View Full Version : Combat Chatter With the Widowed
The Widowed
06-15-2005, 05:52 AM
Those of you who have teamed with the Widowed and/or Bloodywedd may have noticed a peculiar quirk which most Heroes don't exhibit: Text macro combat chatter. And I've received quite a few requests along the lines of "Hey, Widdy! How did you do that? I want to do that too." So this is where I show you.
Let's face it: Battle cries suck. You only get one of them, it has a much more limited number of characters, and it comes with a "Go get 'em" pointing emote which you may not find necessary. So clearly the better choice is to create your own way of letting your friends (and maybe even your enemies) know that a fight's about to break out. Text-macro-based combat chatter is easy to create, it's easy to use and it can help roleplaying as it is easily tailored to the personality of the Hero in question; Anyone who has teamed up with both the Widowed and Bloodywedd has probably noticed the different tones of the chatter that those two fling about.
And, well, even though this is more of a topic for player help and player advice (and I have no earthly idea where those would go), well, if I want to keep it in the artwork section then I had better pony up one hell of a title board here....
Intro to Combat Chatter, With the Widowed.
(With special thanks to our dear friends at Crey Industries.)
http://tritonius.com/CoH/CombatChatterTitle.jpg
(Yeah, I know. I made the Tank's helmet too big, I forgot to shade in two neckties and one baseball cap, and I have a few smudges to clean up. I'll get right on it....)
And now, the one crucial command that you will need to create a text macro--any text macro, verbatim:
/macro [name of macro], "[channel] [chatter]"
[name of macro]: The name of the macro, of course. When you create the macro, the button for that macro will appear in the first available slot in the first tray which hasn't yet been completely filled. Alas, that button will only display the first four or so letters of that macro name, so there's no need to get too elaborate and go beyond that.
[channel]: The chat channel which you want the text to appear on. Options include "local", "team", "broadcast", "request", "CoHGuru.com"...et cetera. I happen to be from the camp which believes that Local is for roleplaying and everything else is for out-of-character, so my combat chatter goes in the Local channel. (In the past, I have created a few Tactics macros for Team chat--a la "Go right", "Attack the [targetted enemy]" or "Protect [targetted teammate]"--but these were eventually deleted from lack of use.)
[chatter]: Whatever you want to say, with a push of a button.
So let's get to my two favorite types of text macros: The ones I say when charging into battle:
/macro Hi, "local [chatter]"
...and the ones I say when an enemy has been defeated (preferably whenever my Hero was the one who dealt the deathblow):
/macro Bye, "local [chatter]"
I use a few other types as well: "Run?" (to alert teammates to a fleeing enemy whom I may or may not decide to chase), "Run!" (when we should be the ones fleeing) and "Dead" (when Widdy or Bloody have been felled and are in need of a rez). But these receive such little use that they are less worthy of the mention.
Now, the step-by-step process. And no, Widdy's not in the hospital because she got her butt kicked. I wanted a place with some privacy without the hassle of walking into a door mission. Why not? If you were testing your text macros out in the street somewhere, wouldn't you get tired of random Heroes coming by and making comments about what you were doing? Yeah, I thought so.
1) Type the macro command into the UI.
http://tritonius.com/CoH/CCStep1.jpg
2) Hit Enter. The button will pop up in the tray, in the aforementioned location.
http://tritonius.com/CoH/CCStep2.jpg
3) [Optional] Simply right-click to check the macro for errors.
http://tritonius.com/CoH/CCStep3.jpg
4) Move the macro into the desired slot in the desired tray.
http://tritonius.com/CoH/CCStep4.jpg
Done.
To use the macros via the keyboard, remember that the minus/underscore key cycles the bottom tray backwards through all nine trays, while the equals/plus key cycles the bottom tray forward. To cycle the second tray (that being either the top tray or the middle tray, depending on if you're displaying two trays or three), you would hold the Alt key while mashing the [-/_] and [=/+] keys. I have yet to figure out the keyboard command for cycling the shiny new third tray; Please enlighten me if you're privy to this knowledge.
Of course, in light of my ignorance towards how to cycle the third tray in that manner, I usually leave the third tray on the highest tray number with macros. Trays #1 and #2 hold powers and other commands that are vital to Widdy's success as a superheroine; Trays 3 and up get to hold the macros.
So I've gotten pretty good at the routine of hitting [Alt +] until I'm at some random combat chatter tray full of Hi and/or Bye macros, mashing an Alt number on the keyboard from [Alt 1] to [Alt 0] corresponding to my want (ie. a "Hi" macro while charging a Crey Tank), then mashing [Alt -] the same number of times, which will put my second tray back at Tray #2.
Really, it's not that difficult. And it gets even easier with practice. I've gotten to where I can do it without looking at either the trays or my keyboard. And if I can do it, well, then you can probably do it too.
A random "Hi" macro in action. I don't bother checking which macro I'm using before clicking it, as long as the button says "Hi". It keeps the chatter more random that way.
http://tritonius.com/CoH/CCHi.jpg
...and a random "Bye" macro in action. Okay, this one isn't so random; I just wanted you to see what became of our brave little macro which I created in the hospital back there. Heh.
http://tritonius.com/CoH/CCBye.jpg
Another important command variable is "$target". Including this text in your macro chatter will replace "$target" with the name of whatever you've targetted, be it a Hero, a Villain, a citizen, an object...whatever. Observe this command:
/macro Hi, "local Goddamn, $target, you're ugly!"
Depending on what you have targetted, the actual quote would read any number of ways:
"Goddamn, Crey Power Tank, you're ugly!"
"Goddamn, Tyrant, you're ugly!"
"Goddamn, Back Alley Brawler, you're ugly!"
"Goddamn, Xanatos, you're ugly!"
"Goddamn, [null], you're ugly!"
"Goddamn, File cabinet, you're ugly!"
So, you know...use with caution.
There are a few other variables, if you're so inclined to use them. $origin and $archetype are two more. I don't know what use you might have for Origin, but Archetype is suddenly more useful now that we have PvP ("You sure die a lot, even for a Tanker.").
"But Widdy," you say, "Those 'Hi' macros are all well and good, but how do I put one into an actual Taunt or Challenge power?" I'm glad you asked. You see, Widdy has a few of those too. And I create them like this:
/macro Taunt, "local [taunt chatter]$$powexec_name [name of specific power in your Hero's arsenal]"
That way, your Hero gets his chatter off right as he uses his taunt/challenge power. The "$$" separates the two commands in a macro. Observe:
/macro Taunt, "local Bet you can't put out my OTHER eye.$$powexec_name Warriors Challenge"
http://tritonius.com/CoH/CCTaunt.jpg
So...any questions?
Magna Harrier
06-15-2005, 06:05 AM
FANTASTIC thread! I'm an admitted macrophobr, and even I'm tempted to go try it out!
The Widowed
06-15-2005, 06:21 AM
I suddenly feel like, at the very least, my life has served to inspire others to try new things. :D
Malibu Sally
06-15-2005, 06:32 AM
You know, not all of us use 20,000 x 15,000 resolution screens. :mad:
The Widowed
06-15-2005, 07:48 AM
I know.
*pantses Sally* :P
And the first person to ask me nicely might actually compel me to go through the trouble of "Resize-[Ctrl Z]-resize-[Ctrl Z]-resize...A ha, perfect width with no loss of detail!"-upload". :rolleyes:
The Widowed
06-15-2005, 07:58 AM
On second thought, a little loss in detail might not be that bad, given the odd eraser smudge I left on that monster pic....
*goes for an 80% resize*
*uploads*
*pantses Sally again*
That's for going off-topic. :singdance
Malibu Sally
06-15-2005, 08:40 AM
You know, not everyone uses 5000 x 2000 resolution screens. :lol:
Seriously Wids, please resize that image so that I don't have to scroll back and forth in order read you words. Either that or just use a link so we can click and view the full thing.
And please don't pants me again. Need I remind you that Esbat prowls these forums? :p
Lawmaker
06-15-2005, 09:08 AM
hehe, may be easier just to use more carriage returns in the text, rather than go thru and resize all the pictures :p
But other than that, This is a real cool post Wid!
thebluecanary
06-15-2005, 10:49 AM
Be ready for some banter evil doers!! The linking to powers, may or maynot be a good thing for some people. I think I will spend tomorrow testing out stuff. (And today at work coming up with cool things to say) Now where is my old collection of Tick VHS tapes.....
Akamaz
06-15-2005, 04:31 PM
Thank you widdy! i finally have my "Hasten" macro up and running right... now if i could just figure out how to mix a power activation with an emote.
The Widowed
06-15-2005, 08:39 PM
You know, not everyone uses 5000 x 2000 resolution screens. :lol:
But I just chopped off 20%... O_o
Don't tell me you're browsing these forums on a Gameboy.... :eyebrow:
Seriously Wids, please resize that image so that I don't have to scroll back and forth in order read you words. Either that or just use a link so we can click and view the full thing.
I swear, other doodlers fingerpaint something the size of a postage stamp and get a parade in their honor. I get complaints about the size, and not one "great" or "bogus" about the quality of my pencil-smudging. This makes me sad. :(
And please don't pants me again. Need I remind you that Esbat prowls these forums?
Actually, I'll be the one launching signal flares for His Horniness.... :P
hehe, may be easier just to use more carriage returns in the text, rather than go thru and resize all the pictures
Hmmm...that might be a good idea. Maybe I'll try that. I just hope it doesn't come out looking all rough and choppy.
But other than that, This is a real cool post Wid!
I'm always glad to be of help. :cool:
Be ready for some banter evil doers!! The linking to powers, may or maynot be a good thing for some people. I think I will spend tomorrow testing out stuff. (And today at work coming up with cool things to say) Now where is my old collection of Tick VHS tapes.....
Would that menagerie of quotes include "I'm not a bunny" then? :D
Thank you widdy! i finally have my "Hasten" macro up and running right... now if i could just figure out how to mix a power activation with an emote.
Hmmm...I did link the "paladinawaken" emote to a costume change before. Try something like this:
/macro [name], "powexec_name [power name]$$emote [emote name]"
...or, if you want the power to activate after the emote:
/macro [name], "emote [emote name]$$powexec_name [power name]"
A la:
/macro Arrgh, "powexec_name Invincibility$$emote Flex1"
I'll be in-game later to test that formula. If you beat me to it, let me know how it works. :)
thebluecanary
06-15-2005, 08:47 PM
Would that menagerie of quotes include "I'm not a bunny" then? :D
"You're pretty uppity for a sidekick, pal. Watch it, or I'll start calling you Artie, or... or Something-Lad!" - The Tick
Esbat
06-15-2005, 08:58 PM
*magically appears*
I heard a woman disrobing...
The Widowed
06-15-2005, 09:01 PM
*magically appears*
I heard a woman disrobing...
Or being disrobed, maybe. Malibu Sally, right over there. Don't forget to lock up when you're finished. :)
Kinetix
06-15-2005, 09:16 PM
Great Drawing! Cool Guide!
Jade_Dragon
06-15-2005, 09:24 PM
I swear, other doodlers fingerpaint something the size of a postage stamp and get a parade in their honor. I get complaints about the size, and not one "great" or "bogus" about the quality of my pencil-smudging. This makes me sad. :(
Bogus. Totally bogus. :D
Just kidding. Really! I'm in no hurry to lose an arm or a leg...
Actually, it was a little big to take in all at once, but it was pretty good. Better than most of what I do. And PLENTY of action. Did you do that all at once, or Photoshop it together? 'Cause if I try to draw more than one or two figures at a time, I'm always afraid I'll end up messing something up, and tear up the paper trying to correct it.
The Widowed
06-15-2005, 11:10 PM
Great Drawing! Cool Guide!
Oh, you're just saying that. :D
I kid. Merci. :)
Bogus. Totally bogus. :D
Just kidding. Really! I'm in no hurry to lose an arm or a leg...
Actually, it was a little big to take in all at once, but it was pretty good. Better than most of what I do. And PLENTY of action. Did you do that all at once, or Photoshop it together? 'Cause if I try to draw more than one or two figures at a time, I'm always afraid I'll end up messing something up, and tear up the paper trying to correct it.
It was all at once...no computer programs needed, aside from the word balloons. The rest was just a blank sheet of 8.5"x11" printer paper (first printed with the aforementioned word balloons before drawing began), a mechanical pencil (for the lines) and a regular #2 pencil (both for the shading and for the eraser, which doesn't smudge as much as the mecha pencil's softer, more synthetic eraser does). I used a straightedge for some of the straight lines, but that's about it.
The only other five points of advice?
1) Go to Michael's arts and crafts stores (or whatever equivalent is in your area) and buy one or two of those 8" art mannequins, preferably one male and one female; They cost about $20 apiece, they make good conversation pieces even when you're not using them, and they serve very well for defeating the artist's nemesis: Perspective. More notably, they're good for drawing figures which make a more drastic transition from background to foreground. Do you see that Paragon Protector? He was kind of a pain, and I'm still not perfectly happy with his fat legs. The Crey guard who's about to get thrown by his underarms would have been even tougher had it not been for his pose, which hides a goodly portion of his body behind his upper torso.
2) Mannequins are handy, but for the finer details (such as digits, facial proportions, bone contours and muscle masses) you have to either draw from memory, draw from photographs or draw from a live model (yourself, someone who lives with you, et cetera). I've gotten to where I can draw a reasonable amount of body detail from memory, as I did with the leftward spinal curve in the Paragon Protector's upper back and his elevated left shoulder blade (measures to suggest that he's turning his head slightly to his left...useful, since his head hides his neck from view).
3) On that note, one of the more difficult portions to draw is the human torso. Surprising, huh? But aside from the obvious problems which come with drawing breasts on women, many less experienced artists tend to draw the torso as a stiff, unmoving block with a fixed shape. Bear in mind that the torso alone has 17 vertebrae and 16 flexible joints among them, to bend, twist and lean the torso in many different ways. That's a pretty strong degree of flexibility. When you can, practice drawing human torsos--for both men and women--in a variety of positions and perspectives. Other difficult portions of the body include the hands, the feet (if bare; Footwear's a piece of cake), the neck and face (with regard to features and proportions). Again, live models can help with this. Pay them or treat them to a nice dinner if it'll help. ;)
4) Whether it's a book from Human Anatomy 101 or "Drawing the Marvel Way" from a local comic book store, there are a number of resources which will clearly define the proportions of the human body. The eyes should be about halfway between the tip of the jaw and the top of the cranium, and there should be roughly one eye's width between the two eyes. From a level view, the earlobes in an adult should measure from the base of the nose to the upper eyelids. The distance from the floor to the crotch (the very bottom of the pelvis) is the same as the distance from the crotch to the top of the head. Women have longer torsos and shorter legs than men do. All this and more should be depicted in any good reference book. Of course, these proportions will change for children or elders, but a really good figure drawing book will depict these differences as well. Armed with this knowledge, you can render the human figures as very lightly penciled lines or ovals; Once you're satisfied with the perspectives and proportions, then you can start adding contours for flesh and clothing, erasing the lines and ovals as you go.
5) There are a couple of simple techniques for making sure that your body parts meet up where they should. It's usually better to start from the foreground and work your way back; Start your drawing with the oncoming fist, not the boxer behind it. On that same token, it's better to start with one extremity--or with a portion that has already been drawn--and work your way to the others, rather than to start your drawing in two places at once; It's a little disconcerting to draw both feet and work your way up the legs only to find that the hip for your left leg is about two millimeters shy of where your previously drawn pelvis is.
On that note, I'm going to clean up my doodle a little bit more. Excelsior! :D
iggy880
06-15-2005, 11:28 PM
I'm glad I found this, this is great Widdy. All the stuff I know about binds I learned from IamLink in the first ever crossover forum meeting on Pinnacle that I think only me,Harm, Mina, SkyHawke (no idea what happened to him) and Tarky showed up to(thats where 'Tiny Tark' came from) but now I want to get my account up and try this.
Dynamo-Man
06-16-2005, 02:13 AM
Great thread, Widdy! I had been trying to bind a macro and a power exec to a key, but with minimal success (When I press "L" I want D-Man to say "Time for the pain!", and use his taunt power). This might help.
The drawing is excellent. As is your helpful advice on drawing in general. And I thought you wanted me to draw an action shot of your character because you couldn't... ;)
Tarberetta
06-16-2005, 12:57 PM
/me applaud
Nice! I have just begun making macros for Tarby in battle with my 3rd bar. I never could before because the first and second bars were always full.
Akamaz
06-16-2005, 01:34 PM
Third bar? you mean later we get a 3rd bar??
The Widowed
06-16-2005, 03:40 PM
I'm glad I found this, this is great Widdy. All the stuff I know about binds I learned from IamLink in the first ever crossover forum meeting on Pinnacle that I think only me,Harm, Mina, SkyHawke (no idea what happened to him) and Tarky showed up to(thats where 'Tiny Tark' came from) but now I want to get my account up and try this.
You're reactivating your account? I never knew you left. :)
Hmmm. I'm expecting my future team-ups to become immensely littered with battle banter as a result of this topic. Well, as long as you folks are striving for variety.... :D
Great thread, Widdy! I had been trying to bind a macro and a power exec to a key, but with minimal success (When I press "L" I want D-Man to say "Time for the pain!", and use his taunt power). This might help.
A la...
/macro Taunt, "local Time for the pain!$$Powexec_name Taunt"
;)
The drawing is excellent. As is your helpful advice on drawing in general. And I thought you wanted me to draw an action shot of your character because you couldn't... ;)
I didn't ask you draw because I can't draw. I asked you to draw because you can. :D
/me applaud
Nice! I have just begun making macros for Tarby in battle with my 3rd bar. I never could before because the first and second bars were always full.
Even being restricted to two bars didn't stop me. That's how I got so good with Ctrl - and Ctrl + (or, rather, Ctrl =). Just practice, practice, practice. :)
Third bar? you mean later we get a 3rd bar??
We get a third bar now. Just click the little upwards-pointing arrow on the top border of your second bar. It will serve you well. :)
Akamaz
06-16-2005, 03:52 PM
who hoo
The Widowed
06-16-2005, 04:21 PM
Found it, huh? :D
Tarberetta
06-16-2005, 05:18 PM
Even being restricted to two bars didn't stop me. That's how I got so good with Ctrl - and Ctrl + (or, rather, Ctrl =). Just practice, practice, practice. :)
Nice...I just learned to type really fast between attacks (you can do that with broadsword :lol: )
Dynamo-Man
06-16-2005, 05:46 PM
YI didn't ask you draw because I can't draw. I asked you to draw because you can. :D
Touche! :shinner:
iggy880
06-16-2005, 07:02 PM
You're reactivating your account? I never knew you left. :)
Never left the boards, but I'm under 18, so I have no control over a credit card or billing, so my parents card died, and I haven't gotten the chance to have them reactivate it.
Jade_Dragon
06-16-2005, 07:21 PM
Great thread, Widdy! I had been trying to bind a macro and a power exec to a key, but with minimal success (When I press "L" I want D-Man to say "Time for the pain!", and use his taunt power). This might help.
/macro Taunt1, "local Time for the pain!$$Powexec_name Taunt"
And then..
/bind l "powexec_name Taunt1"
I'm pretty sure that will work. Macros just basically work as any other named power. Note that I changed the name to Taunt1 since otherwise there would be confusion with the actual power Taunt. Can you actually name a macro the same as a power, Widdy? I never tried...
An alternative would be to use powexec_slot or powexec_tray to execute the macro according to its location, and not name. I prefer the name, though, because it is clearer and you can move the button and even change your tray and it will still work.
[edit] powexec_name DOESN'T work. Macro names aren't the same as power names after all. However, powexec_slot or powexec_tray DOES work.
So:
/macroslot 0 Taunt, "local Time for the pain!$$Powexec_name Taunt"
/bind l "powexec_slot 0"
It's probably better to use powexec_tray since then the button doesn't have to be visible to be usable. In fact, I've developed a whole new keybind system based on that, which I'm about to post. I don't think I'll put it here, I'll start a new thread.
Necra
06-18-2005, 05:05 AM
The only other five points of advice?
1) Go to Michael's arts and crafts stores (or whatever equivalent is in your area) and buy one or two of those 8" art mannequins, preferably one male and one female; They cost about $20 apiece, they make good conversation pieces even when you're not using them, and they serve very well for defeating the artist's nemesis: Perspective. More notably, they're good for drawing figures which make a more drastic transition from background to foreground. Do you see that Paragon Protector? He was kind of a pain, and I'm still not perfectly happy with his fat legs. The Crey guard who's about to get thrown by his underarms would have been even tougher had it not been for his pose, which hides a goodly portion of his body behind his upper torso.
2) Mannequins are handy, but for the finer details (such as digits, facial proportions, bone contours and muscle masses) you have to either draw from memory, draw from photographs or draw from a live model (yourself, someone who lives with you, et cetera). I've gotten to where I can draw a reasonable amount of body detail from memory, as I did with the leftward spinal curve in the Paragon Protector's upper back and his elevated left shoulder blade (measures to suggest that he's turning his head slightly to his left...useful, since his head hides his neck from view).
3) On that note, one of the more difficult portions to draw is the human torso. Surprising, huh? But aside from the obvious problems which come with drawing breasts on women, many less experienced artists tend to draw the torso as a stiff, unmoving block with a fixed shape. Bear in mind that the torso alone has 17 vertebrae and 16 flexible joints among them, to bend, twist and lean the torso in many different ways. That's a pretty strong degree of flexibility. When you can, practice drawing human torsos--for both men and women--in a variety of positions and perspectives. Other difficult portions of the body include the hands, the feet (if bare; Footwear's a piece of cake), the neck and face (with regard to features and proportions). Again, live models can help with this. Pay them or treat them to a nice dinner if it'll help. ;)
4) Whether it's a book from Human Anatomy 101 or "Drawing the Marvel Way" from a local comic book store, there are a number of resources which will clearly define the proportions of the human body. The eyes should be about halfway between the tip of the jaw and the top of the cranium, and there should be roughly one eye's width between the two eyes. From a level view, the earlobes in an adult should measure from the base of the nose to the upper eyelids. The distance from the floor to the crotch (the very bottom of the pelvis) is the same as the distance from the crotch to the top of the head. Women have longer torsos and shorter legs than men do. All this and more should be depicted in any good reference book. Of course, these proportions will change for children or elders, but a really good figure drawing book will depict these differences as well. Armed with this knowledge, you can render the human figures as very lightly penciled lines or ovals; Once you're satisfied with the perspectives and proportions, then you can start adding contours for flesh and clothing, erasing the lines and ovals as you go.
5) There are a couple of simple techniques for making sure that your body parts meet up where they should. It's usually better to start from the foreground and work your way back; Start your drawing with the oncoming fist, not the boxer behind it. On that same token, it's better to start with one extremity--or with a portion that has already been drawn--and work your way to the others, rather than to start your drawing in two places at once; It's a little disconcerting to draw both feet and work your way up the legs only to find that the hip for your left leg is about two millimeters shy of where your previously drawn pelvis is.
On that note, I'm going to clean up my doodle a little bit more. Excelsior! :D
Have you seen these manikins Widdy? They are the same price as the Michael ones and much more poseable:
http://i5.photobucket.com/albums/y182/yangjc048/art_s_buck_female.jpg
http://i5.photobucket.com/albums/y182/yangjc048/art_s_buck_male.jpg
The Widowed
06-18-2005, 06:39 AM
Not yet. Where do you buy those?
Necra
06-19-2005, 09:32 AM
The 2 manikin figures are called Art S. Buck manikins. They normally retail for $21.99-$24.99. You can buy them online the cheapest at this place: http://www.artsuppliesonline.com/catalog.cfm?cata_id=8202
or if you get really lucky and find it cheaper then $18.69 on ebay somewhere I suggest you buy it there asap.
suburbanhell
08-26-2005, 10:16 PM
Not to drag an ancient thread out of the dust, but I'm having trouble with a macro for an emote, how do you get them going because:
/macro name, "local /em whatever."
/macro name, "/em whatever."
/macro name, /em "whatever."
None of these seem to work...
suburbanhell
08-26-2005, 10:54 PM
Ok, so this works:
/macro Name "em wave$$em whatever."
Now I just need to figure out how to get rid of the actual emote...
Kinetix
08-26-2005, 11:15 PM
Edited:
no
/macro Name "em wave$$say My name is whatever"
Jade_Dragon
08-26-2005, 11:28 PM
no
/macro Name$$say My name is whatever"
You can't do 2 emotes at once
No, actually:
/macro Name "em wave$$say My name is whatever"
I'm assuming that was a typo, though.
The pertinent information is 1) You put the quotes around the command, not the quote you are saying and 2) em is a command, just like say or local. In fact, if em doesn't match an actual emote, it will appear as if you "thought" it, in a thought bubble.
So, just think of em as another form of say or local. And just like say, it will repeat whatever is between the command and the $$, or the end of the string, whichever comes first. You don't put it in quotes, the quotes are just to distinguish the command or string of commands. (So "this$$that" is right, not "this"$$"that")
Oh, and do not include the / in your command. The slash is to indicate what you're typing is a command, but a keybind or macro implies it. So leave out the slash. (Except the first one)
suburbanhell
08-26-2005, 11:30 PM
Don't want 2 emotes, want something like /macro Name "em blah blah blah" to work...
Jade_Dragon
08-26-2005, 11:32 PM
/macro Name "em whatever"
Will make a thought balloon with "whatever" appear above your head, and the message "suburbanhell whatever" will appear in italics in the chat window.
/macro Name "em wave"
Will make you wave.
suburbanhell
08-26-2005, 11:35 PM
oddly enough /macro name "em whatever" wont' work for me I get this "incorrect format" error msg.
Kinetix
08-27-2005, 12:05 AM
It should work.. hmmmm...
Gollum_ARG
08-27-2005, 02:45 PM
I usually use the /bind command instead of the /macro one.
/bind numpad1 "say Need a teleport, $target?"
/bind numpad0 "say Incoming Teleport, $target!$$powexec_name Recall Friend"
I use all my numpad to get all my binds
here is a problem i have, on my warshade/peacebringer.. i have this binds
/bind o "goto_tray 2$$powexec_toggleon Bright Nova"
/bind l "goto_tray 1 $$powexec_toggleoff Bright Nova"
That way when i switch forms, i have the powers for the current form in the first tray. Yet is there a way to get only 1 bind to combine those commands?
Well i went a bit off-topic... :|
The Widowed
09-01-2005, 07:16 AM
Not really. Macros can't be used to trigger other macros. Same with keybinds.
Believe me, I've tried. And while I was trying to do that in order to do three or four actions with one click, some unscrupulous sorts out there could create a macro which does something and triggers another macro, which does something and triggers the first macro, and the circle repeats itself. Meanwhile, the player leaves the computer to watch TV while the Tanker-turned-macrobot is left to herd ginormous numbers of Rikti monkeys or something, with no participation from the player.
So Cryptic has a pretty good anti-macrobot system set up here. If The Sims Online had been a little less macrobot-friendly, I might have enjoyed it more. Maybe.
Jade_Dragon
09-01-2005, 07:58 PM
Not 'zactly, Widdy. While you can't macro a command that executes another command, you can change the bind mapped to a specific key. So you can make "macros" that change commands as you press the same key over and over. (I say macro in quotes to indicate it as the general definition of the word, not the one specific to CoH)
Here's your bind, Gollum:
/bind o "goto_tray 2$$powexec_toggleon Bright Nova"
/bind l "goto_tray 1 $$powexec_toggleoff Bright Nova"
Here's what you want. It's in two different files, named novaon.txt and novaoff.txt. Both should be in your C:\ directory if you use them as is, but you can edit the path to put them wherever you want.
novaon.txt:
o "goto_tray 2$$powexec_toggleon Bright Nova$$bind_load_file c:\novaoff.txt"
novaoff.txt
o "goto_tray 1$$powexec_toggleoff Bright Nova$$bind_load_file c:\novaon.txt"
This will set it up so if you press the "o" key you will go into Nova form, and if you press it again, you will return to human. The bind_load_file command works the magic, it remaps the "o" key to change its command as the last action of the bind.
This is the one thing I hate about macros, there is no way to do this. Only keybinds can be loaded, thus only keybinds can be changed. However, I got around this by defining two macros, and then using a keybind to switch between them:
macro1.txt:
o "powexec_tray 3 1$$bind_load_file c:\macro2.txt"
novaoff.txt
o "powexec_tray 3 2$$bind_load_file c:\macro1.txt"
This will cause the "o" key to activate whatever icon is in tray 3, position 1, and then tray 3, position 2, as long as you keep pressing and releasing the key. If those two locations have macros in them, those macros will be executed. This works even if those icons aren't visible. :D
The Widowed
05-17-2006, 09:07 AM
*gives the thread an Awaken*
I wasn't sure if I should put this in the Widowed's macro thread or Xerviakk's macro thread, so I figured I'd go with the predecessor. Here goes.
Who here remembers the paladinawaken emote before Cryptic fixed it? Remember how so many people tried to incorporate it into costume changes? Or what about those people who still try to make macros that incorporate costume changes into the use of certain flashy or concealing powers, "By the power of Greyskull" style?
Well, here's a handy formula for that:
/macro [name], "powexec_name [power's name]$$cc [costume slot 0-3]"
Examples:
/macro Steel, "powexec_name Unstoppable$$cc 3"
/macro Zen, "powexec_name Focus Chi$$cc1"
/macro Djinn, "powexec_name Fire Sword Circle$$cc2"
/macro White, "powexec_name Hibernate$$cc3"
Or, as the macro I just created for Bloodywedd proves, clickable AT-specific Inherents like Domination and...well, Domination can also be named by the powexec_name command. Domination is a very good choice since 1) it takes time to build up and you have to use it at just the right moment, thus lending it dramatic gravity and 2) the flash is very bright and concealing, blanketing the Dominator's entire body (unless, perhaps, you chose an 8' tall Dominator with a Huge build for some reason). In light of Bloodywedd's recent "plot twist", Domination is a great point for signifying when Blodeuwedd is merged and in control and, therefore, Bloodywedd starts kicking a deadly amount of ass. >:]
So Dominators, take notes here. And be careful not to use it when your Domination gauge is too low, or you'll change costumes without the Domination flash. And, as you know, you have to wait 30 seconds before you can change back so you can wait 30 more seconds to try the macro again, and your Domination gauge will probably sink below 90% by then and the mood will be gone anyway. Use responsibly, because when it goes off it's pretty friggin' cool.
/macro Xform, "powexec_name Domination$$cc2"
http://coh.tritonius.com/XForm1.jpg
http://coh.tritonius.com/XForm2.jpg
http://coh.tritonius.com/XForm3.jpg
http://coh.tritonius.com/XForm4.jpg
http://coh.tritonius.com/XForm5.jpg
Now you try. :D
The Freudian Slip
05-17-2006, 10:04 AM
Just got done on text macro number 10 for Wicked Walrus...
/macro Neuter local <bgcolor #5E2612><color #007FFF><border #007FFF> $target, take note! You are about to be numbingly neutered by my nullifying needles of nippiness!
The Widowed
05-17-2006, 10:41 AM
That sounds pretty painful, actually. :look:
TheImperial
05-17-2006, 02:09 PM
Always loved this thread. Keep it up Wids!
Masked Revenger
05-17-2006, 02:48 PM
Wow, I'm so glad you resurected this thread. I so need to come up with some Spider-Man like witty remarks for Masked Revenger to say in battle, and this thread will help me accomplish that. :)
Chris
Wow, great thread! Helped me with a macro for Blue Guardsman. :chuckle:
How would I bind a costume change to a power? I'd like to bind a key that triggers 'Build Up' and changes to my third costume.
For Overbites BloodLust... :rolleyes:
The Widowed
05-17-2006, 04:54 PM
Look five or six posts back, Veik...T!M, I mean. :D
/macro Blood, "powexec_name Build Up$$cc2"
Malibu Sally
05-17-2006, 05:49 PM
Thanks for bringing this thread back from the dead, Wids. I've been wanting to create a few macros and could not find your instructions(did not think to look in imagae ink.. duh)
Two requests:
First, what do you suggest for a costume changing macro for someone without pretty and/or flashy powers? Necro/Dark MM's have a distinct absence of anything "changing room-worthy"
Second, perhaps you could sweet talk(or coerce... your choice >:] ) one of the red names to sticky this thread?(if not here, then in some other section)
Thanks. :)
The Widowed
05-17-2006, 08:12 PM
Thanks for bringing this thread back from the dead, Wids. I've been wanting to create a few macros and could not find your instructions(did not think to look in imagae ink.. duh)
I hear that the Search function works too. Surely you remember the title of this thread after so many complaints about the huge pic in the first post. :P
Two requests:
First, what do you suggest for a costume changing macro for someone without pretty and/or flashy powers? Necro/Dark MM's have a distinct absence of anything "changing room-worthy"
That's a tricky one; Ever since they threw out Paladinawaken, there's a distinct absence of emotes which include fancy full-body effects. You may either have to do without (and macro up something for the costume change command alone) or look to the pool powers. Even if most of the first-rank powers for any pool you care to name aren't all that flashy, powers like Teleport (destination: like, an inch in front of you) or Whirlwind (for a costume change, Wonder Woman style) work. Even Stealth can make for a nice costume change; Just macro Stealth and CC # together, then manually turn Stealth off a moment later to reveal what you've turned into...or, if you want to play it super-creepy, use your alternate costume only while Stealthed (with one macro to turn on Stealth while changing to your alternate costume and another macro to cancel Stealth and revert to your original costume no fewer than 30 seconds later; I believe "autoexec_abort" is the command to cancel a toggle, but I haven't gotten around to testing it yet); The half-seen shape of your "true" form may drive other players crazy wondering if their eyes are playing tricks on them. :)
Second, perhaps you could sweet talk(or coerce... your choice >:] ) one of the red names to sticky this thread?(if not here, then in some other section)
Who responds most quickly: Charon, Xanatos or Burbs? :think:
Thanks. :)
Anytime. :cool:
Sebastian Kain
05-17-2006, 08:23 PM
Who responds most quickly: Charon, Xanatos or Burbs? :think:
SK cause he already did it.
The Widowed
05-17-2006, 09:39 PM
Ack! I forgot that you got your red name back!
Merci beaucoup. :D
More to come, as soon as I doodle up a few more pics. (I still haven't finished that pic with Harvestman and Winnowing Abby either, come to think of it....)
Malibu Sally
05-18-2006, 01:48 AM
I hear that the Search function works too. Surely you remember the title of this thread after so many complaints about the huge pic in the first post. :P
I could not remember the "chatter" part of the title. Type "combat talk" in the search box..... then you will see why I could not find the thread. O_o
And since we have one of those giant monitors now, go ahead and post your IMAX sized images. I won't complain. :P
More to come, as soon as I doodle up a few more pics. (I still haven't finished that pic with Harvestman and Winnowing Abby either, come to think of it....)
Among other things............. (http://www.cohguru.com/forum/showthread.php?t=2093) :P
The Widowed
05-18-2006, 02:55 AM
Among other things............. (http://www.cohguru.com/forum/showthread.php?t=2093) :P
I take it this Tarot reference keeps coming up because you still want your Queen of Rods card. :p
But sheesh...that list is so out of date, I'd have to start it all over. Except for the cards I already did, of course. :think:
The Widowed
05-18-2006, 10:45 AM
Oh, no! This thread is breeding! (http://www.cohguru.com/forum/showthread.php?p=137063#post137063)
Sorry. Cheap link. But for some reason I think Roleplaying might have been more fitting for that one.... ;)
thebluecanary
05-18-2006, 04:47 PM
What about making macros for pet emotes?
The Widowed
05-18-2006, 07:13 PM
Petsay is indeed a valid command. I don't see why you couldn't. :)
/macro Strike, "petsay all Shorter shifts, higher wages! Shorter shifts, higher wages!$$[However you get them all to do the Protest emote]"
Meltman
05-18-2006, 07:19 PM
petsay_all <em protest>
Masked Revenger
05-18-2006, 08:22 PM
/macro Strike, "petsay all Shorter shifts, higher wages! Shorter shifts, higher wages!$$[However you get them all to do the Protest emote]"
This would be REALLY funny with the robots.
Chris
thebluecanary
05-18-2006, 08:39 PM
Petsay is indeed a valid command. I don't see why you couldn't. :)
/macro Strike, "petsay all Shorter shifts, higher wages! Shorter shifts, higher wages!$$[However you get them all to do the Protest emote]"
I'll have to give that a try. I knew how to make them do the emotes, but I could never get a macro to stick, or at least work.
Quakester
05-19-2006, 05:09 PM
I take it this Tarot reference keeps coming up because you still want your Queen of Rods card. :p
But sheesh...that list is so out of date, I'd have to start it all over. Except for the cards I already did, of course. :think:
Hey I want my king card too! :P
Akamaz
05-19-2006, 05:47 PM
hey TBC, don't forget the protest sign emote :)
Sebastian Kain
05-30-2006, 03:18 PM
Hey is there a way to make your macros colored text? If there is, did I miss it somewhere..or is it just wishful thinking?
The Freudian Slip
07-03-2006, 12:38 PM
Hey is there a way to make your macros colored text? If there is, did I miss it somewhere..or is it just wishful thinking?
You have to put that color bit into it, it's something like <color> (insert hex here) <bgcolor>...
Bah, I can't remember it totally...many that sparks your memory or someone could elaborate?
Jumproot
07-04-2006, 07:57 PM
Hey, look! It's our special friend, Jumproot!
http://i5.photobucket.com/albums/y173/mawee03/requests/macro1.jpg
How are you today, Jumproot?
http://i5.photobucket.com/albums/y173/mawee03/requests/macro2.jpg
Oh no! Why ':('?
http://i5.photobucket.com/albums/y173/mawee03/requests/macro3.jpg
Really? What do you mean by that!
http://i5.photobucket.com/albums/y173/mawee03/requests/macro4.jpg
Holy mackeral, you have quite the busy power bar! You know, there's a way you can make an unlimited number of binds and macroes, without it taking a single space on your bar!
http://i5.photobucket.com/albums/y173/mawee03/requests/macro5.jpg
Yep!
http://i5.photobucket.com/albums/y173/mawee03/requests/macro6.jpg
So, without further ado; Let's begin discussing the processes of creating random taunts and linked binds!
We will be linking these binds together by using a bunch of different but similar .txt files. So, before we can actually get started, we'll need to create a folder to store all of them. I created a folder called 'Keybinds', in my root C:\ directory. Having spaces in the file location will confuse the system, so if at all possible, avoid making your location in the "Program Files" folder, or the "City of Heroes" folder.
Now, let's make a new text file. Because there will be many of these; it's easiest to number them. In the example that I'll list below, I named mine 'essay1.txt'.
Here's what was put into my 'essay1.txt' file:
lshift+` "local Flowers... Plants...$$em lecture$$bind_load_file c:\keybinds\essay2.txt"
Let's break it down and analyze exactly what each command is telling the game to do.
lshift+` tells the game to create a new bind; every time the left shift button is pressed in tandem with the tilde key, the action in quotation marks will be executed.
"local Flowers... Plants...; when left shift and tilde are pressed, my character will say in local, "Flowers... Plants..."
em lecture; my character will now do the /em lecture emote.
bind_load_file c:\keybinds\essay2.txt; this command tells the game to read the essay2.txt file, located in c:\keybinds\, and do whatever is written in there. Confusing? It'll make sense in a second.
So, the formula for making the .txt files, in general, is the following:
[keys you want binded] "[chat channel] [text]$$em [emote desired]$$bind_load_file [next file location]
Here's my essay2.txt file; so you can see exactly how these are linked together.
lshift+` "local How charmingly a young gentleman can speak to a young lady, and with what eloquent silence in this delightful language.$$em disagree$$bind_load_file c:\keybinds\essay3.txt"
As you can see, the format is strikingly similar to essay1.txt's. The only difference is the text content, and the file location.
Essentially what the file is doing, is rebinding the key to a different function each time it is pressed after saying a snippet of text. Each time the left shift and tilde key are pressed on my keyboard, I will say a different piece of my monologue.
Here is my essay16.txt file, the final one in the link. It points back to essay1.txt, so when the keys are pressed again, the process begins all over.
lshift+` "local Another early jogger, perchance, coming to the park before the crowd, before the heat burns down.$$em lecture$$bind_load_file c:\keybinds\essay1.txt"
Not every character, however, will want a monologue. Some will just prefer a collection of rotating taunts to keep things fresh, with a minimum amount of effort.
The format for this is very similar to the monologue. Here's an example of a random taunt that I used. The file is called vines1.txt
2 "local I went to an Ivy League school! Meet my classmates! $$powexec_name Vines$$bind_load_file c:\keybinds\vines2.txt"
The only difference between this file and the monologue file is the bind key, and the fact that the emote section was replaced with powerexec_name Vines.
I chose the number 2 as the bind button, as the Vines power occupies the second slot on my power tray.
The files link to each other in an identical manner to the monologue files, the only difference is that the text contains different taunts, as opposed to different lines of a monologue.
After you have created and double checked your seperate files, you must activate them manually, in the game, by typing /bind_load_file [first file location].
Congratulations! You (hopefully) now have a fitting, witty, hip and trendy rotatable macroes that require no extra effort to activate, and don't take up precious space on your power tray.
Now that you've mastered the basics of using .txt files, and have experienced firsthand what the command "bind_load_file" is capable of, here are some other ideas for you to experiment with.
A "reset" bind button that will bind_load_file the first .txt in the series; so you can go back to the first file without zooming through the rest.
An "off" button that will re-bind all of the binds to their default commands (mostly powexec_slot #), so you can have some quiet time.
Any other ideas?
Thanks for reading this post. I hope it was as clear and concise in words as the process is in my head.
http://i5.photobucket.com/albums/y173/mawee03/requests/macro7.jpg
The Freudian Slip
07-05-2006, 01:24 PM
"So I mean, it's like, I had to go back. I had to check and make sure the stove wasn't on. So I walked out the door, locked each lock three times each, and went back to the grocery store... But the same thing happened! I had to drive back, I unlocked each lock three times, checked the stove, it wasn't on...I checked to make sure I didn't leave the toaster plugged in..."
Wednesdays were Kent, Smith, and Jennings. Kent's not bad, just latent issues with a mother-in-law, which wasn't too uncommon. Jennings was an anablephobic, which also wasn't too difficult to treat, it just meant that seating arrangements had to be changed so that he wasn't lying on his back on the couch like other patients. But Smith, damn him, was an obsessive compulsive. One of the worst I've seen. And seeing as how it didn't matter much what I said to him at the end of the day, it's still the equivalent of shaking a finger at a child who won't stop bugging his sister, I may as well get a little time in on my latest hobby. Devising new catch phrases for crime battling! Hmm, let's see what I've gotten so far...
-"Target, a side-effect of my swordplay is a severe Oedipus Complex. Translation: My ass-kicking will make you want your mommy!"
-"What's wrong, Target? Have a bad case of broadsword envy? Feel the sting of my SuperEgo Sword, punk!"
-"Target? Ha! You must be suffering from delusions of grandeur with a case of mild hysteria if you think you can beat Dr. Ziggy Frood! Have at you!"
"Hrmmm...there's got to be a place I can go for inspiration. Or at the least, help with thinking up more catch phrases. But where could I find others with suggestions..."
"Doctor? Are you listening?"
"Hruh!? Oh, uh yes, Michael. Now, you say you need flush your toilet five times before exiting the shower, because....?
The Freudian Slip
07-06-2006, 04:37 AM
*bump*
Please? :)
The Freudian Slip
07-09-2006, 01:00 AM
Oh, so sorry!
Didn't see you there!
I didn't mean to bump into you like that...
Meltman
07-09-2006, 03:39 AM
You...do realize that you're bumping a thread that's stickied, right?
Kinetix
07-09-2006, 04:05 AM
He means *light up thread name*
Fantasmo
07-09-2006, 05:48 AM
Nice post Widdy!
I'll be trying it now myself.
The Freudian Slip
07-09-2006, 12:50 PM
You...do realize that you're bumping a thread that's stickied, right?
You...do realize that no one was respondng to a thead that's stickied, right?
Meltman
07-09-2006, 04:14 PM
You...do realize that no one was respondng to a thead that's stickied, right?
That's because nobody cares about you. Talking more wasn't going to get them to start. :D
(And even if they weren't responding, you can't bump a thread that's at the top.)
Sheba
07-09-2006, 04:19 PM
But, it does show that there has been a new message in the thread. More than likely, he was just hoping that the people who frequent this thread would pop back in after seeing that there was a new post.
The Freudian Slip
07-09-2006, 11:23 PM
That's because nobody cares about you. Talking more wasn't going to get them to start. :D
(And even if they weren't responding, you can't bump a thread that's at the top.)
Actually I was trying to get it displayed in peoples' "New Posts" display.
:mad:
The Widowed
07-15-2006, 04:49 PM
I'm still trying to throw together some Jumproot-style text files. :D
As for Frood, well...
"The word 'schizophrenia' means 'split mind'. I have a broadsword. And if you don't back away, you'll be receiving a VERY literal case of schizophrenia very soon."
"I diagnose you as having severe masochistic tendencies. Perhaps overstimulating this neurosis will suppress it...."
"You seem to be a textbook example of a hemophobic, one who greatly fears the sight of blood. It's time to confront your phobia."
"Ah, another sadist with an invulnerability complex. Let me introduce you to my patented 'Beatdown therapy'...."
"You know, if you wanted an appointment with me so badly, you could have just asked for my business card."
"You have an excessively healthy ego, and it's annoying. Try a session of Humility Therapy for fast results...."
"As the late, great Sigmund Freud said, 'Knock that motherlover out!'"
"Diagnosis is free, but sessions cost extra. Let's start with the proverbial pound of flesh, shall we?"
"Hippocrates would have smacked you in the head."
There we go. :D
The Freudian Slip
07-16-2006, 05:20 AM
That's fantastic, Wids! I just need to insert a few cigar puff and scotch sips and I'll be in business...thanks!
The Widowed
07-18-2006, 11:38 PM
You betcha. :D
The Widowed
08-06-2006, 01:47 PM
"So, Wids...there were a lot of Heroes and Villains standing around and watching as you and Inertial fought SuperSolar and Gabriel's Fury. How did you switch your targetting from one opponent to the other so quickly and efficiently? Clicking on them would be pretty difficult as fast as the four combatants were moving around so quickly, and tabbing would have most likely cycled your targetting reticule through various spectators instead of going right for your intended opponent. How did you do it?"
It's time to introduce you to a command that I discovered through experimentation: target_name . I figured "Hey...powexec_name's a valid command, and we have commands like target_next for targetting. Maybe there's a target_name too." And lo, there was.
So before the match, I set up two macros:
http://coh.tritonius.com/Target_Name1.jpg
http://coh.tritonius.com/Target_Name2.jpg
Clicking one would target SuperSolar and send a Team message to let Inertial know which opponent I was gunning for. Clicking the other did likewise, but with Gabriel's Fury. It was a very handy invention which didn't take long to prove its worth. All I had to do was keep the Hero to be targetted in my field of view. :thumbup:
Here's the macro command, with brackets for the stuff you have to fill in yourself:
/macro [macro name], "target_name [Hero/Villain name]$$team Targetting [same name]"
Further experimentation will determine how well target_name works on NPCs and inanimate objects, as well as whether or not $target can be substituted for [Hero/Villain name]. :D
Sebastian Kain
12-14-2006, 03:31 PM
*pokes around in Wid's thread*..
I think this and this will do nicely.:)
Solos
12-25-2006, 01:45 AM
Solos' Macroes
http://img406.imageshack.us/img406/7789/macroxqf9.png
Had your fun annoying your teammates with bad puns and extravagant alliterative sentences? Want to make a macro that does more than make people hate you? You've come to the right post. Here's some of my favourite macroes along with some picture of what they look like when you right click them for no reason.
Jump
This one is great for the busy superjumper who has better things to do than hold the spacebar down. Think of how much time you waste each day jumping from mission to mission, when you can be doing more productive things such as posting about that hilarious Youtube video you watched before. Claim that time back with "Jump".
http://img413.imageshack.us/img413/39/macro1ec1.png
/macro Jump ++up
What this does is toggles the up command (read jump). Combined with autorun (hotkey R) it sets your superjumper to cruise control. You can turn it off again by pressing it a second time or tapping the spacebar.
Global Ignore
If you're the paranoid type who thinks that level 2 looking at you might actually the catgirl stalker you met last night, then this is the macro for you. This puts your current target on your global ignore list, allowing you to check who they really are. Also great for making sure that useless tank on your team isn't a Guru before you go badmouthing them on the CoHGuru.com global channel.
http://img225.imageshack.us/img225/6976/macro2ft3.png
/macro GI gignore $target
Click on the player you want to investigate then hit this magic button. After adding them to global ignore you can check their global in the Global Ignore list in the Friends window.
Target
While useful in PvE, this one really shines in PvP. Call out your target so your is all on the same page.
http://img107.imageshack.us/img107/7017/macro3vk6.png
/macro T team Attacking $target
Click your target, click the Macro. Simple. Feel free to customise the Attacking bit. That's just flavour text.
Objective Locator
Ever wasted hours searching fruitlessly for that last bomb you have to disarm or that damn PTS Worker? This macro takes care of all the stuff you find annoying about outdoor missions.
http://img184.imageshack.us/img184/1615/macro4il9.png
/macro Obj target_custom_next Bomb
Simply run or fly or jump around the map furiously hammering this macro. When the objective is on the screen it will pop up in the target window. There are a couple of limitations to this however.
First, you have to know the name of the objective you are looking for. In multiple defuse missions this is easy to find as it appears in the target window when you click it (if you can't find 1 out of 5 bombs you need more help than macroes can provide). Once you know what it is called just replace the word "Bomb" with what it is you are looking for.
The second is that it doesn't actually tell you where the glowie is. It will tell you the glowie is in your field of view but not its precise location. I use this macro to fly around the map and as soon as i see the object appear in the Target window i stop moving. You then get to play Where's Wally only with a glowing object and not a guy in a red and white jumper. Last piece of advice, Escape clears your target window. If you get an already discovered glowie in your target window hit Escape or you won't be able to tell if you have found any others.
If anyone wants it i can dig up my Costume Change 2.0 bind files. It allows you to change costume at any point in an animation you desire, not just at the start.
The Widowed
01-01-2007, 06:40 PM
*pokes around in Wid's thread*..
I think this and this will do nicely.:)
Ooh! What did you get? :)
Cloud Runner
01-02-2007, 01:03 AM
I didnt see it in here, but does anyone know a macro for changing costumes?
Id like to say something and do an emote while changing.
Thanks, btw this thread is awesome Wids!
(yeah I know Im a little late on seeing it)
Seraphim
01-02-2007, 01:24 AM
I didnt see it in here, but does anyone know a macro for changing costumes?
Id like to say something and do an emote while changing.
Thanks, btw this thread is awesome Wids!
(yeah I know Im a little late on seeing it)
the command is /cc 0 through /cc 4
where 0 is the first costume slot (it's a cs thing)
Cloud Runner
01-03-2007, 04:56 AM
Thanks! How about emotes and chatter with it?
If anyone wants it i can dig up my Costume Change 2.0 bind files. It allows you to change costume at any point in an animation you desire, not just at the start.
Please!
The Widowed
01-04-2007, 03:07 AM
the command is /cc 0 through /cc 4
That's assuming you got the Halloween slot, too. :p
One way of doing it. (http://www.cohguru.com/forum/showpost.php?p=136811&postcount=43)
Solos
01-04-2007, 02:32 PM
To expand on /macro Dom "powexec_name Domination$$cc 1", you can also use /macro Dom "powexec_name Domination$$cc 1$$cc 0" which makes the same button change your costume back when you click it again.
Cloud Runner
01-04-2007, 10:57 PM
Cool now I just need to find an egyptian/english translator, so my pharoah can say something too. Anyone know where I can find one? And no, not hieroglyphics.
The Widowed
01-04-2007, 11:53 PM
Cool now I just need to find an egyptian/english translator, so my pharoah can say something too. Anyone know where I can find one? And no, not hieroglyphics.
Ew, good luck with that. For Bloodywedd's Domination form I needed nothing less than an online English-to-Welsh translator and an online English-to-Welsh dictionary (to help catch mistakes that the translator made), and both were pretty difficult to find. Oh, sure, there were a ton of Google results, but most of them were either crappy malfunctional hunks of digital feces or professional (read: "Give us money") translation services. And finding something in English-to-Romanized-ancient-Egyptian is probably a lot harder than finding something in English-to-Welsh. :think:
Masked Revenger
01-05-2007, 03:52 PM
Solos' Macroes
Jump
This one is great for the busy superjumper who has better things to do than hold the spacebar down. Think of how much time you waste each day jumping from mission to mission, when you can be doing more productive things such as posting about that hilarious Youtube video you watched before. Claim that time back with "Jump".
http://img413.imageshack.us/img413/39/macro1ec1.png
/macro Jump ++up
What this does is toggles the up command (read jump). Combined with autorun (hotkey R) it sets your superjumper to cruise control. You can turn it off again by pressing it a second time or tapping the spacebar.
I just saw this one. I am SO using it!!!
Chris
Cloud Runner
01-06-2007, 06:28 PM
Ive looked everywhere for a translator and cant find any. I think I may have to settle on a corny English phrase. (ooh just thought of using an afk bind, something like "speaking in egyptian, translation:")
The Widowed
05-15-2007, 01:38 AM
Hey, look! It's our special friend, Jumproot!
http://i5.photobucket.com/albums/y173/mawee03/requests/macro1.jpg
...
After you have created and double checked your seperate files, you must activate them manually, in the game, by typing /bind_load_file [first file location].
...and the easiest way to do that is to create a macro to do that. Or a keybind. But I like macros. If there was a way to use Jumproot's "essay" code method with macros instead of keybinds, I would have done so. Unfortunately, the end result would have created a new macro button everytime I went to use the chat macros, so I cleared my Insert, Home, Delete and End keys (whose functions are performed by the mouse anyway, hence making the keys redundant and needless) and bound my chats to that. :)
The command for making a macro for loading your keybinds is something like this:
/macro Hi, "bind_load_file d:\ChatMaryOKnickers\Hi1.txt"
...or, genericized:
/macro [macro name], "bind_load_file [text file's drive, directory and file name]"
Just click the macro(es) as soon as your game begins. Then the next time you press the key designated in the loaded text file, you'll start at the top of the list. I've already done this for Mary and I hope to get the rest within the next couple of days. :thumbup:
Kinetix
05-15-2007, 06:04 AM
Out of curiosity, have they made it possible to edit macros yet, or do you still have to create a new one and delete the broken one?
The Widowed
05-15-2007, 02:26 PM
Out of curiosity, have they made it possible to edit macros yet, or do you still have to create a new one and delete the broken one?
You can edit them. Just right-click the macro and click the Edit option.
razoras
05-15-2007, 04:11 PM
The furthest I've ever gone with these macros is making costumes change during a certain action. Specifically, my angel busts out the wings when he rezzes someone.
NotaSpambotHonest
12-15-2011, 07:52 AM
FANTASTIC thread!
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