The Widowed
02-18-2008, 01:35 AM
Picture this (because stuff like this is bound to happen sooner or later):
After a pitched battle with two guardian statues animated through ancient sorcery, Antinidia and the Ainsleys locate a secret door and force it open. A narrow passage beyond leads down a slight grade into the dark, silent tomb of King Zarvoros, who was duly entombed with all the treasures he intended to take with him into the afterlife. And so I show the Gametabled-out room the party has just entered:
http://mypetdungeon.tritonius.com/TreasurePoll1.jpg
As I start rattling off the contents of the hoard, Scarf Girl looks again at Yavana's pog, takes one look at the pog representing the nearest diamond and goes into a gleeful rapture. "Oooh! Yavana's the first one into the room, and that diamond over there in the corner is clearly bigger than her head! Dibs!" :D
Then I have to inflict a little disappointment on Scarfy by revealing that no, the diamond is actually only about as large as a bottlecap. And then I feel like a heel for crushing Scarfy's hopes like that. Granted, a bottlecap-sized diamond isn't exactly chump change, but still....
Or am I worrying about this a little too much? :think:
So what's the view of the consensual majority here? How important is scale to you?
On one hand, you have the suspension of disbelief; diamonds that look as big as your character's head can be very distracting, so distracting that you may not think to have your character search for traps or cast Finger of Death at the wyvern coming down the hall or whatever. Along with that there's the function of scale and space management; If a pile of treasure consists of 200 Gold, 500 Copper, a diamond, a silver tiara, a fine oil painting and a magic shortsword, I have a better chance of squeezing all of them into the same 5' x 5' grid square if the icons representing them are smaller.
On the other hand, there's the function of attraction. Nothing screams "HEY, LOOK, THERE'S A DIAMOND, GRAB YOUR LOOT SACKS AND GET IT!!!" like big huge treasure icons as big as, well, Yavana's pog's head.
http://mypetdungeon.tritonius.com/TreasurePoll2.jpg
* Ashton and Thornton sold separately.
Yes, I made all these treasure icons myself (except for the magic sword in the stone, which came with Gametable). So whadayathink? Poll away. :)
*casts Circle of Protection from Grae, 20' Radius* :P
After a pitched battle with two guardian statues animated through ancient sorcery, Antinidia and the Ainsleys locate a secret door and force it open. A narrow passage beyond leads down a slight grade into the dark, silent tomb of King Zarvoros, who was duly entombed with all the treasures he intended to take with him into the afterlife. And so I show the Gametabled-out room the party has just entered:
http://mypetdungeon.tritonius.com/TreasurePoll1.jpg
As I start rattling off the contents of the hoard, Scarf Girl looks again at Yavana's pog, takes one look at the pog representing the nearest diamond and goes into a gleeful rapture. "Oooh! Yavana's the first one into the room, and that diamond over there in the corner is clearly bigger than her head! Dibs!" :D
Then I have to inflict a little disappointment on Scarfy by revealing that no, the diamond is actually only about as large as a bottlecap. And then I feel like a heel for crushing Scarfy's hopes like that. Granted, a bottlecap-sized diamond isn't exactly chump change, but still....
Or am I worrying about this a little too much? :think:
So what's the view of the consensual majority here? How important is scale to you?
On one hand, you have the suspension of disbelief; diamonds that look as big as your character's head can be very distracting, so distracting that you may not think to have your character search for traps or cast Finger of Death at the wyvern coming down the hall or whatever. Along with that there's the function of scale and space management; If a pile of treasure consists of 200 Gold, 500 Copper, a diamond, a silver tiara, a fine oil painting and a magic shortsword, I have a better chance of squeezing all of them into the same 5' x 5' grid square if the icons representing them are smaller.
On the other hand, there's the function of attraction. Nothing screams "HEY, LOOK, THERE'S A DIAMOND, GRAB YOUR LOOT SACKS AND GET IT!!!" like big huge treasure icons as big as, well, Yavana's pog's head.
http://mypetdungeon.tritonius.com/TreasurePoll2.jpg
* Ashton and Thornton sold separately.
Yes, I made all these treasure icons myself (except for the magic sword in the stone, which came with Gametable). So whadayathink? Poll away. :)
*casts Circle of Protection from Grae, 20' Radius* :P