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Mana Child
04-12-2005, 06:55 PM
I jjust made a BS?SR scrapper is SR any good as a secondary? OH by the way Hi Im Mana Child Im new :)

Masked Revenger
04-12-2005, 07:13 PM
I jjust made a BS?SR scrapper is SR any good as a secondary? OH by the way Hi Im Mana Child Im new :)

I think SR is great, myself. <removed for the sake of keeping the peace>
Chris

Tarberetta
04-12-2005, 07:54 PM
SR is an excellent secondary, although you will have some issues with it until you get some help with the endurance drains between the toggles and BS itself.

I know of a BS/SR scrapper and she is truly hard to hit, but has some trouble with prolonged fights.

Also, may want to move this to the scrapper forum :D

Masked Revenger
04-12-2005, 08:11 PM
SR is an excellent secondary, although you will have some issues with it until you get some help with the endurance drains between the toggles and BS itself.

This is pretty much going to be true of any primary combined with SR. The toggles are endurance hogs, for sure, but it's just a matter of managing them. For example, I try to not have more than one on at a time, and combined with my Combat Jumping (which hardly uses any end) I am can go quite a while without getting hit.

Chris

Blackbat
04-12-2005, 08:20 PM
Yeah this belongs in the Scrapper forum.

I can only comment on the SR side of your question. SR is an excellent set but it has some prolonged growing pains that you'll have to get used to if you plan to stick with it.

Endurance

Just like all alot of other sets, SR uses alot of Endurance with the multiple toggles you'll probably be picking up. Endurance management will become almost automatic after you struggle with it for the begining of your career. Knowing when to use what toggle and for how long will become one of your best assets. Once you get Stamina this becomes less of a priority but you never really grow out of it until higher levels.

Slotting

SR is an exteremly expensive set as far as slotting goes. It all depends on what your overall goal is with the set. If you plan to run all toggles plus passives then you will constantly be nudging and re-working your slotting choices. It takes some time, I recommend installing Hero Planner and viewing it all on screen before you place slots every other level. Just so you aren't caught in you mid to upper 20's with a build that looks more like a runner shot in the foot than a sprinter.

If Perma-Elude is your thing you can skimp on some slots and powers but it's still heavy. You'll probably want to 3 or 4 slot your passives and 6 slot Elude. Which you can then divert those extra slots to power pools or Attacks.

Another option which seems to be getting more popular is to run a hybrid build which includes Toggles + Passives + Elude. This is what I run. It's EXTREMELY slot and power heavy. I have 8 out of the 9 powers from the set I heavily slotted all defensive powers. It is great for pure defensive ability and will ultimately make you virtually unhittable but it requires some commitment to slots that can be painful while you're coming up.

All in all, it's a great set that is very customizeable and can bring you alot of fun challenges and fun times. If risk isn't your thing then I would advise taking another route. No matter how high your defenses get, all villians still have a 5% chance to hit you. And when they do, it hurts. Sometimes you can go a whole mission and not feel a thing and be the envy of all. Then the next mission you can faceplant every 30 seconds. But that's part of the attaction, it's unpredictable.

Hope this helps, have fun. :)

Darknesse
04-12-2005, 08:39 PM
I think SR is great, myself, but I'm sure Darknesse will be along soon to tell you otherwise.

Chris
WTF?

Fine. It's not as good as Regen by any stretch of the imagination, but its pretty good. You want to be careful about the primary you take with it tho, since it is BAD on end. May want to go Dark (dark consumption), Katana (low end usage) or Spines (tons of AOE). Do NOT go MA if you can resist.

Istasi
04-12-2005, 08:41 PM
I think SR is great, myself, but I'm sure Darknesse will be along soon to tell you otherwise.

Chris

That was pretty harsh, dude. Darknesse is a cool guy, and he really knows what he's talking about.

Masked Revenger
04-12-2005, 09:23 PM
That was pretty harsh, dude. Darknesse is a cool guy, and he really knows what he's talking about.

I, in all honestly, have nothing against Darknesse. He does come across as having an attitude sometimes, I do have to say, but I can ignore that.

The comment was more based more on the fact that from what I've seen, when ever anyone posts an idea for a scrapper build, Darknesses comes along to blast it out of the water and say how horrible it is. Again, based on my experience. Darknesses, tell me if you took offense by my comment, and if so, I'll apologize.

Chris

Remianen
04-12-2005, 09:28 PM
WTF?

Fine. It's not as good as Regen by any stretch of the imagination, but its pretty good. You want to be careful about the primary you take with it tho, since it is BAD on end. May want to go Dark (dark consumption), Katana (low end usage) or Spines (tons of AOE). Do NOT go MA if you can resist.


Okay, now I have a question. I've seen a few folks say MA/SR is a bad combo but no one ever says why. Why is MA/SR a no-no? Is it speed of attacks adding to the endurance crunch or....?

Blue Bolt
04-12-2005, 10:08 PM
MA is very endurance-heavy, I think that's the big problem that Dark sees. My main is an MA/SR, and all my passives and toggles are 6 slotted for defense SOs. I normally use two toggles at a time and in rare cases three, and with Crane Kick and Eagle's Claw as my main attacks, my end bar goes down pretty fast. But if I feel like it I can just stand there in a mob and wait for my bar to go back up, I VERY rarely get hit in the meantime :D

Randomus
04-12-2005, 10:13 PM
Dark usually explains in painstaking detail why MA isn't the primary to go with. I'd say to just look at any post about it in the past, but those are all on the old boards.

Darknesse
04-12-2005, 11:11 PM
Well, not entirely true. I think MA can work just fine, but has the best synergy with either DA (deathshroud for AOE damage which allows you to kill a boss off with single target attacks) or Regen (Quick recovery makes stamina problems go away, and the ability for MA to knock out or stun a single enemy gives you better time to heal the damage from the enemies first couple attacks).

The reasons I don't like MA and SR TOGETHER are 2 fold.

1: Since it has less AOE, MA takes the longest to take on a group of mobs (although its the 3rd best single target damage behind Dark and BS). Therefore the fight goes longer, which increases the chance of a lucky shot hitting you through your SR defenses.

2: Because you are using more attacks to knock out a group of mobs, you are going to use more end.. with an end heavy secondary.

Masked... If I say something about how I don't like a build, it is constructive criticism intended to help the builder. If everyone just said "OMG!!11 GREAT JOB!!1!" to every crappy build out there, then you would have alot of frustrated players wondering why they are dying alot.

If you ask for an opinion then please don't complain when you get one.

Mana Child
04-12-2005, 11:27 PM
Sorry I didn't srcoll down far enough, well my main is dark melee/regen I was lookin for some thing differnt .And BS/SR went with my concept.Slasher Bob former warrior turned hero on a special " work release" program.Thanks for the advice and this can get moved to the scrapper forum.

Jade_Dragon
04-12-2005, 11:53 PM
1: Since it has less AOE, MA takes the longest to take on a group of mobs (although its the 3rd best single target damage behind Dark and BS). Therefore the fight goes longer, which increases the chance of a lucky shot hitting you through your SR defenses.

You know, I've always assumed the opposite. I mean, you are doing more damage to the targets around you, with an AoE, but less to the one that you are targetting. So even though you will take less time to defeat the other target when you finally do attack him, you will take more on the one you're currently fighting. I would guess it depends a lot on the number of opponents you typically take on, though.

Since I don't exclusively rely on Super Reflexes, that's probably how I'm able to avoid the Endurance costs. I use Stealth and Intimidation, and that keeps down the Endurance I have to spend on ranged defense. I must admit I hadn't thought of it that way, though, and it's good to hear your thinking.

Of course, the OP was talking about Broadsword, so he's probably not interested in hearing all of this. :D Although Broadsword does have some AoEs, and really good single target damage as well, as you said.

Darknesse
04-13-2005, 12:14 AM
You know, I've always assumed the opposite. I mean, you are doing more damage to the targets around you, with an AoE, but less to the one that you are targetting. So even though you will take less time to defeat the other target when you finally do attack him, you will take more on the one you're currently fighting. I would guess it depends a lot on the number of opponents you typically take on, though.

Since I don't exclusively rely on Super Reflexes, that's probably how I'm able to avoid the Endurance costs. I use Stealth and Intimidation, and that keeps down the Endurance I have to spend on ranged defense. I must admit I hadn't thought of it that way, though, and it's good to hear your thinking.

Of course, the OP was talking about Broadsword, so he's probably not interested in hearing all of this. :D Although Broadsword does have some AoEs, and really good single target damage as well, as you said.

Well, look at it this way. It takes 2 attacks to kill each enemy, at least right? Let's pretend that AOE damage is half damage of normal damage, so then it would take 4 AOE attacks to kill each enemy... or 4 to kill both which is the same as the single target set.

Fact is, AOE doesn't deal half as much damage as single target damage and the end usage isn't that much worse.

Lorash
04-13-2005, 12:22 AM
Yep, SR is END heavy, but I think it's the one I've had the best experiences with. My baseline, if you will.

I have every power in the set 6 slotted (except Practiced Brawler and Quickness, which have the single slots they came with) with defence (and an EndRedux in the actives), and like Blackbat said..you can go through a whole mission and barely ever get a blow landed on you...or you can get "bad rolls" and spend lots of time visiting the nurses.

I usually do pretty well in missions up to +4 in level. Even-Cons and +1's, I can sit in a crowd and go afk, make some dinner, "chat" with the gf and still ok, especially since you can't get booted for being afk for missions now ;)

My only prolem is that my SR char has MA..I've had to put an EndRedux in the attacks to mitigate all my toggles, and I still run out of END every fight longer than 2 minutes (AV's/Big group battles...It's usually pretty ok when soloing).

Poison
04-13-2005, 07:55 AM
Sabbath is Dark/SR and I'm very happy with this build. I don't have Elude yet (almost 38), but so far I have all my defenses well slotted (4-5 for passive ones) and my attacks as well. I also have perma-hasten now and a 6-slotted Stamina.
A fight against azure Specter showed me how well my end management works: we both weren't able to deal enough dmg to defeat each other (he is dark/inv), so we spent 10 minutes straight smashing on each other. I used my defenses and all my attacks for 10 minutes straight and never ever got under 2/3 endurance. I was able to bring him down to 1/3 health several times, but he hardly ever hit me and when he did, it was never enough to worry me.

But I've seen more than once that foes get into a hitting-frenzy and clobber you down in seconds.

The Widowed
04-13-2005, 08:22 AM
The comment was more based more on the fact that from what I've seen, when ever anyone posts an idea for a scrapper build, Darknesses comes along to blast it out of the water and say how horrible it is.
Unless the build has either (or both) of the "Dark" Power sets, it seems. :cool:

Krypto
04-13-2005, 08:52 AM
Unless the build has either (or both) of the "Dark" Power sets, it seems. :cool:

Well, whether you hate him or not, Darknesse knows his stuff. :)

I had a MA/SR Scrapper that I played up to 11. It was a great concept...unfortunately, running one toggle, WITHOUT Hasten, I was out of endurance a good 75% of the time I was fighting.

It was so painful to play I ended up rerolling, and he's sitting in my char screen at level 1.

Masked Revenger
04-13-2005, 02:33 PM
Masked... If I say something about how I don't like a build, it is constructive criticism intended to help the builder. If everyone just said "OMG!!11 GREAT JOB!!1!" to every crappy build out there, then you would have alot of frustrated players wondering why they are dying alot.

If you ask for an opinion then please don't complain when you get one.

At the risk of derailing this thread, I'm going to reply.

First, I never denied that you gave constrctive critism. You do know your stuff, I have always admitted that. I don't always agree with you, but my disagreement is mostly on your apparent attitude rather than your specific arguements.

Second, again, I wasn't trying to be insulting. I thought my comment was funny, but obviously it wasn't, so I will go and remove it.

Thirdly, I didn't ask for your opinion. I have never asked for your opinion. Mostly because I know you think my build would suck, and I really don't care, because I made my build based on concept and not effeciency. I have fun with my characters, and that's all that matters to me.

Lastly, I apologize to everyone in this thread for this deraling. It was not my intention to start another "Darknesse" debate. I don't dislike the guy, or anything. It was a poor attemt at humor and for that I apologize.

Chris

Blackbat
04-13-2005, 05:50 PM
:) Well, whether you hate him or not, Darknesse knows his stuff. :)

I had a MA/SR Scrapper that I played up to 11. It was a great concept...unfortunately, running one toggle, WITHOUT Hasten, I was out of endurance a good 75% of the time I was fighting.

It was so painful to play I ended up rerolling, and he's sitting in my char screen at level 1.

That is exactly why I never worry about SR becoming "run of the mill" scrappers. It's far to painful at low levels for most FOTM players. They simply won't stick with it.

Meanwhile, my high level SR will still be unique. :)

Frost Sampson
04-13-2005, 06:10 PM
A fight against azure Specter showed me how well my end management works: we both weren't able to deal enough dmg to defeat each other (he is dark/inv), so we spent 10 minutes straight smashing on each other.

Correction....Dark/Regen. "Is that all you got Sabbath?" :chuckle: :chuckle:

Poison
04-13-2005, 06:16 PM
Sorry, Regen, even worse. NERF! :P

I know you taunted me once. But I remember myself whistling innocently and even standing there calmly while typing and you wouldn't even hit. :box: :shinner:

Darknesse
04-13-2005, 08:53 PM
Unless the build has either (or both) of the "Dark" Power sets, it seems. :cool:

Not true. To me, any good build has to start with good synergy between the primary and secondary sets, and not everything has good synergy together. If you can pick your secondary properly to get rid of some of the weaknesses of the primary, then you are going to be MUCH more effective then if you dont.

The Widowed
04-13-2005, 09:16 PM
Not true. To me, any good build has to start with good synergy between the primary and secondary sets, and not everything has good synergy together. If you can pick your secondary properly to get rid of some of the weaknesses of the primary, then you are going to be MUCH more effective then if you dont.
And we all know that Dark Melee and Dark Armor are perfectly compatible with absolutely everything, right? :P

Pity that those two power sets look so ugly and make for some pretty poor screenshots. So...how 'bout them Claws? :fro:

Darknesse
04-14-2005, 04:02 AM
Not true. Dark Armor doesn't really work with Spines very well from my understanding. Edit: I made the Obsidian Judge, a Spines/Dark scrapper to test something, will let you know.

Dark melee is just a good set, but has its best synergy with Invincibility and Dark Armor because of Soul Drain.

vyxzuw
04-14-2005, 05:26 AM
Unless the build has either (or both) of the "Dark" Power sets, it seems.

If that were true, then why would Darknesse have scrappers without either?

And we all know that Dark Melee and Dark Armor are perfectly compatible with absolutely everything, right?

Pity that those two power sets look so ugly and make for some pretty poor screenshots. So...how 'bout them Claws?

Hmm...he answers you right before, and yet you choose to ignore it, and attempt to rile him up?

Begging your pardon, but why do people attempt to gode people like this?

You loose all credibility about saying that Darknesse has an attitude, when you do things like this. IMO, you are sinking to the same level, that you accuse him of.

Mana Child
04-14-2005, 05:31 AM
Well one things for sure at the lower levels it is a challange but I wanted to get away from the easiness of having regen.But my main is only 34 so I hear its gets tougher into the 40s.

Graphite
04-14-2005, 06:51 AM
Personally I can't stand Super Reflexes, though I'm not going to say anything more to avoid turning into a rant. From what I hear, PermaElude is really awsome. Glad to hear several people enjoy the set.

Poison
04-14-2005, 07:14 AM
Dark melee is just a good set, but has its best synergy with Invincibility and Dark Armor because of Soul Drain. I slightly disagree. As I mentioned, I have Dark/SR and find them to work perfectly fine. Dark Melee has an inbuilt tohit debuff, which adds up nicely to SR's high defense. That makes me no mass killer, but a good 1-on-as many as I can hit.

Frost Sampson
04-14-2005, 08:57 AM
Sorry, Regen, even worse. NERF! :P

I know you taunted me once. But I remember myself whistling innocently and even standing there calmly while typing and you wouldn't even hit. :box: :shinner:

Blame it on my yellow enhancers......I do. :P

Darknesse
04-14-2005, 01:57 PM
I slightly disagree. As I mentioned, I have Dark/SR and find them to work perfectly fine. Dark Melee has an inbuilt tohit debuff, which adds up nicely to SR's high defense. That makes me no mass killer, but a good 1-on-as many as I can hit.

You misunderstood.

Dark works perfectly well with pretty much everything, since it is so balanced and is a set with a bunch of utility powers. Where it REALLY shines though is when you can make the most of its signature power: Soul Drain. Soul Drain + Invincibility = Damage, accuracy and Defense all going through the roof at the same time. Conversely, Souldrain + Deathshroud = Alot of dead Minions/Lts.

You are thinking about Functionality. I am talking about Synergy. Dark is simply a functional powerset when used with SR or Regen, since It brings less to the table for either, ie: the end recovery powers and healing powers are mostly wasted when used with regen, whereas they are amazing when used with other sets. I am talking about conditions such that the total effect is greater than the sum of the individual effects.

Valcarde
04-14-2005, 02:11 PM
Well, whether you hate him or not, Darknesse knows his stuff. :)

I had a MA/SR Scrapper that I played up to 11. It was a great concept...unfortunately, running one toggle, WITHOUT Hasten, I was out of endurance a good 75% of the time I was fighting.

It was so painful to play I ended up rerolling, and he's sitting in my char screen at level 1.

I find that a little odd. Before I rerolled my character (not to change powersets, but do some some early mistakes I made with slotting, and considering my luck with Respec, rerolling was easier to do) he was 16, and i almost -never- had a problem with running out of endurance. This is with no end reduction enhancements, running whatever toggle was appropriate for the situation, sometimes both Senses and Fighting and dropping whatever wasn't needed at the time.

Poison
04-14-2005, 02:22 PM
You misunderstood.

Dark works perfectly well with pretty much everything, since it is so balanced of a set with a bunch of utility powers. Where it REALLY shines though is when you can make the most of its signature power: Soul Drain. Soul Drain + Invincibility = Damage, accuracy and Defense all going through the roof at the same time. Conversely, Souldrain + Deathshroud = Alot of dead Minions/Lts.

You are thinking about Functionality. I am talking about Synergy. Dark is simply a functional powerset when used with SR or Regen, since It brings less to the table for either, ie: the end recovery powers and healing powers are mostly wasted when used with regen, whereas they are amazing when used with other sets. I am talking about conditions such that the total effect is greater than the sum of the individual effects.
Now I get it, sorry. Of course you're right, especially about the SD+Invinc combo.

Naked Dwarf
04-14-2005, 02:50 PM
I have a high level Broad Sword/Regen, Green Knight, who I love.

I made Spur, now a level 22 Katana/SR, scrapper, and I have been going through GK withdrawels.

I'm sticking with it though to see if it gets better.

Katana just does too little damage, and the SR sucks up so much endurance that I can't last long in fights that take too long anyway due to me hitting them with my feather...er cough....katana.

I know that I made a mistake choosing Katana with SR, but I love the concept and since I play for RP purpose over leetness, I really want to stick with him.

I don't reroll characters. I make them closest to the character and then I live through it just as the character would be learning to use his powers in the best way possible.

But yeah, in game mechanics, I must say that if you're created a BS/SR scrapper, be prepared to lose a lot on your attacks for the first half.

You really need to focus primarily on your defenses and also working up to Stamina. Attacks take second fiddle. I am currently 22, and I only have 2 attacks, and they're not slotted well because of my attention on my defenses and Stamina. And I still don't have them built up to par. Heck I don't even have Practiced Brawler yet.

Course, that's my fault because I added Hasten and Superspeed and Stealth as well for traveling and extra defense.

BUT, the fact remains, you'll need to build your defenses first or you will not survive.

If you're willing to do that and build attacks later, then the set will work for you.

ND

Akamaz
04-14-2005, 03:56 PM
I remember my attempt at using SR, I went BS/SR (everyone remembers Ginsu Chef right?) he was such an endurance hog that people watching me play thought there was lag keeping me from attacking, not being out of endurance.

Darknesse
04-14-2005, 04:43 PM
I find that a little odd. Before I rerolled my character (not to change powersets, but do some some early mistakes I made with slotting, and considering my luck with Respec, rerolling was easier to do) he was 16, and i almost -never- had a problem with running out of endurance. This is with no end reduction enhancements, running whatever toggle was appropriate for the situation, sometimes both Senses and Fighting and dropping whatever wasn't needed at the time.

Well, the thing is that you really don't have the ability to toggle on and off either of these very much after L 5 or so. Think about it: You face the Vahz which do huge damage with both, the new and improved Outcast that do enormous ranged and melee damage, Clockwork, and Trolls. They all do alot of ranged and close combat damage, so most of the time running just 1 toggle is asking for a trip to the hospital.

Especially with MA, since it takes the longest to knock out a group of mobs.

Katana just does too little damage, and the SR sucks up so much endurance that I can't last long in fights that take too long anyway due to me hitting them with my feather...er cough....katana........I am currently 22, and I only have 2 attacks,

That's likely the problem. You are going to be using alot of single target attacks then. That means you are spending more end per mob and more attacks per mob, which makes the fight way longer. I would suggest respeccing to throw more AOE in there if possible. Katana actually has really good DPE.

Masked Revenger
04-14-2005, 04:50 PM
Well, the thing is that you really don't have the ability to toggle on and off either of these very much after L 5 or so. Think about it: You face the Vahz which do huge damage with both, the new and improved Outcast that do enormous ranged and melee damage, Clockwork, and Trolls. They all do alot of ranged and close combat damage, so most of the time running just 1 toggle is asking for a trip to the hospital.

Especially with MA, since it takes the longest to knock out a group of mobs.


See, I just don't find this to be true. I have Combat Jumping on and mostly my mele toggle (can't remember the name) and don't have that much of a problem staying alive. However, I do go through my End pretty quickly, but I think that's due to attacks more than anything else. That, and I just haven't figured out how to properlly slot powers yet. I just stock up on CaB's before I go into a mission.

Chris

Blackbat
04-14-2005, 04:56 PM
Katana just does too little damage, and the SR sucks up so much endurance that I can't last long in fights that take too long anyway due to me hitting them with my feather...er cough....katana.

I know that I made a mistake choosing Katana with SR, but I love the concept and since I play for RP purpose over leetness, I really want to stick with him.


With only having 2 attacks it's natural to run out of end, you just can't put out the damage to end fights fast. Once you put some slots into them, Katana will suprise you with it's damage. While not on par with BS or DM, Katana can still holds it's own and the -DEF is a good bonus and nice addition to SR.

Once you get your bread and butter attack powers (Golden Dragonfly, Soaring Dragon) you might come to find the set alot more workable.

Well, the thing is that you really don't have the ability to toggle on and off either of these very much after L 5 or so. Think about it: You face the Vahz which do huge damage with both, the new and improved Outcast that do enormous ranged and melee damage, Clockwork, and Trolls. They all do alot of ranged and close combat damage, so most of the time running just 1 toggle is asking for a trip to the hospital.

Actually I did go that route, I've never had Focused Senses. I have Agile 6-slotted instead. I've found that running Focused Fighting, Combat Jumping and Stealth makes it so the ranged attacks aren't really an issue even now at the high game.

Naked Dwarf
04-14-2005, 05:03 PM
That's likely the problem. You are going to be using alot of single target attacks then. That means you are spending more end per mob and more attacks per mob, which makes the fight way longer. I would suggest respeccing to throw more AOE in there if possible. Katana actually has really good DPE.

Katana only has one AoE if I'm not mistaken. Whirling sword (Or whatever the katana name for it is)

Slice (Insert Katana name) is a frontal arc and Soaring Dragon or whatever it's called, has a small splash effect. Other than that, it's all single target.

As for the DPE, I think it can have a high DPE, but that's with correctly slotted attacks. However, with SR, my slots have to be used for defenses first before I can throw em into attacks. I also feel that it's necissary to do that as well.

Most katana scrappers would most likely agree that it's like hitting baddies with a feather.

I have found that Hasten + Buildup, makes things a lil easier and the DPE is upped a LOT, but then, with hasten, end drops quickly.

ND

Blackbat
04-14-2005, 05:07 PM
Katana only has one AoE if I'm not mistaken. Whirling sword (Or whatever the katana name for it is)

Slice (Insert Katana name) is a frontal arc and Headsmasher or whatever it's called, has a small splash effect. Other than that, it's all single target.

As for the DPE, I think it can have a high DPE, but that's with correctly slotted attacks. However, with SR, my slots have to be used for defenses first before I can throw em into attacks. I also feel that it's necissary to do that as well.

Most katana scrappers would most likely agree that it's like hitting baddies with a feather.

I have found that Hasten + Buildup, makes things a lil easier and the DPE is upped a LOT, but then, with hasten, end drops quickly.

ND

Actually I disagree with the feather comment. It's all about slotting. You have invested alot into defense which will help you survive longer but your attacks are lacking right now.

Actually Katana has 2 AoE's. Flashing Steel and Lotus Drops. Pair them both up and it's enough to drop several minions and some LT's in 2 attacks. Plus Golden Dragonfly is a really short cone that can potentially take out 2 targets if you line them up.

Valcarde
04-14-2005, 05:13 PM
Well, the thing is that you really don't have the ability to toggle on and off either of these very much after L 5 or so. Think about it: You face the Vahz which do huge damage with both, the new and improved Outcast that do enormous ranged and melee damage, Clockwork, and Trolls. They all do alot of ranged and close combat damage, so most of the time running just 1 toggle is asking for a trip to the hospital.

A bit of strategy goes a long way in that instance. With my MA/SR, I was fighting groups of mixed ranged/melee quite often (Outcasts were my favorite targets, as were clockworks), and I would always change toggles based on situations. Always turned off whatever wasn't helping me at the time. Would depend entirely on the situation: as well, Taking out all the types in a fight that use only one type of atatck (for instance, if in a mixed group and most used ranged, but a small few use melee, take out the melee first, shut off focused fighting, and charge the rangers)...

I just never had that kind of problem for running out of end. Depends entirely on playstyle, I guess.

Masked Revenger
04-14-2005, 05:16 PM
A bit of strategy goes a long way in that instance. With my MA/SR, I was fighting groups of mixed ranged/melee quite often (Outcasts were my favorite targets, as were clockworks), and I would always change toggles based on situations. Always turned off whatever wasn't helping me at the time. Would depend entirely on the situation: as well, Taking out all the types in a fight that use only one type of atatck (for instance, if in a mixed group and most used ranged, but a small few use melee, take out the melee first, shut off focused fighting, and charge the rangers)...


This is a good idea too. I also turn off Sprint to keep down on end.

Chris

Naked Dwarf
04-14-2005, 05:16 PM
Actually I disagree with the feather comment. It's all about slotting. You have invested alot into defense which will help you survive longer but your attacks are lacking right now.

Actually Katana has 2 AoE's. Flashing Steel and Lotus Drops. Pair them both up and it's enough to drop several minions and some LT's in 2 attacks. Plus Golden Dragonfly is a really short cone that can potentially take out 2 targets if you line them up.

Actually you're agreeing with what I said. I said it's like a feather unless you slot the attacks. Unfortunately, at the earlier stages you need to focus more on defense.

Also, Flashing Steel isn't an AoE. It's a front arc. Flashing steel and Golden Dragonfly are all towards the front and won't help you like Darknesse was implying I believe. When you're surrounded, you have to face them to really hurt them with Katana. AoE, is effecting the entire area, which is Lotus Drops only.

ND

Darknesse
04-14-2005, 05:22 PM
Katana only has one AoE if I'm not mistaken. Whirling sword (Or whatever the katana name for it is)

Slice (Insert Katana name) is a frontal arc and Soaring Dragon or whatever it's called, has a small splash effect. Other than that, it's all single target.

As for the DPE, I think it can have a high DPE, but that's with correctly slotted attacks. However, with SR, my slots have to be used for defenses first before I can throw em into attacks. I also feel that it's necissary to do that as well.

Most katana scrappers would most likely agree that it's like hitting baddies with a feather.

I have found that Hasten + Buildup, makes things a lil easier and the DPE is upped a LOT, but then, with hasten, end drops quickly.

ND

It has 1 PBAOE attack in the whirling sword variant, and 1 180 degree arc attack that is just as good as PBAOE 90% of the time (just back up 3 steps or so).

I have a Katana scrapper and find that she deals a TON of damage over time, since her attacks recharge so fast, but just not that 1 shot kind of damage that you get with BS. I said it's like a feather unless you slot the attacks

Well... of course it is. Everything is :confused:. I have a L 26 Dark/SR scrapper and I find that I have no problem slotting SR for now. I would like to point out that Hasten does not make End drop faster on it's own, it makes DPS go up while maintaining DPE until it drops.

Blackbat
04-14-2005, 05:22 PM
Yeah wrong term there, sorry. You'll start to see a marked improvement in damage output once you can get the slots you need.

I have a Katana scrapper and find that she deals a TON of damage over time, since her attacks recharge so fast, but just not that 1 shot kind of damage that you get with BS.

Yeah, I find the same. Wasn't there a test done with Katana and BS after Katana got the revamp that showed they actually put out the same DPS due to Katana's recharge speed?

Frost Sampson
04-14-2005, 06:00 PM
Yeah, I find the same. Wasn't there a test done with Katana and BS after Katana got the revamp that showed they actually put out the same DPS due to Katana's recharge speed?

Yeah I remember hearing about that. Also, ND you have to keep in mind that you're going from playing the BS powerhouse GK to Spur and his katana. One set is made to show finesse while the other is for power (even though, they end up the same).....BS I guess you just see/feel the power in one hit more than you do in katana.

Naked Dwarf
04-14-2005, 06:05 PM
Yeah I spose it's just cause I'm used to the powerhouse. Oh and speaking of GK, I never felt like I was hitting with a feather even when it wasn't slotted. (Just a response to Darknesse saying that everything feels that way when not slotted)

Also, just a thought. It may be the different sound effects too. I mean BS has such a powerful gash sound while katana is a little tk tk.

ND

Valcarde
04-14-2005, 06:08 PM
One power between the two sets is markedly better in the Katana version though, benefitting much more from the reduced recharge time:

Parry/Divine Avalanche.

The animation time for DA is a lot faster then the one for Parry, and doesn't have a huge lag when the animation is over: Making it superior for adding to defense. It's actually created a new 'build' of Katana scrapper...