
I was able to complete it this time and I think it's pretty good. It needs just a few tweaks, though.
The "suspicious crate" has no description. It would be cool if the allies say something when you grab them. A Council map for the last mission was a little odd. In the third mission the emotes are funny. The Longbow are punching the ground outside the cell and the Major is flopping around inside the cell.

suburbanhell
04-18-2009, 09:18 PM
Hmm.

The allies are supposed to say things, I even saw them talking when I tested through it last night, that's weird.

As for the council map...
I really wanted to use the Grandville Nem map with the Mole Machines, but it appears this map does not yet exist in MA, so I burried Nem underground in a base...and who has underground bases? Not Nem. Alternatlively, I would've used Nem's shadow shard castle, but that doesn't exist either. Yeah, I should probably re-think the emotes since they spawned the LB outside.

suburbanhell
04-18-2009, 09:45 PM
Apparently when you hit Save instead of Republish, you get a new ArcID...