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Mahaf
06-08-2005, 11:56 PM
Alright.. Through much heated debate with an esteemed colleague (;)), I've come up with this. I was also forced to admit (by my esteemed colleague) that the endurance drain MAY still be too high, even with Stamin/QR/DC. If that is so (Thought I still maintain that I believe it will not :chuckle: ), slap a Endurance Reduction in Instant Healing and call it a day. Also, if, for some unforseeable reason, the endurance drain is WAY, WAY too heavy.. Take the slots out of FA and 6-Slot Stamina, and replace a Damage booster in your attacks with an ACC booster.

Pay no attention to the numbers in parantheses.. They list when I slotted each enhancement, which isn't meant to be the way you should take them. They were slotted this way simply because it was the way I slot when I plan heroes on CoHPlanner.

Exported from version v1.5A of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Regeneration

Level 01 : Fast Healing
Healing ( 01 )
Healing ( 5 )
Healing ( 7 )
Healing ( 7 )
Healing ( 17 )
Healing ( 25 )

Level 01 : Smite
Damage ( 01 )
Damage ( 17 )
Damage ( 33 )
Damage ( 5 )
Damage ( 37 )
Damage ( 37 )

Level 02 : Shadow Maul
Damage ( 02 )
Damage ( 3 )
Damage ( 3 )
Damage ( 15 )
Damage ( 23 )
Damage ( 25 )

Level 04 : Reconstruction
Recharge Reduction ( 04 )

Level 06 : Quick Recovery
Endurance Recovery ( 06 )
Endurance Recovery ( 9 )
Endurance Recovery ( 9 )
Endurance Recovery ( 11 )
Endurance Recovery ( 13 )
Endurance Recovery ( 19 )

Level 08 : Touch of Fear
To Hit DeBuff ( 08 )
Accuracy ( 33 )
To Hit DeBuff ( 33 )
To Hit DeBuff ( 48 )

Level 10 : Hasten
Recharge Reduction ( 10 )
Recharge Reduction ( 11 )
Recharge Reduction ( 13 )
Recharge Reduction ( 15 )
Recharge Reduction ( 21 )
Recharge Reduction ( 23 )

Level 12 : Combat Jumping
Defense Buff ( 12 )

Level 14 : Super Jump
Jump ( 14 )

Level 16 : Integration
Healing ( 16 )

Level 18 : Dark Consumption
Recharge Reduction ( 18 )
Recharge Reduction ( 19 )
Recharge Reduction ( 29 )
Accuracy ( 31 )
Endurance Recovery ( 31 )
Endurance Recovery ( 31 )

Level 20 : Dull Pain
Recharge Reduction ( 20 )
Recharge Reduction ( 21 )
Recharge Reduction ( 34 )
Recharge Reduction ( 34 )

Level 22 : Swift
Run Speed ( 22 )

Level 24 : Health
Healing ( 24 )

Level 26 : Stamina
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Endurance Recovery ( 37 )

Level 28 : Instant Healing
Healing ( 28 )
Healing ( 29 )
Healing ( 34 )
Healing ( 36 )
Healing ( 36 )
Healing ( 36 )

Level 30 : Boxing
Accuracy ( 30 )

Level 32 : Midnight Grasp
Damage ( 32 )
Damage ( 40 )
Damage ( 42 )
Damage ( 42 )
Damage ( 45 )
Damage ( 45 )

Level 35 : Resilience
Damage Resistance ( 35 )

Level 38 : Soul Drain
Recharge Reduction ( 38 )
Recharge Reduction ( 39 )
Recharge Reduction ( 39 )
Damage ( 39 )
Damage ( 40 )
Damage ( 40 )

Level 41 : Tough
Endurance Reduction ( 41 )
Damage Resistance ( 42 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 43 )
Damage Resistance ( 48 )

Level 44 : Weave
Endurance Reduction ( 44 )
Defense Buff ( 45 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 46 )
Defense Buff ( 48 )

Level 47 : Focused Accuracy
Endurance Reduction ( 47 )
Endurance Reduction ( 50 )
To Hit Buff ( 50 )
To Hit Buff ( 50 )

Level 49 : Conserve Power
Recharge Reduction ( 49 )

-------------------------------------------

Level 01 : Brawl
Empty ( 01 )

Level 01 : Sprint
Empty ( 01 )

Level 02 : Rest
Empty ( 02 )

IamLink
06-09-2005, 12:13 AM
thanks alot man, really appreciate it.

ShadowSoldier
06-09-2005, 03:02 AM
Here's mine so far (or close), kind of annoying having 3 attack powers (with brawl being one) without hasten...

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Regeneration

01 : Fast Healing hel(01) hel(5) hel(5)
01 : Smite acc(01) dam(3) recred(7)
02 : Shadow Maul acc(02) dam(3) recred(7)
04 : Quick Recovery endrec(04) endrec(9) endrec(13) endrec(15) endrec(15) endrec(17)
06 : Reconstruction recred(06) hel(9)
08 : Hover fltspd(08)
10 : Combat Jumping defbuf(10) defbuf(11) defbuf(11)
12 : Dull Pain recred(12) recred(13)
14 : Super Jump jmp(14)
16 : Integration endred(16) hel(17)
18 : Dark Consumption recred(18)

-------------------------------------------

vyxzuw
06-09-2005, 05:23 AM
Shadow Punch isn't bad until you get Midnight Grasp, btw. (And not bad, when combined with Boxing, from the Fighting pool.) You can respec it out at 32 (when you get your third attack).

Another idea, would be to move Boxing down a bit in the build. With Boxing lower, you will have three attacks, and not have to respec later.

I'd recommend Switching Boxing and Dull Pain.

The 50 build looks nice, but it may not be playable at all levels. You may want to move some of the powers around.

Mahaf
06-09-2005, 07:16 AM
Shadow Punch isn't bad until you get Midnight Grasp, btw. (And not bad, when combined with Boxing, from the Fighting pool.) You can respec it out at 32 (when you get your third attack).

Another idea, would be to move Boxing down a bit in the build. With Boxing lower, you will have three attacks, and not have to respec later.

I'd recommend Switching Boxing and Dull Pain.

The 50 build looks nice, but it may not be playable at all levels. You may want to move some of the powers around.
Yep yep, gonna have to use the respecs.. It just makes life a LOT easier.