Mahaf
06-08-2005, 11:56 PM
Alright.. Through much heated debate with an esteemed colleague (;)), I've come up with this. I was also forced to admit (by my esteemed colleague) that the endurance drain MAY still be too high, even with Stamin/QR/DC. If that is so (Thought I still maintain that I believe it will not :chuckle: ), slap a Endurance Reduction in Instant Healing and call it a day. Also, if, for some unforseeable reason, the endurance drain is WAY, WAY too heavy.. Take the slots out of FA and 6-Slot Stamina, and replace a Damage booster in your attacks with an ACC booster.
Pay no attention to the numbers in parantheses.. They list when I slotted each enhancement, which isn't meant to be the way you should take them. They were slotted this way simply because it was the way I slot when I plan heroes on CoHPlanner.
Exported from version v1.5A of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Regeneration
Level 01 : Fast Healing
Healing ( 01 )
Healing ( 5 )
Healing ( 7 )
Healing ( 7 )
Healing ( 17 )
Healing ( 25 )
Level 01 : Smite
Damage ( 01 )
Damage ( 17 )
Damage ( 33 )
Damage ( 5 )
Damage ( 37 )
Damage ( 37 )
Level 02 : Shadow Maul
Damage ( 02 )
Damage ( 3 )
Damage ( 3 )
Damage ( 15 )
Damage ( 23 )
Damage ( 25 )
Level 04 : Reconstruction
Recharge Reduction ( 04 )
Level 06 : Quick Recovery
Endurance Recovery ( 06 )
Endurance Recovery ( 9 )
Endurance Recovery ( 9 )
Endurance Recovery ( 11 )
Endurance Recovery ( 13 )
Endurance Recovery ( 19 )
Level 08 : Touch of Fear
To Hit DeBuff ( 08 )
Accuracy ( 33 )
To Hit DeBuff ( 33 )
To Hit DeBuff ( 48 )
Level 10 : Hasten
Recharge Reduction ( 10 )
Recharge Reduction ( 11 )
Recharge Reduction ( 13 )
Recharge Reduction ( 15 )
Recharge Reduction ( 21 )
Recharge Reduction ( 23 )
Level 12 : Combat Jumping
Defense Buff ( 12 )
Level 14 : Super Jump
Jump ( 14 )
Level 16 : Integration
Healing ( 16 )
Level 18 : Dark Consumption
Recharge Reduction ( 18 )
Recharge Reduction ( 19 )
Recharge Reduction ( 29 )
Accuracy ( 31 )
Endurance Recovery ( 31 )
Endurance Recovery ( 31 )
Level 20 : Dull Pain
Recharge Reduction ( 20 )
Recharge Reduction ( 21 )
Recharge Reduction ( 34 )
Recharge Reduction ( 34 )
Level 22 : Swift
Run Speed ( 22 )
Level 24 : Health
Healing ( 24 )
Level 26 : Stamina
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Endurance Recovery ( 37 )
Level 28 : Instant Healing
Healing ( 28 )
Healing ( 29 )
Healing ( 34 )
Healing ( 36 )
Healing ( 36 )
Healing ( 36 )
Level 30 : Boxing
Accuracy ( 30 )
Level 32 : Midnight Grasp
Damage ( 32 )
Damage ( 40 )
Damage ( 42 )
Damage ( 42 )
Damage ( 45 )
Damage ( 45 )
Level 35 : Resilience
Damage Resistance ( 35 )
Level 38 : Soul Drain
Recharge Reduction ( 38 )
Recharge Reduction ( 39 )
Recharge Reduction ( 39 )
Damage ( 39 )
Damage ( 40 )
Damage ( 40 )
Level 41 : Tough
Endurance Reduction ( 41 )
Damage Resistance ( 42 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 48 )
Level 44 : Weave
Endurance Reduction ( 44 )
Defense Buff ( 45 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 48 )
Level 47 : Focused Accuracy
Endurance Reduction ( 47 )
Endurance Reduction ( 50 )
To Hit Buff ( 50 )
To Hit Buff ( 50 )
Level 49 : Conserve Power
Recharge Reduction ( 49 )
-------------------------------------------
Level 01 : Brawl
Empty ( 01 )
Level 01 : Sprint
Empty ( 01 )
Level 02 : Rest
Empty ( 02 )
Pay no attention to the numbers in parantheses.. They list when I slotted each enhancement, which isn't meant to be the way you should take them. They were slotted this way simply because it was the way I slot when I plan heroes on CoHPlanner.
Exported from version v1.5A of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Regeneration
Level 01 : Fast Healing
Healing ( 01 )
Healing ( 5 )
Healing ( 7 )
Healing ( 7 )
Healing ( 17 )
Healing ( 25 )
Level 01 : Smite
Damage ( 01 )
Damage ( 17 )
Damage ( 33 )
Damage ( 5 )
Damage ( 37 )
Damage ( 37 )
Level 02 : Shadow Maul
Damage ( 02 )
Damage ( 3 )
Damage ( 3 )
Damage ( 15 )
Damage ( 23 )
Damage ( 25 )
Level 04 : Reconstruction
Recharge Reduction ( 04 )
Level 06 : Quick Recovery
Endurance Recovery ( 06 )
Endurance Recovery ( 9 )
Endurance Recovery ( 9 )
Endurance Recovery ( 11 )
Endurance Recovery ( 13 )
Endurance Recovery ( 19 )
Level 08 : Touch of Fear
To Hit DeBuff ( 08 )
Accuracy ( 33 )
To Hit DeBuff ( 33 )
To Hit DeBuff ( 48 )
Level 10 : Hasten
Recharge Reduction ( 10 )
Recharge Reduction ( 11 )
Recharge Reduction ( 13 )
Recharge Reduction ( 15 )
Recharge Reduction ( 21 )
Recharge Reduction ( 23 )
Level 12 : Combat Jumping
Defense Buff ( 12 )
Level 14 : Super Jump
Jump ( 14 )
Level 16 : Integration
Healing ( 16 )
Level 18 : Dark Consumption
Recharge Reduction ( 18 )
Recharge Reduction ( 19 )
Recharge Reduction ( 29 )
Accuracy ( 31 )
Endurance Recovery ( 31 )
Endurance Recovery ( 31 )
Level 20 : Dull Pain
Recharge Reduction ( 20 )
Recharge Reduction ( 21 )
Recharge Reduction ( 34 )
Recharge Reduction ( 34 )
Level 22 : Swift
Run Speed ( 22 )
Level 24 : Health
Healing ( 24 )
Level 26 : Stamina
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Endurance Recovery ( 37 )
Level 28 : Instant Healing
Healing ( 28 )
Healing ( 29 )
Healing ( 34 )
Healing ( 36 )
Healing ( 36 )
Healing ( 36 )
Level 30 : Boxing
Accuracy ( 30 )
Level 32 : Midnight Grasp
Damage ( 32 )
Damage ( 40 )
Damage ( 42 )
Damage ( 42 )
Damage ( 45 )
Damage ( 45 )
Level 35 : Resilience
Damage Resistance ( 35 )
Level 38 : Soul Drain
Recharge Reduction ( 38 )
Recharge Reduction ( 39 )
Recharge Reduction ( 39 )
Damage ( 39 )
Damage ( 40 )
Damage ( 40 )
Level 41 : Tough
Endurance Reduction ( 41 )
Damage Resistance ( 42 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 48 )
Level 44 : Weave
Endurance Reduction ( 44 )
Defense Buff ( 45 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 48 )
Level 47 : Focused Accuracy
Endurance Reduction ( 47 )
Endurance Reduction ( 50 )
To Hit Buff ( 50 )
To Hit Buff ( 50 )
Level 49 : Conserve Power
Recharge Reduction ( 49 )
-------------------------------------------
Level 01 : Brawl
Empty ( 01 )
Level 01 : Sprint
Empty ( 01 )
Level 02 : Rest
Empty ( 02 )