Xanatos
06-03-2005, 04:53 PM
Here's how to record demos in City of Heroes.
Demo record / playback
In game commands:
/demorecord
/demostop
Saves your demo to cityofheroes/client_demos/
Quitting the game or changing maps will force demostop to get run.
Playback commands:
These commands all run from the command line when you start the game. So you would (for instance) make a shortcut to cityofheroes.exe and add these to the ‘target’
-demoplay
plays back the demo. Loops forever, writing performance data to cityofheroes/client_demos/results/demo_name. (It has min,max,avg and time for each frame)
-demopause
This is for videocard performance debug. Runs until it gets the the frame given (in milliseconds) then redraws that frame forever.
-demodump
Dumps a .tga file of each frame rendered to client_demos/screens//*.tga
-demofps
Forces the player to simulate a fixed frame per second. This works well with demodump to get a smooth movie.
-fullscreen
Put game in fullscreen mode (overrides the registry key)
-screen
Set the screensize. Ex: -screen 1024 768
Demo record / playback
In game commands:
/demorecord
/demostop
Saves your demo to cityofheroes/client_demos/
Quitting the game or changing maps will force demostop to get run.
Playback commands:
These commands all run from the command line when you start the game. So you would (for instance) make a shortcut to cityofheroes.exe and add these to the ‘target’
-demoplay
plays back the demo. Loops forever, writing performance data to cityofheroes/client_demos/results/demo_name. (It has min,max,avg and time for each frame)
-demopause
This is for videocard performance debug. Runs until it gets the the frame given (in milliseconds) then redraws that frame forever.
-demodump
Dumps a .tga file of each frame rendered to client_demos/screens//*.tga
-demofps
Forces the player to simulate a fixed frame per second. This works well with demodump to get a smooth movie.
-fullscreen
Put game in fullscreen mode (overrides the registry key)
-screen
Set the screensize. Ex: -screen 1024 768